|
/**********************************************************************************************
|
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*
|
|
* rcore_drm - Functions to manage window, graphics device and inputs
|
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*
|
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* PLATFORM: DRM
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* - Raspberry Pi 0-5 (DRM/KMS)
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* - Linux DRM subsystem (KMS mode)
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*
|
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* LIMITATIONS:
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* - Most of the window/monitor functions are not implemented (not required)
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*
|
|
* POSSIBLE IMPROVEMENTS:
|
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* - Improvement 01
|
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* - Improvement 02
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*
|
|
* ADDITIONAL NOTES:
|
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* - TRACELOG() function is located in raylib [utils] module
|
|
*
|
|
* CONFIGURATION:
|
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* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only)
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* Reconfigure standard input to receive key inputs, works with SSH connection.
|
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* WARNING: Reconfiguring standard input could lead to undesired effects, like breaking other
|
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* running processes orblocking the device if not restored properly. Use with care.
|
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*
|
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* DEPENDENCIES:
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* - DRM and GLM: System libraries for display initialization and configuration
|
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* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
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*
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*
|
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
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*
|
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
|
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* Permission is granted to anyone to use this software for any purpose, including commercial
|
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
|
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* 1. The origin of this software must not be misrepresented; you must not claim that you
|
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* wrote the original software. If you use this software in a product, an acknowledgment
|
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* in the product documentation would be appreciated but is not required.
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*
|
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
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* as being the original software.
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*
|
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
|
|
#include <pthread.h> // POSIX threads management (inputs reading)
|
|
#include <dirent.h> // POSIX directory browsing
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|
|
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#include <sys/ioctl.h> // Required for: ioctl() - UNIX System call for device-specific input/output operations
|
|
#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
|
|
#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
|
|
#include <linux/joystick.h> // Linux: Joystick support library
|
|
|
|
// WARNING: Both 'linux/input.h' and 'raylib.h' define KEY_F12
|
|
// To avoid conflict with the capturing code in rcore.c we undefine the macro KEY_F12,
|
|
// so the enum KEY_F12 from raylib is used
|
|
#undef KEY_F12
|
|
|
|
#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
|
|
#include <xf86drm.h> // Direct Rendering Manager user-level library interface
|
|
#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
|
|
|
|
#include "EGL/egl.h" // Native platform windowing system interface
|
|
#include "EGL/eglext.h" // EGL extensions
|
|
|
|
#ifndef EGL_OPENGL_ES3_BIT
|
|
#define EGL_OPENGL_ES3_BIT 0x40
|
|
#endif
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Defines and Macros
|
|
//----------------------------------------------------------------------------------
|
|
#define USE_LAST_TOUCH_DEVICE // When multiple touchscreens are connected, only use the one with the highest event<N> number
|
|
|
|
#define DEFAULT_EVDEV_PATH "/dev/input/" // Path to the linux input events
|
|
|
|
// So actually the biggest key is KEY_CNT but we only really map the keys up to
|
|
// KEY_ALS_TOGGLE
|
|
#define KEYMAP_SIZE KEY_ALS_TOGGLE
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Types and Structures Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
typedef struct {
|
|
// Display data
|
|
int fd; // File descriptor for /dev/dri/...
|
|
drmModeConnector *connector; // Direct Rendering Manager (DRM) mode connector
|
|
drmModeCrtc *crtc; // CRT Controller
|
|
int modeIndex; // Index of the used mode of connector->modes
|
|
struct gbm_device *gbmDevice; // GBM device
|
|
struct gbm_surface *gbmSurface; // GBM surface
|
|
struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
|
|
uint32_t prevFB; // Previous GBM framebufer (during frame swapping)
|
|
|
|
EGLDisplay device; // Native display device (physical screen connection)
|
|
EGLSurface surface; // Surface to draw on, framebuffers (connected to context)
|
|
EGLContext context; // Graphic context, mode in which drawing can be done
|
|
EGLConfig config; // Graphic config
|
|
|
|
// Keyboard data
|
|
int defaultKeyboardMode; // Default keyboard mode
|
|
bool eventKeyboardMode; // Keyboard in event mode
|
|
int defaultFileFlags; // Default IO file flags
|
|
struct termios defaultSettings; // Default keyboard settings
|
|
int keyboardFd; // File descriptor for the evdev keyboard
|
|
|
|
// Mouse data
|
|
Vector2 eventWheelMove; // Registers the event mouse wheel variation
|
|
// NOTE: currentButtonState[] can't be written directly due to multithreading, app could miss the update
|
|
char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
|
|
bool cursorRelative; // Relative cursor mode
|
|
int mouseFd; // File descriptor for the evdev mouse/touch/gestures
|
|
Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
|
|
int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
|
|
|
|
// Gamepad data
|
|
int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
|
|
int gamepadAbsAxisRange[MAX_GAMEPADS][MAX_GAMEPAD_AXIS][2]; // [0] = min, [1] = range value of the axis
|
|
int gamepadAbsAxisMap[MAX_GAMEPADS][ABS_CNT]; // Maps the axes gamepads from the evdev api to a sequential one
|
|
int gamepadCount; // The number of gamepads registered
|
|
} PlatformData;
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Global Variables Definition
|
|
//----------------------------------------------------------------------------------
|
|
extern CoreData CORE; // Global CORE state context
|
|
|
|
static PlatformData platform = { 0 }; // Platform specific data
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Local Variables Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// NOTE: The complete evdev EV_KEY list can be found at /usr/include/linux/input-event-codes.h
|
|
// TODO: Complete the LUT with all unicode decimal values
|
|
// TODO: Replace this with a keymap from the X11 to get the correct regional map for the keyboard:
|
|
// Currently non US keyboards will have the wrong mapping for some keys
|
|
// NOTE: Replacing this with the keymap from X11 would probably be useless, as people use the drm
|
|
// backend to *avoid* X11
|
|
static const int evkeyToUnicodeLUT[] = {
|
|
0, 27, 49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 45, 61, 8, 0, 113, 119, 101, 114,
|
|
116, 121, 117, 105, 111, 112, 0, 0, 13, 0, 97, 115, 100, 102, 103, 104, 106, 107, 108, 59,
|
|
39, 96, 0, 92, 122, 120, 99, 118, 98, 110, 109, 44, 46, 47, 0, 0, 0, 32
|
|
// LUT currently incomplete, just mapped the most essential keys
|
|
};
|
|
|
|
// This is the map used to map any keycode returned from linux to a raylib code from 'raylib.h'
|
|
// NOTE: Use short here to save a little memory
|
|
static const short linuxToRaylibMap[KEYMAP_SIZE] = {
|
|
// We don't map those with designated initialization, because we would getting
|
|
// into loads of naming conflicts
|
|
0, 256, 49, 50, 51, 52, 53, 54,
|
|
55, 56, 57, 48, 45, 61, 259, 258,
|
|
81, 87, 69, 82, 84, 89, 85, 73,
|
|
79, 80, 91, 93, 257, 341, 65, 83,
|
|
68, 70, 71, 72, 74, 75, 76, 59,
|
|
39, 96, 340, 92, 90, 88, 67, 86,
|
|
66, 78, 77, 44, 46, 47, 344, 332,
|
|
342, 32, 280, 290, 291, 292, 293, 294,
|
|
295, 296, 297, 298, 299, 282, 281, 327,
|
|
328, 329, 333, 324, 325, 326, 334, 321,
|
|
322, 323, 320, 330, 0, 85, 86, 300,
|
|
301, 89, 90, 91, 92, 93, 94, 95,
|
|
335, 345, 331, 283, 346, 101, 268, 265,
|
|
266, 263, 262, 269, 264, 267, 260, 261,
|
|
112, 113, 114, 115, 116, 117, 118, 119,
|
|
120, 121, 122, 123, 124, 125, 347, 127,
|
|
128, 129, 130, 131, 132, 133, 134, 135,
|
|
136, 137, 138, 139, 140, 141, 142, 143,
|
|
144, 145, 146, 147, 148, 149, 150, 151,
|
|
152, 153, 154, 155, 156, 157, 158, 159,
|
|
160, 161, 162, 163, 164, 165, 166, 167,
|
|
168, 169, 170, 171, 172, 173, 174, 175,
|
|
176, 177, 178, 179, 180, 181, 182, 183,
|
|
184, 185, 186, 187, 188, 189, 190, 191,
|
|
192, 193, 194, 0, 0, 0, 0, 0,
|
|
200, 201, 202, 203, 204, 205, 206, 207,
|
|
208, 209, 210, 211, 212, 213, 214, 215,
|
|
216, 217, 218, 219, 220, 221, 222, 223,
|
|
224, 225, 226, 227, 228, 229, 230, 231,
|
|
232, 233, 234, 235, 236, 237, 238, 239,
|
|
240, 241, 242, 243, 244, 245, 246, 247,
|
|
248, 0, 0, 0, 0, 0, 0, 0,
|
|
|
|
// Gamepads are mapped according to:
|
|
// https://www.kernel.org/doc/html/next/input/gamepad.html
|
|
// Those mappings are standardized, but that doesn't mean people follow
|
|
// the standards, so this is more of an approximation
|
|
[BTN_DPAD_UP] = GAMEPAD_BUTTON_LEFT_FACE_UP,
|
|
[BTN_DPAD_RIGHT] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
|
|
[BTN_DPAD_DOWN] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
|
|
[BTN_DPAD_LEFT] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
|
|
[BTN_Y] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
|
|
[BTN_B] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
|
|
[BTN_A] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
|
|
[BTN_X] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
|
|
[BTN_TL] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
|
|
[BTN_TL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
|
|
[BTN_TR] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
|
|
[BTN_TR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
|
|
[BTN_SELECT] = GAMEPAD_BUTTON_MIDDLE_LEFT,
|
|
[BTN_MODE] = GAMEPAD_BUTTON_MIDDLE,
|
|
[BTN_START] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
|
|
[BTN_THUMBL] = GAMEPAD_BUTTON_LEFT_THUMB,
|
|
[BTN_THUMBR] = GAMEPAD_BUTTON_RIGHT_THUMB,
|
|
};
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Internal Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
|
|
void ClosePlatform(void); // Close platform
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
static void InitKeyboard(void); // Initialize raw keyboard system
|
|
static void RestoreKeyboard(void); // Restore keyboard system
|
|
static void ProcessKeyboard(void); // Process keyboard events
|
|
#endif
|
|
|
|
static void InitEvdevInput(void); // Initialize evdev inputs
|
|
static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
|
|
static void PollKeyboardEvents(void); // Process evdev keyboard events
|
|
static void PollGamepadEvents(void); // Process evdev gamepad events
|
|
static void PollMouseEvents(void); // Process evdev mouse events
|
|
|
|
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
|
|
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
|
|
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Declaration
|
|
//----------------------------------------------------------------------------------
|
|
// NOTE: Functions declaration is provided by raylib.h
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Window and Graphics Device
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Check if application should close
|
|
// NOTE: By default, if KEY_ESCAPE pressed
|
|
bool WindowShouldClose(void)
|
|
{
|
|
if (CORE.Window.ready) return CORE.Window.shouldClose;
|
|
else return true;
|
|
}
|
|
|
|
// Toggle fullscreen mode
|
|
void ToggleFullscreen(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
|
|
}
|
|
|
|
// Toggle borderless windowed mode
|
|
void ToggleBorderlessWindowed(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
|
|
}
|
|
|
|
// Set window state: maximized, if resizable
|
|
void MaximizeWindow(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
|
|
}
|
|
|
|
// Set window state: minimized
|
|
void MinimizeWindow(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
|
|
}
|
|
|
|
// Restore window from being minimized/maximized
|
|
void RestoreWindow(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
|
|
}
|
|
|
|
// Set window configuration state using flags
|
|
void SetWindowState(unsigned int flags)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
|
|
}
|
|
|
|
// Clear window configuration state flags
|
|
void ClearWindowState(unsigned int flags)
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
|
|
}
|
|
|
|
// Set icon for window
|
|
void SetWindowIcon(Image image)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
|
|
}
|
|
|
|
// Set icon for window
|
|
void SetWindowIcons(Image *images, int count)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
|
|
}
|
|
|
|
// Set title for window
|
|
void SetWindowTitle(const char *title)
|
|
{
|
|
CORE.Window.title = title;
|
|
}
|
|
|
|
// Set window position on screen (windowed mode)
|
|
void SetWindowPosition(int x, int y)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
|
|
}
|
|
|
|
// Set monitor for the current window
|
|
void SetWindowMonitor(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
|
|
}
|
|
|
|
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMinSize(int width, int height)
|
|
{
|
|
CORE.Window.screenMin.width = width;
|
|
CORE.Window.screenMin.height = height;
|
|
}
|
|
|
|
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMaxSize(int width, int height)
|
|
{
|
|
CORE.Window.screenMax.width = width;
|
|
CORE.Window.screenMax.height = height;
|
|
}
|
|
|
|
// Set window dimensions
|
|
void SetWindowSize(int width, int height)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
|
|
}
|
|
|
|
// Set window opacity, value opacity is between 0.0 and 1.0
|
|
void SetWindowOpacity(float opacity)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
|
|
}
|
|
|
|
// Set window focused
|
|
void SetWindowFocused(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
|
|
}
|
|
|
|
// Get native window handle
|
|
void *GetWindowHandle(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
|
|
return NULL;
|
|
}
|
|
|
|
// Get number of monitors
|
|
int GetMonitorCount(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
|
|
return 1;
|
|
}
|
|
|
|
// Get current monitor where window is placed
|
|
int GetCurrentMonitor(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor position
|
|
Vector2 GetMonitorPosition(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get selected monitor width (currently used by monitor)
|
|
int GetMonitorWidth(int monitor)
|
|
{
|
|
int width = 0;
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorWidth() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
width = platform.connector->modes[platform.modeIndex].hdisplay;
|
|
}
|
|
|
|
return width;
|
|
}
|
|
|
|
// Get selected monitor height (currently used by monitor)
|
|
int GetMonitorHeight(int monitor)
|
|
{
|
|
int height = 0;
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorHeight() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
height = platform.connector->modes[platform.modeIndex].vdisplay;
|
|
}
|
|
|
|
return height;
|
|
}
|
|
|
|
// Get selected monitor physical width in millimetres
|
|
int GetMonitorPhysicalWidth(int monitor)
|
|
{
|
|
int physicalWidth = 0;
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
physicalWidth = platform.connector->mmWidth;
|
|
}
|
|
|
|
return physicalWidth;
|
|
}
|
|
|
|
// Get selected monitor physical height in millimetres
|
|
int GetMonitorPhysicalHeight(int monitor)
|
|
{
|
|
int physicalHeight = 0;
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
physicalHeight = platform.connector->mmHeight;
|
|
}
|
|
|
|
return physicalHeight;
|
|
}
|
|
|
|
// Get selected monitor refresh rate
|
|
int GetMonitorRefreshRate(int monitor)
|
|
{
|
|
int refresh = 0;
|
|
|
|
if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
refresh = platform.connector->modes[platform.modeIndex].vrefresh;
|
|
}
|
|
|
|
return refresh;
|
|
}
|
|
|
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
|
const char *GetMonitorName(int monitor)
|
|
{
|
|
const char *name = "";
|
|
|
|
if (monitor != 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorName() implemented for first monitor only");
|
|
}
|
|
else if ((platform.connector) && (platform.modeIndex >= 0))
|
|
{
|
|
name = platform.connector->modes[platform.modeIndex].name;
|
|
}
|
|
|
|
return name;
|
|
}
|
|
|
|
// Get window position XY on monitor
|
|
Vector2 GetWindowPosition(void)
|
|
{
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get window scale DPI factor for current monitor
|
|
Vector2 GetWindowScaleDPI(void)
|
|
{
|
|
return (Vector2){ 1.0f, 1.0f };
|
|
}
|
|
|
|
// Set clipboard text content
|
|
void SetClipboardText(const char *text)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
|
|
}
|
|
|
|
// Get clipboard text content
|
|
// NOTE: returned string is allocated and freed by GLFW
|
|
const char *GetClipboardText(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
|
|
return NULL;
|
|
}
|
|
|
|
// Get clipboard image
|
|
Image GetClipboardImage(void)
|
|
{
|
|
Image image = { 0 };
|
|
|
|
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
|
|
|
return image;
|
|
}
|
|
|
|
// Show mouse cursor
|
|
void ShowCursor(void)
|
|
{
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Hides mouse cursor
|
|
void HideCursor(void)
|
|
{
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
|
|
// Enables cursor (unlock cursor)
|
|
void EnableCursor(void)
|
|
{
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
platform.cursorRelative = false;
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
|
|
// Disables cursor (lock cursor)
|
|
void DisableCursor(void)
|
|
{
|
|
// Set cursor position in the middle
|
|
SetMousePosition(0, 0);
|
|
|
|
platform.cursorRelative = true;
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
|
|
// Swap back buffer with front buffer (screen drawing)
|
|
void SwapScreenBuffer(void)
|
|
{
|
|
eglSwapBuffers(platform.device, platform.surface);
|
|
|
|
if (!platform.gbmSurface || (-1 == platform.fd) || !platform.connector || !platform.crtc) TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
|
|
|
|
struct gbm_bo *bo = gbm_surface_lock_front_buffer(platform.gbmSurface);
|
|
if (!bo) TRACELOG(LOG_ERROR, "DISPLAY: Failed GBM to lock front buffer");
|
|
|
|
uint32_t fb = 0;
|
|
int result = drmModeAddFB(platform.fd, platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay, 24, 32, gbm_bo_get_stride(bo), gbm_bo_get_handle(bo).u32, &fb);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d", result);
|
|
|
|
result = drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, fb, 0, 0, &platform.connector->connector_id, 1, &platform.connector->modes[platform.modeIndex]);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d", result);
|
|
|
|
if (platform.prevFB)
|
|
{
|
|
result = drmModeRmFB(platform.fd, platform.prevFB);
|
|
if (result != 0) TRACELOG(LOG_ERROR, "DISPLAY: drmModeRmFB() failed with result: %d", result);
|
|
}
|
|
|
|
platform.prevFB = fb;
|
|
|
|
if (platform.prevBO) gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
|
|
|
|
platform.prevBO = bo;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Misc
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Get elapsed time measure in seconds since InitTimer()
|
|
double GetTime(void)
|
|
{
|
|
double time = 0.0;
|
|
struct timespec ts = { 0 };
|
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
|
|
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
|
|
|
return time;
|
|
}
|
|
|
|
// Open URL with default system browser (if available)
|
|
// NOTE: This function is only safe to use if you control the URL given.
|
|
// A user could craft a malicious string performing another action.
|
|
// Only call this function yourself not with user input or make sure to check the string yourself.
|
|
// Ref: https://github.com/raysan5/raylib/issues/686
|
|
void OpenURL(const char *url)
|
|
{
|
|
TRACELOG(LOG_WARNING, "OpenURL() not implemented on target platform");
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Inputs
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Set internal gamepad mappings
|
|
int SetGamepadMappings(const char *mappings)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Set gamepad vibration
|
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
|
|
}
|
|
|
|
// Set mouse position XY
|
|
void SetMousePosition(int x, int y)
|
|
{
|
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
}
|
|
|
|
// Set mouse cursor
|
|
void SetMouseCursor(int cursor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
|
|
}
|
|
|
|
// Get physical key name.
|
|
const char *GetKeyName(int key)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
|
return "";
|
|
}
|
|
|
|
// Register all input events
|
|
void PollInputEvents(void)
|
|
{
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
|
// because ProcessGestureEvent() is just called on an event, not every frame
|
|
UpdateGestures();
|
|
#endif
|
|
|
|
// Reset keys/chars pressed registered
|
|
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
|
|
|
// Reset last gamepad button/axis registered state
|
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
|
//CORE.Input.Gamepad.axisCount = 0;
|
|
|
|
// Register previous keys states
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
PollKeyboardEvents();
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
// NOTE: Keyboard reading could be done using input_event(s) or just read from stdin, both methods are used here.
|
|
// stdin reading is still used for legacy purposes, it allows keyboard input trough SSH console
|
|
if (!platform.eventKeyboardMode) ProcessKeyboard();
|
|
#endif
|
|
|
|
// Check exit key
|
|
if (CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] == 1) CORE.Window.shouldClose = true;
|
|
|
|
// Register previous mouse position
|
|
if (platform.cursorRelative) CORE.Input.Mouse.currentPosition = (Vector2){ 0.0f, 0.0f };
|
|
else CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
|
|
// Register previous mouse states
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.currentWheelMove = platform.eventWheelMove;
|
|
platform.eventWheelMove = (Vector2){ 0.0f, 0.0f };
|
|
|
|
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++)
|
|
{
|
|
CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
CORE.Input.Mouse.currentButtonState[i] = platform.currentButtonStateEvdev[i];
|
|
CORE.Input.Touch.currentTouchState[i] = platform.currentButtonStateEvdev[i];
|
|
}
|
|
|
|
// Register gamepads buttons events
|
|
PollGamepadEvents();
|
|
|
|
// Register previous touch states
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
|
|
|
// Reset touch positions
|
|
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
|
|
|
|
// Map touch position to mouse position for convenience
|
|
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
|
|
|
// Handle the mouse/touch/gestures events:
|
|
PollMouseEvents();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Internal Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Initialize platform: graphics, inputs and more
|
|
int InitPlatform(void)
|
|
{
|
|
platform.fd = -1;
|
|
platform.connector = NULL;
|
|
platform.modeIndex = -1;
|
|
platform.crtc = NULL;
|
|
platform.gbmDevice = NULL;
|
|
platform.gbmSurface = NULL;
|
|
platform.prevBO = NULL;
|
|
platform.prevFB = 0;
|
|
|
|
// Initialize graphic device: display/window and graphic context
|
|
//----------------------------------------------------------------------------
|
|
CORE.Window.fullscreen = true;
|
|
CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
|
|
|
|
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
|
|
platform.fd = open(DEFAULT_GRAPHIC_DEVICE_DRM, O_RDWR);
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: Default graphic device DRM opened successfully");
|
|
#else
|
|
TRACELOG(LOG_WARNING, "DISPLAY: No graphic card set, trying platform-gpu-card");
|
|
platform.fd = open("/dev/dri/by-path/platform-gpu-card", O_RDWR); // VideoCore VI (Raspberry Pi 4)
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: platform-gpu-card opened successfully");
|
|
|
|
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open platform-gpu-card, trying card1");
|
|
platform.fd = open("/dev/dri/card1", O_RDWR); // Other Embedded
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card1 opened successfully");
|
|
}
|
|
|
|
if ((platform.fd == -1) || (drmModeGetResources(platform.fd) == NULL))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card1, trying card0");
|
|
platform.fd = open("/dev/dri/card0", O_RDWR); // VideoCore IV (Raspberry Pi 1-3)
|
|
if (platform.fd != -1) TRACELOG(LOG_INFO, "DISPLAY: card0 opened successfully");
|
|
}
|
|
#endif
|
|
|
|
if (platform.fd == -1)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to open graphic card");
|
|
return -1;
|
|
}
|
|
|
|
drmModeRes *res = drmModeGetResources(platform.fd);
|
|
if (!res)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed get DRM resources");
|
|
return -1;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Connectors found: %i", res->count_connectors);
|
|
|
|
for (size_t i = 0; i < res->count_connectors; i++)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Connector index %i", i);
|
|
|
|
drmModeConnector *con = drmModeGetConnector(platform.fd, res->connectors[i]);
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Connector modes detected: %i", con->count_modes);
|
|
|
|
// In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected.
|
|
// This might be a hardware or software limitation like on Raspberry Pi Zero with composite output.
|
|
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->encoder_id))
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode connected");
|
|
platform.connector = con;
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode NOT connected (deleting)");
|
|
drmModeFreeConnector(con);
|
|
}
|
|
}
|
|
|
|
if (!platform.connector)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: No suitable DRM connector found");
|
|
drmModeFreeResources(res);
|
|
return -1;
|
|
}
|
|
|
|
drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
|
|
if (!enc)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode encoder");
|
|
drmModeFreeResources(res);
|
|
return -1;
|
|
}
|
|
|
|
platform.crtc = drmModeGetCrtc(platform.fd, enc->crtc_id);
|
|
if (!platform.crtc)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get DRM mode crtc");
|
|
drmModeFreeEncoder(enc);
|
|
drmModeFreeResources(res);
|
|
return -1;
|
|
}
|
|
|
|
// If InitWindow should use the current mode find it in the connector's mode list
|
|
if ((CORE.Window.screen.width <= 0) || (CORE.Window.screen.height <= 0))
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Selecting DRM connector mode for current used mode...");
|
|
|
|
platform.modeIndex = FindMatchingConnectorMode(platform.connector, &platform.crtc->mode);
|
|
|
|
if (platform.modeIndex < 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: No matching DRM connector mode found");
|
|
drmModeFreeEncoder(enc);
|
|
drmModeFreeResources(res);
|
|
return -1;
|
|
}
|
|
|
|
CORE.Window.screen.width = CORE.Window.display.width;
|
|
CORE.Window.screen.height = CORE.Window.display.height;
|
|
}
|
|
|
|
const bool allowInterlaced = CORE.Window.flags & FLAG_INTERLACED_HINT;
|
|
const int fps = (CORE.Time.target > 0)? (1.0/CORE.Time.target) : 60;
|
|
|
|
// Try to find an exact matching mode
|
|
platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
|
|
|
// If nothing found, try to find a nearly matching mode
|
|
if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, allowInterlaced);
|
|
|
|
// If nothing found, try to find an exactly matching mode including interlaced
|
|
if (platform.modeIndex < 0) platform.modeIndex = FindExactConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
|
|
|
// If nothing found, try to find a nearly matching mode including interlaced
|
|
if (platform.modeIndex < 0) platform.modeIndex = FindNearestConnectorMode(platform.connector, CORE.Window.screen.width, CORE.Window.screen.height, fps, true);
|
|
|
|
// If nothing found, there is no suitable mode
|
|
if (platform.modeIndex < 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable DRM connector mode");
|
|
drmModeFreeEncoder(enc);
|
|
drmModeFreeResources(res);
|
|
return -1;
|
|
}
|
|
|
|
CORE.Window.display.width = platform.connector->modes[platform.modeIndex].hdisplay;
|
|
CORE.Window.display.height = platform.connector->modes[platform.modeIndex].vdisplay;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Selected DRM connector mode %s (%ux%u%c@%u)", platform.connector->modes[platform.modeIndex].name,
|
|
platform.connector->modes[platform.modeIndex].hdisplay, platform.connector->modes[platform.modeIndex].vdisplay,
|
|
(platform.connector->modes[platform.modeIndex].flags & DRM_MODE_FLAG_INTERLACE)? 'i' : 'p',
|
|
platform.connector->modes[platform.modeIndex].vrefresh);
|
|
|
|
// Use the width and height of the surface for render
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
|
|
drmModeFreeEncoder(enc);
|
|
enc = NULL;
|
|
|
|
drmModeFreeResources(res);
|
|
res = NULL;
|
|
|
|
platform.gbmDevice = gbm_create_device(platform.fd);
|
|
if (!platform.gbmDevice)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM device");
|
|
return -1;
|
|
}
|
|
|
|
platform.gbmSurface = gbm_surface_create(platform.gbmDevice, platform.connector->modes[platform.modeIndex].hdisplay,
|
|
platform.connector->modes[platform.modeIndex].vdisplay, GBM_FORMAT_ARGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
|
|
if (!platform.gbmSurface)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create GBM surface");
|
|
return -1;
|
|
}
|
|
|
|
EGLint samples = 0;
|
|
EGLint sampleBuffer = 0;
|
|
if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
|
|
{
|
|
samples = 4;
|
|
sampleBuffer = 1;
|
|
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
|
}
|
|
|
|
const EGLint framebufferAttribs[] = {
|
|
EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
|
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
|
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
|
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
|
EGL_ALPHA_SIZE, 8, // ALPHA bit depth (required for transparent framebuffer)
|
|
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
|
EGL_DEPTH_SIZE, 24, // Depth buffer size (Required to use Depth testing!)
|
|
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
|
EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
|
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
|
EGL_NONE
|
|
};
|
|
|
|
const EGLint contextAttribs[] = {
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
EGL_NONE
|
|
};
|
|
|
|
EGLint numConfigs = 0;
|
|
|
|
// Get an EGL device connection
|
|
platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice);
|
|
if (platform.device == EGL_NO_DISPLAY)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
|
return -1;
|
|
}
|
|
|
|
// Initialize the EGL device connection
|
|
if (eglInitialize(platform.device, NULL, NULL) == EGL_FALSE)
|
|
{
|
|
// If all of the calls to eglInitialize returned EGL_FALSE then an error has occurred.
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
|
|
return -1;
|
|
}
|
|
|
|
if (!eglChooseConfig(platform.device, NULL, NULL, 0, &numConfigs))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config count: 0x%x", eglGetError());
|
|
return -1;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: EGL configs available: %d", numConfigs);
|
|
|
|
EGLConfig *configs = RL_CALLOC(numConfigs, sizeof(*configs));
|
|
if (!configs)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get memory for EGL configs");
|
|
return -1;
|
|
}
|
|
|
|
EGLint matchingNumConfigs = 0;
|
|
if (!eglChooseConfig(platform.device, framebufferAttribs, configs, numConfigs, &matchingNumConfigs))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to choose EGL config: 0x%x", eglGetError());
|
|
free(configs);
|
|
return -1;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: EGL matching configs available: %d", matchingNumConfigs);
|
|
|
|
// find the EGL config that matches the previously setup GBM format
|
|
int found = 0;
|
|
for (EGLint i = 0; i < matchingNumConfigs; ++i)
|
|
{
|
|
EGLint id = 0;
|
|
if (!eglGetConfigAttrib(platform.device, configs[i], EGL_NATIVE_VISUAL_ID, &id))
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to get EGL config attribute: 0x%x", eglGetError());
|
|
continue;
|
|
}
|
|
|
|
if (GBM_FORMAT_ARGB8888 == id)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Using EGL config: %d", i);
|
|
platform.config = configs[i];
|
|
found = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
RL_FREE(configs);
|
|
|
|
if (!found)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to find a suitable EGL config");
|
|
return -1;
|
|
}
|
|
|
|
// Set rendering API
|
|
eglBindAPI(EGL_OPENGL_ES_API);
|
|
|
|
// Create an EGL rendering context
|
|
platform.context = eglCreateContext(platform.device, platform.config, EGL_NO_CONTEXT, contextAttribs);
|
|
if (platform.context == EGL_NO_CONTEXT)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL context");
|
|
return -1;
|
|
}
|
|
|
|
// Create an EGL window surface
|
|
platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL);
|
|
if (EGL_NO_SURFACE == platform.surface)
|
|
{
|
|
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
|
|
return -1;
|
|
}
|
|
|
|
// At this point we need to manage render size vs screen size
|
|
// NOTE: This function use and modify global module variables:
|
|
// -> CORE.Window.screen.width/CORE.Window.screen.height
|
|
// -> CORE.Window.render.width/CORE.Window.render.height
|
|
// -> CORE.Window.screenScale
|
|
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
|
|
|
|
// There must be at least one frame displayed before the buffers are swapped
|
|
//eglSwapInterval(platform.device, 1);
|
|
|
|
EGLBoolean result = eglMakeCurrent(platform.device, platform.surface, platform.surface, platform.context);
|
|
|
|
// Check surface and context activation
|
|
if (result != EGL_FALSE)
|
|
{
|
|
CORE.Window.ready = true;
|
|
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
|
}
|
|
else
|
|
{
|
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
|
|
return -1;
|
|
}
|
|
|
|
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
|
|
|
|
// If graphic device is no properly initialized, we end program
|
|
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
|
|
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
|
|
|
|
// Set some default window flags
|
|
CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
|
|
CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // false
|
|
CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; // true
|
|
CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // false
|
|
|
|
// Load OpenGL extensions
|
|
// NOTE: GL procedures address loader is required to load extensions
|
|
rlLoadExtensions(eglGetProcAddress);
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize timming system
|
|
//----------------------------------------------------------------------------
|
|
// NOTE: timming system must be initialized before the input events system
|
|
InitTimer();
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize input events system
|
|
//----------------------------------------------------------------------------
|
|
InitEvdevInput(); // Evdev inputs initialization
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
InitKeyboard(); // Keyboard init (stdin)
|
|
#endif
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize storage system
|
|
//----------------------------------------------------------------------------
|
|
CORE.Storage.basePath = GetWorkingDirectory();
|
|
//----------------------------------------------------------------------------
|
|
|
|
TRACELOG(LOG_INFO, "PLATFORM: DRM: Initialized successfully");
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Close platform
|
|
void ClosePlatform(void)
|
|
{
|
|
if (platform.prevFB)
|
|
{
|
|
drmModeRmFB(platform.fd, platform.prevFB);
|
|
platform.prevFB = 0;
|
|
}
|
|
|
|
if (platform.prevBO)
|
|
{
|
|
gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
|
|
platform.prevBO = NULL;
|
|
}
|
|
|
|
if (platform.gbmSurface)
|
|
{
|
|
gbm_surface_destroy(platform.gbmSurface);
|
|
platform.gbmSurface = NULL;
|
|
}
|
|
|
|
if (platform.gbmDevice)
|
|
{
|
|
gbm_device_destroy(platform.gbmDevice);
|
|
platform.gbmDevice = NULL;
|
|
}
|
|
|
|
if (platform.crtc)
|
|
{
|
|
if (platform.connector)
|
|
{
|
|
drmModeSetCrtc(platform.fd, platform.crtc->crtc_id, platform.crtc->buffer_id,
|
|
platform.crtc->x, platform.crtc->y, &platform.connector->connector_id, 1, &platform.crtc->mode);
|
|
drmModeFreeConnector(platform.connector);
|
|
platform.connector = NULL;
|
|
}
|
|
|
|
drmModeFreeCrtc(platform.crtc);
|
|
platform.crtc = NULL;
|
|
}
|
|
|
|
if (platform.fd != -1)
|
|
{
|
|
close(platform.fd);
|
|
platform.fd = -1;
|
|
}
|
|
|
|
// Close surface, context and display
|
|
if (platform.device != EGL_NO_DISPLAY)
|
|
{
|
|
if (platform.surface != EGL_NO_SURFACE)
|
|
{
|
|
eglDestroySurface(platform.device, platform.surface);
|
|
platform.surface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
if (platform.context != EGL_NO_CONTEXT)
|
|
{
|
|
eglDestroyContext(platform.device, platform.context);
|
|
platform.context = EGL_NO_CONTEXT;
|
|
}
|
|
|
|
eglTerminate(platform.device);
|
|
platform.device = EGL_NO_DISPLAY;
|
|
}
|
|
|
|
CORE.Window.shouldClose = true; // Added to force threads to exit when the close window is called
|
|
|
|
// Close the evdev devices
|
|
|
|
if (platform.mouseFd != -1)
|
|
{
|
|
close(platform.mouseFd);
|
|
platform.mouseFd = -1;
|
|
}
|
|
|
|
for (int i = 0; i < platform.gamepadCount; i++)
|
|
{
|
|
close(platform.gamepadStreamFd[i]);
|
|
platform.gamepadStreamFd[i] = -1;
|
|
}
|
|
|
|
if (platform.keyboardFd != -1)
|
|
{
|
|
close(platform.keyboardFd);
|
|
platform.keyboardFd = -1;
|
|
}
|
|
}
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
// Initialize Keyboard system (using standard input)
|
|
static void InitKeyboard(void)
|
|
{
|
|
// NOTE: We read directly from Standard Input (stdin) - STDIN_FILENO file descriptor,
|
|
// Reading directly from stdin will give chars already key-mapped by kernel to ASCII or UNICODE
|
|
|
|
// Save terminal keyboard settings
|
|
tcgetattr(STDIN_FILENO, &platform.defaultSettings);
|
|
|
|
// Reconfigure terminal with new settings
|
|
struct termios keyboardNewSettings = { 0 };
|
|
keyboardNewSettings = platform.defaultSettings;
|
|
|
|
// New terminal settings for keyboard: turn off buffering (non-canonical mode), echo and key processing
|
|
// NOTE: ISIG controls if ^C and ^Z generate break signals or not
|
|
keyboardNewSettings.c_lflag &= ~(ICANON | ECHO | ISIG);
|
|
//keyboardNewSettings.c_iflag &= ~(ISTRIP | INLCR | ICRNL | IGNCR | IXON | IXOFF);
|
|
keyboardNewSettings.c_cc[VMIN] = 1;
|
|
keyboardNewSettings.c_cc[VTIME] = 0;
|
|
|
|
// Set new keyboard settings (change occurs immediately)
|
|
tcsetattr(STDIN_FILENO, TCSANOW, &keyboardNewSettings);
|
|
|
|
// Save old keyboard mode to restore it at the end
|
|
platform.defaultFileFlags = fcntl(STDIN_FILENO, F_GETFL, 0); // F_GETFL: Get the file access mode and the file status flags
|
|
fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags | O_NONBLOCK); // F_SETFL: Set the file status flags to the value specified
|
|
|
|
// NOTE: If ioctl() returns -1, it means the call failed for some reason (error code set in errno)
|
|
int result = ioctl(STDIN_FILENO, KDGKBMODE, &platform.defaultKeyboardMode);
|
|
|
|
// In case of failure, it could mean a remote keyboard is used (SSH)
|
|
if (result < 0) TRACELOG(LOG_WARNING, "DRM: Failed to change keyboard mode, an SSH keyboard is probably used");
|
|
else
|
|
{
|
|
// Reconfigure keyboard mode to get:
|
|
// - scancodes (K_RAW)
|
|
// - keycodes (K_MEDIUMRAW)
|
|
// - ASCII chars (K_XLATE)
|
|
// - UNICODE chars (K_UNICODE)
|
|
ioctl(STDIN_FILENO, KDSKBMODE, K_XLATE); // ASCII chars
|
|
}
|
|
|
|
// Register keyboard restore when program finishes
|
|
atexit(RestoreKeyboard);
|
|
}
|
|
|
|
// Restore default keyboard input
|
|
static void RestoreKeyboard(void)
|
|
{
|
|
// Reset to default keyboard settings
|
|
tcsetattr(STDIN_FILENO, TCSANOW, &platform.defaultSettings);
|
|
|
|
// Reconfigure keyboard to default mode
|
|
fcntl(STDIN_FILENO, F_SETFL, platform.defaultFileFlags);
|
|
ioctl(STDIN_FILENO, KDSKBMODE, platform.defaultKeyboardMode);
|
|
}
|
|
|
|
// Process keyboard inputs
|
|
static void ProcessKeyboard(void)
|
|
{
|
|
#define MAX_KEYBUFFER_SIZE 32 // Max size in bytes to read
|
|
|
|
// Keyboard input polling (fill keys[256] array with status)
|
|
int bufferByteCount = 0; // Bytes available on the buffer
|
|
char keysBuffer[MAX_KEYBUFFER_SIZE] = { 0 }; // Max keys to be read at a time
|
|
|
|
// Read availables keycodes from stdin
|
|
bufferByteCount = read(STDIN_FILENO, keysBuffer, MAX_KEYBUFFER_SIZE); // POSIX system call
|
|
|
|
// Reset pressed keys array (it will be filled below)
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[i] = 0;
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
// Fill all read bytes (looking for keys)
|
|
for (int i = 0; i < bufferByteCount; i++)
|
|
{
|
|
// NOTE: If (key == 0x1b), depending on next key, it could be a special keymap code!
|
|
// Up -> 1b 5b 41 / Left -> 1b 5b 44 / Right -> 1b 5b 43 / Down -> 1b 5b 42
|
|
if (keysBuffer[i] == 0x1b)
|
|
{
|
|
// Check if ESCAPE key has been pressed to stop program
|
|
if (bufferByteCount == 1) CORE.Input.Keyboard.currentKeyState[CORE.Input.Keyboard.exitKey] = 1;
|
|
else
|
|
{
|
|
if (keysBuffer[i + 1] == 0x5b) // Special function key
|
|
{
|
|
if ((keysBuffer[i + 2] == 0x5b) || (keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32))
|
|
{
|
|
// Process special function keys (F1 - F12)
|
|
switch (keysBuffer[i + 3])
|
|
{
|
|
case 0x41: CORE.Input.Keyboard.currentKeyState[290] = 1; break; // raylib KEY_F1
|
|
case 0x42: CORE.Input.Keyboard.currentKeyState[291] = 1; break; // raylib KEY_F2
|
|
case 0x43: CORE.Input.Keyboard.currentKeyState[292] = 1; break; // raylib KEY_F3
|
|
case 0x44: CORE.Input.Keyboard.currentKeyState[293] = 1; break; // raylib KEY_F4
|
|
case 0x45: CORE.Input.Keyboard.currentKeyState[294] = 1; break; // raylib KEY_F5
|
|
case 0x37: CORE.Input.Keyboard.currentKeyState[295] = 1; break; // raylib KEY_F6
|
|
case 0x38: CORE.Input.Keyboard.currentKeyState[296] = 1; break; // raylib KEY_F7
|
|
case 0x39: CORE.Input.Keyboard.currentKeyState[297] = 1; break; // raylib KEY_F8
|
|
case 0x30: CORE.Input.Keyboard.currentKeyState[298] = 1; break; // raylib KEY_F9
|
|
case 0x31: CORE.Input.Keyboard.currentKeyState[299] = 1; break; // raylib KEY_F10
|
|
case 0x33: CORE.Input.Keyboard.currentKeyState[300] = 1; break; // raylib KEY_F11
|
|
case 0x34: CORE.Input.Keyboard.currentKeyState[301] = 1; break; // raylib KEY_F12
|
|
default: break;
|
|
}
|
|
|
|
if (keysBuffer[i + 2] == 0x5b) i += 4;
|
|
else if ((keysBuffer[i + 2] == 0x31) || (keysBuffer[i + 2] == 0x32)) i += 5;
|
|
}
|
|
else
|
|
{
|
|
switch (keysBuffer[i + 2])
|
|
{
|
|
case 0x41: CORE.Input.Keyboard.currentKeyState[265] = 1; break; // raylib KEY_UP
|
|
case 0x42: CORE.Input.Keyboard.currentKeyState[264] = 1; break; // raylib KEY_DOWN
|
|
case 0x43: CORE.Input.Keyboard.currentKeyState[262] = 1; break; // raylib KEY_RIGHT
|
|
case 0x44: CORE.Input.Keyboard.currentKeyState[263] = 1; break; // raylib KEY_LEFT
|
|
default: break;
|
|
}
|
|
|
|
i += 3; // Jump to next key
|
|
}
|
|
|
|
// NOTE: Some keys are not directly keymapped (CTRL, ALT, SHIFT)
|
|
}
|
|
}
|
|
}
|
|
else if (keysBuffer[i] == 0x0a) // raylib KEY_ENTER (don't mix with <linux/input.h> KEY_*)
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[257] = 1;
|
|
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
else if (keysBuffer[i] == 0x7f) // raylib KEY_BACKSPACE
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[259] = 1;
|
|
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 257; // Add keys pressed into queue
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
else
|
|
{
|
|
// Translate lowercase a-z letters to A-Z
|
|
if ((keysBuffer[i] >= 97) && (keysBuffer[i] <= 122))
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i] - 32] = 1;
|
|
}
|
|
else CORE.Input.Keyboard.currentKeyState[(int)keysBuffer[i]] = 1;
|
|
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keysBuffer[i]; // Add keys pressed into queue
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
}
|
|
}
|
|
#endif // SUPPORT_SSH_KEYBOARD_RPI
|
|
|
|
// Initialise user input from evdev(/dev/input/event<N>)
|
|
// this means mouse, keyboard or gamepad devices
|
|
static void InitEvdevInput(void)
|
|
{
|
|
char path[MAX_FILEPATH_LENGTH] = { 0 };
|
|
DIR *directory = NULL;
|
|
struct dirent *entity = NULL;
|
|
|
|
// Initialise keyboard file descriptor
|
|
platform.keyboardFd = -1;
|
|
platform.mouseFd = -1;
|
|
|
|
// Reset variables
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
|
|
{
|
|
CORE.Input.Touch.position[i].x = -1;
|
|
CORE.Input.Touch.position[i].y = -1;
|
|
}
|
|
|
|
// Reset keyboard key state
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[i] = 0;
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
// Open the linux directory of "/dev/input"
|
|
directory = opendir(DEFAULT_EVDEV_PATH);
|
|
|
|
if (directory)
|
|
{
|
|
while ((entity = readdir(directory)) != NULL)
|
|
{
|
|
if ((strncmp("event", entity->d_name, strlen("event")) == 0) || // Search for devices named "event*"
|
|
(strncmp("mouse", entity->d_name, strlen("mouse")) == 0)) // Search for devices named "mouse*"
|
|
{
|
|
sprintf(path, "%s%s", DEFAULT_EVDEV_PATH, entity->d_name);
|
|
ConfigureEvdevDevice(path); // Configure the device if appropriate
|
|
}
|
|
}
|
|
|
|
closedir(directory);
|
|
}
|
|
else TRACELOG(LOG_WARNING, "INPUT: Failed to open linux event directory: %s", DEFAULT_EVDEV_PATH);
|
|
}
|
|
|
|
// Identifies a input device and configures it for use if appropriate
|
|
static void ConfigureEvdevDevice(char *device)
|
|
{
|
|
#define BITS_PER_LONG (8*sizeof(long))
|
|
#define NBITS(x) ((((x) - 1)/BITS_PER_LONG) + 1)
|
|
#define OFF(x) ((x)%BITS_PER_LONG)
|
|
#define BIT(x) (1UL<<OFF(x))
|
|
#define LONG(x) ((x)/BITS_PER_LONG)
|
|
#define TEST_BIT(array, bit) ((array[LONG(bit)] >> OFF(bit)) & 1)
|
|
|
|
unsigned long evBits[NBITS(EV_MAX)] = { 0 };
|
|
unsigned long absBits[NBITS(ABS_MAX)] = { 0 };
|
|
unsigned long relBits[NBITS(REL_MAX)] = { 0 };
|
|
unsigned long keyBits[NBITS(KEY_MAX)] = { 0 };
|
|
|
|
// Open the device
|
|
int fd = open(device, O_RDONLY | O_NONBLOCK);
|
|
if (fd < 0)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SYSTEM: Failed to open input device: %s", device);
|
|
return;
|
|
}
|
|
|
|
// At this point we have a connection to the device, but we don't yet know what the device is.
|
|
// It could be many things, even as simple as a power button...
|
|
//-------------------------------------------------------------------------------------------------------
|
|
|
|
// Identify the device
|
|
//-------------------------------------------------------------------------------------------------------
|
|
struct {
|
|
bool exist;
|
|
struct input_absinfo info;
|
|
} absinfo[ABS_CNT] = { 0 };
|
|
|
|
// These flags aren't really a one of
|
|
// Some devices could have properties we assosciate with keyboards as well as properties
|
|
// we assosciate with mice
|
|
bool isKeyboard = false;
|
|
bool isMouse = false;
|
|
bool isTouch = false;
|
|
bool isGamepad = false;
|
|
|
|
int absAxisCount = 0;
|
|
|
|
ioctl(fd, EVIOCGBIT(0, sizeof(evBits)), evBits);
|
|
ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(keyBits)), keyBits);
|
|
|
|
if (TEST_BIT(evBits, EV_ABS))
|
|
{
|
|
ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(absBits)), absBits);
|
|
|
|
// If the device has an X an Y axis it's either a touch device, a special mouse or a gamepad
|
|
bool hasAbsXY = TEST_BIT(absBits, ABS_X) && TEST_BIT(absBits, ABS_Y);
|
|
|
|
if (hasAbsXY)
|
|
{
|
|
absAxisCount += 2;
|
|
|
|
absinfo[ABS_X].exist = true;
|
|
absinfo[ABS_Y].exist = true;
|
|
|
|
ioctl(fd, EVIOCGABS(ABS_X), &absinfo[ABS_X].info);
|
|
ioctl(fd, EVIOCGABS(ABS_Y), &absinfo[ABS_Y].info);
|
|
}
|
|
|
|
// If it has any of these buttons it's a touch device
|
|
if (hasAbsXY &&
|
|
(TEST_BIT(keyBits, BTN_STYLUS) ||
|
|
TEST_BIT(keyBits, BTN_TOOL_PEN) ||
|
|
TEST_BIT(keyBits, BTN_TOOL_FINGER) ||
|
|
TEST_BIT(keyBits, BTN_TOUCH))) isTouch = true;
|
|
|
|
// Absolute mice should really only exist with VMWare, but it shouldn't
|
|
// matter if we support them
|
|
else if (hasAbsXY && TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
|
|
|
|
// If any of the common joystick axis is present, we assume it's a gamepad
|
|
else
|
|
{
|
|
for (int axis = (hasAbsXY? ABS_Z : ABS_X); axis < ABS_PRESSURE; axis++)
|
|
{
|
|
if (TEST_BIT(absBits, axis))
|
|
{
|
|
absinfo[axis].exist = true;
|
|
isGamepad = true;
|
|
absAxisCount++;
|
|
|
|
ioctl(fd, EVIOCGABS(axis), &absinfo[axis].info);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If the device has multitouch axes, it's a touch device
|
|
if (TEST_BIT(absBits, ABS_MT_POSITION_X) &&
|
|
TEST_BIT(absBits, ABS_MT_POSITION_Y)) isTouch = true;
|
|
}
|
|
|
|
if (TEST_BIT(evBits, EV_REL))
|
|
{
|
|
ioctl(fd, EVIOCGBIT(EV_REL, sizeof(relBits)), relBits);
|
|
|
|
// If it has any of the gamepad or touch features we tested so far, it's not a mouse
|
|
if (!isTouch &&
|
|
!isGamepad &&
|
|
TEST_BIT(relBits, REL_X) &&
|
|
TEST_BIT(relBits, REL_Y) &&
|
|
TEST_BIT(keyBits, BTN_MOUSE)) isMouse = true;
|
|
}
|
|
|
|
if (TEST_BIT(evBits, EV_KEY))
|
|
{
|
|
// The first 32 keys as defined in input-event-codes.h are pretty much
|
|
// exclusive to keyboards, so we can test them using a mask
|
|
// Leave out the first bit to not test KEY_RESERVED
|
|
const unsigned long mask = 0xFFFFFFFE;
|
|
if ((keyBits[0] & mask) == mask) isKeyboard = true;
|
|
|
|
// If we find any of the common gamepad buttons we assume it's a gamepad
|
|
else
|
|
{
|
|
for (int button = BTN_JOYSTICK; button < BTN_DIGI; ++button)
|
|
{
|
|
if (TEST_BIT(keyBits, button)) isGamepad = true;
|
|
}
|
|
|
|
for (int button = BTN_TRIGGER_HAPPY1; button <= BTN_TRIGGER_HAPPY40; button++)
|
|
{
|
|
if (TEST_BIT(keyBits, button)) isGamepad = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *deviceKindStr = "unknown";
|
|
if (isMouse || isTouch)
|
|
{
|
|
deviceKindStr = "mouse";
|
|
if (platform.mouseFd != -1) close(platform.mouseFd);
|
|
platform.mouseFd = fd;
|
|
|
|
if (absAxisCount > 0)
|
|
{
|
|
platform.absRange.x = absinfo[ABS_X].info.minimum;
|
|
platform.absRange.width = absinfo[ABS_X].info.maximum - absinfo[ABS_X].info.minimum;
|
|
|
|
platform.absRange.y = absinfo[ABS_Y].info.minimum;
|
|
platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
|
|
}
|
|
}
|
|
else if (isGamepad && !isMouse && !isKeyboard && (platform.gamepadCount < MAX_GAMEPADS))
|
|
{
|
|
deviceKindStr = "gamepad";
|
|
int index = platform.gamepadCount++;
|
|
|
|
platform.gamepadStreamFd[index] = fd;
|
|
CORE.Input.Gamepad.ready[index] = true;
|
|
|
|
ioctl(platform.gamepadStreamFd[index], EVIOCGNAME(64), &CORE.Input.Gamepad.name[index]);
|
|
CORE.Input.Gamepad.axisCount[index] = absAxisCount;
|
|
|
|
if (absAxisCount > 0)
|
|
{
|
|
// TODO / NOTE
|
|
// So gamepad axis (as in the actual linux joydev.c) are just simply enumerated
|
|
// and (at least for some input drivers like xpat) it's convention to use
|
|
// ABS_X, ABX_Y for one joystick ABS_RX, ABS_RY for the other and the Z axes for the
|
|
// shoulder buttons
|
|
// If these are now enumerated you get LJOY_X, LJOY_Y, LEFT_SHOULDERB, RJOY_X, ...
|
|
// That means they don't match the GamepadAxis enum
|
|
// This could be fixed
|
|
int axisIndex = 0;
|
|
for (int axis = ABS_X; axis < ABS_PRESSURE; axis++)
|
|
{
|
|
if (absinfo[axis].exist)
|
|
{
|
|
platform.gamepadAbsAxisRange[index][axisIndex][0] = absinfo[axisIndex].info.minimum;
|
|
platform.gamepadAbsAxisRange[index][axisIndex][1] = absinfo[axisIndex].info.maximum - absinfo[axisIndex].info.minimum;
|
|
|
|
platform.gamepadAbsAxisMap[index][axis] = axisIndex;
|
|
axisIndex++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (isKeyboard && (platform.keyboardFd == -1))
|
|
{
|
|
deviceKindStr = "keyboard";
|
|
platform.keyboardFd = fd;
|
|
}
|
|
else
|
|
{
|
|
close(fd);
|
|
return;
|
|
}
|
|
|
|
TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr);
|
|
}
|
|
|
|
// Poll and process evdev keyboard events
|
|
static void PollKeyboardEvents(void)
|
|
{
|
|
int fd = platform.keyboardFd;
|
|
if (fd == -1) return;
|
|
|
|
struct input_event event = { 0 };
|
|
int keycode = -1;
|
|
|
|
// Try to read data from the keyboard and only continue if successful
|
|
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
|
|
{
|
|
// Check if the event is a key event
|
|
if (event.type != EV_KEY) continue;
|
|
|
|
#if defined(SUPPORT_SSH_KEYBOARD_RPI)
|
|
// If the event was a key, we know a working keyboard is connected, so disable the SSH keyboard
|
|
platform.eventKeyboardMode = true;
|
|
#endif
|
|
|
|
// Keyboard keys appear for codes 1 to 255, ignore everthing else
|
|
if ((event.code >= 1) && (event.code <= 255))
|
|
{
|
|
|
|
// Lookup the scancode in the keymap to get a keycode
|
|
keycode = linuxToRaylibMap[event.code];
|
|
|
|
// Make sure we got a valid keycode
|
|
if ((keycode > 0) && (keycode < MAX_KEYBOARD_KEYS))
|
|
{
|
|
|
|
// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt
|
|
// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL,
|
|
// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat
|
|
CORE.Input.Keyboard.currentKeyState[keycode] = (event.value >= 1);
|
|
CORE.Input.Keyboard.keyRepeatInFrame[keycode] = (event.value == 2);
|
|
|
|
// If the key is pressed add it to the queues
|
|
if (event.value == 1)
|
|
{
|
|
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
|
{
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keycode;
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
|
|
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
|
{
|
|
// TODO/FIXME: This is not actually converting to unicode properly because it's not taking things like shift into account
|
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = evkeyToUnicodeLUT[event.code];
|
|
CORE.Input.Keyboard.charPressedQueueCount++;
|
|
}
|
|
}
|
|
|
|
TRACELOG(LOG_DEBUG, "INPUT: KEY_%s Keycode(linux): %4i KeyCode(raylib): %4i", (event.value == 0)? "UP " : "DOWN", event.code, keycode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Poll gamepad input events
|
|
static void PollGamepadEvents(void)
|
|
{
|
|
// Read gamepad event
|
|
struct input_event event = { 0 };
|
|
|
|
for (int i = 0; i < platform.gamepadCount; i++)
|
|
{
|
|
if (!CORE.Input.Gamepad.ready[i]) continue;
|
|
|
|
// Register previous gamepad states
|
|
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
|
|
|
|
while (read(platform.gamepadStreamFd[i], &event, sizeof(event)) == (int)sizeof(event))
|
|
{
|
|
if (event.type == EV_KEY)
|
|
{
|
|
if (event.code < KEYMAP_SIZE)
|
|
{
|
|
short keycodeRaylib = linuxToRaylibMap[event.code];
|
|
|
|
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib);
|
|
|
|
if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS))
|
|
{
|
|
// 1 - button pressed, 0 - button released
|
|
CORE.Input.Gamepad.currentButtonState[i][keycodeRaylib] = event.value;
|
|
|
|
CORE.Input.Gamepad.lastButtonPressed = (event.value == 1)? keycodeRaylib : GAMEPAD_BUTTON_UNKNOWN;
|
|
}
|
|
}
|
|
}
|
|
else if (event.type == EV_ABS)
|
|
{
|
|
if (event.code < ABS_CNT)
|
|
{
|
|
int axisRaylib = platform.gamepadAbsAxisMap[i][event.code];
|
|
|
|
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: Axis: %2i Value: %i", i, axisRaylib, event.value);
|
|
|
|
if (axisRaylib < MAX_GAMEPAD_AXIS)
|
|
{
|
|
int min = platform.gamepadAbsAxisRange[i][event.code][0];
|
|
int range = platform.gamepadAbsAxisRange[i][event.code][1];
|
|
|
|
// NOTE: Scaling of event.value to get values between -1..1
|
|
CORE.Input.Gamepad.axisState[i][axisRaylib] = (2*(float)(event.value - min)/range) - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Poll mouse input events
|
|
static void PollMouseEvents(void)
|
|
{
|
|
int fd = platform.mouseFd;
|
|
if (fd == -1) return;
|
|
|
|
struct input_event event = { 0 };
|
|
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
|
|
|
|
// Try to read data from the mouse/touch/gesture and only continue if successful
|
|
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
|
|
{
|
|
// Relative movement parsing
|
|
if (event.type == EV_REL)
|
|
{
|
|
if (event.code == REL_X)
|
|
{
|
|
if (platform.cursorRelative)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.x = event.value;
|
|
CORE.Input.Mouse.previousPosition.x = 0.0f;
|
|
}
|
|
else CORE.Input.Mouse.currentPosition.x += event.value;
|
|
|
|
CORE.Input.Touch.position[0].x = CORE.Input.Mouse.currentPosition.x;
|
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
|
}
|
|
|
|
if (event.code == REL_Y)
|
|
{
|
|
if (platform.cursorRelative)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.y = event.value;
|
|
CORE.Input.Mouse.previousPosition.y = 0.0f;
|
|
}
|
|
else CORE.Input.Mouse.currentPosition.y += event.value;
|
|
|
|
CORE.Input.Touch.position[0].y = CORE.Input.Mouse.currentPosition.y;
|
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
|
}
|
|
|
|
if (event.code == REL_WHEEL) platform.eventWheelMove.y += event.value;
|
|
}
|
|
|
|
// Absolute movement parsing
|
|
if (event.type == EV_ABS)
|
|
{
|
|
// Basic movement
|
|
if (event.code == ABS_X)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
|
|
CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
|
|
|
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
|
}
|
|
|
|
if (event.code == ABS_Y)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
|
|
CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
|
|
|
|
touchAction = 2; // TOUCH_ACTION_MOVE
|
|
}
|
|
|
|
// Multitouch movement
|
|
if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events
|
|
|
|
if (event.code == ABS_MT_POSITION_X)
|
|
{
|
|
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
|
|
}
|
|
|
|
if (event.code == ABS_MT_POSITION_Y)
|
|
{
|
|
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
|
|
}
|
|
|
|
if (event.code == ABS_MT_TRACKING_ID)
|
|
{
|
|
if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS))
|
|
{
|
|
// Touch has ended for this point
|
|
CORE.Input.Touch.position[platform.touchSlot].x = -1;
|
|
CORE.Input.Touch.position[platform.touchSlot].y = -1;
|
|
}
|
|
}
|
|
|
|
// Touchscreen tap
|
|
if (event.code == ABS_PRESSURE)
|
|
{
|
|
int previousMouseLeftButtonState = platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT];
|
|
|
|
if (!event.value && previousMouseLeftButtonState)
|
|
{
|
|
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
|
|
touchAction = 0; // TOUCH_ACTION_UP
|
|
}
|
|
|
|
if (event.value && !previousMouseLeftButtonState)
|
|
{
|
|
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 1;
|
|
touchAction = 1; // TOUCH_ACTION_DOWN
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Button parsing
|
|
if (event.type == EV_KEY)
|
|
{
|
|
// Mouse button parsing
|
|
if ((event.code == BTN_TOUCH) || (event.code == BTN_LEFT))
|
|
{
|
|
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
|
|
|
|
if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN
|
|
else touchAction = 0; // TOUCH_ACTION_UP
|
|
}
|
|
|
|
if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
|
|
if (event.code == BTN_MIDDLE) platform.currentButtonStateEvdev[MOUSE_BUTTON_MIDDLE] = event.value;
|
|
if (event.code == BTN_SIDE) platform.currentButtonStateEvdev[MOUSE_BUTTON_SIDE] = event.value;
|
|
if (event.code == BTN_EXTRA) platform.currentButtonStateEvdev[MOUSE_BUTTON_EXTRA] = event.value;
|
|
if (event.code == BTN_FORWARD) platform.currentButtonStateEvdev[MOUSE_BUTTON_FORWARD] = event.value;
|
|
if (event.code == BTN_BACK) platform.currentButtonStateEvdev[MOUSE_BUTTON_BACK] = event.value;
|
|
}
|
|
|
|
// Screen confinement
|
|
if (!CORE.Input.Mouse.cursorHidden)
|
|
{
|
|
if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0;
|
|
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
|
|
|
|
if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0;
|
|
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
|
|
}
|
|
|
|
// Update touch point count
|
|
CORE.Input.Touch.pointCount = 0;
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
|
{
|
|
if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++;
|
|
}
|
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
if (touchAction > -1)
|
|
{
|
|
GestureEvent gestureEvent = { 0 };
|
|
|
|
gestureEvent.touchAction = touchAction;
|
|
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
|
|
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
|
|
{
|
|
gestureEvent.pointId[i] = i;
|
|
gestureEvent.position[i] = CORE.Input.Touch.position[i];
|
|
}
|
|
|
|
ProcessGestureEvent(gestureEvent);
|
|
|
|
touchAction = -1;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// Search matching DRM mode in connector's mode list
|
|
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
|
|
{
|
|
if (NULL == connector) return -1;
|
|
if (NULL == mode) return -1;
|
|
|
|
// safe bitwise comparison of two modes
|
|
#define BINCMP(a, b) memcmp((a), (b), (sizeof(a) < sizeof(b))? sizeof(a) : sizeof(b))
|
|
|
|
for (size_t i = 0; i < connector->count_modes; i++)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, connector->modes[i].hdisplay, connector->modes[i].vdisplay,
|
|
connector->modes[i].vrefresh, (connector->modes[i].flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
|
|
|
if (0 == BINCMP(&platform.crtc->mode, &platform.connector->modes[i])) return i;
|
|
}
|
|
|
|
return -1;
|
|
|
|
#undef BINCMP
|
|
}
|
|
|
|
// Search exactly matching DRM connector mode in connector's list
|
|
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no");
|
|
|
|
if (NULL == connector) return -1;
|
|
|
|
for (int i = 0; i < platform.connector->count_modes; i++)
|
|
{
|
|
const drmModeModeInfo *const mode = &platform.connector->modes[i];
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM Mode %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh, (mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
|
|
|
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced) continue;
|
|
|
|
if ((mode->hdisplay == width) && (mode->vdisplay == height) && (mode->vrefresh == fps)) return i;
|
|
}
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: No DRM exact matching mode found");
|
|
return -1;
|
|
}
|
|
|
|
// Search the nearest matching DRM connector mode in connector's list
|
|
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: Searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced? "yes" : "no");
|
|
|
|
if (NULL == connector) return -1;
|
|
|
|
int nearestIndex = -1;
|
|
for (int i = 0; i < platform.connector->count_modes; i++)
|
|
{
|
|
const drmModeModeInfo *const mode = &platform.connector->modes[i];
|
|
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode: %d %ux%u@%u %s", i, mode->hdisplay, mode->vdisplay, mode->vrefresh,
|
|
(mode->flags & DRM_MODE_FLAG_INTERLACE)? "interlaced" : "progressive");
|
|
|
|
if ((mode->hdisplay < width) || (mode->vdisplay < height))
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM mode is too small");
|
|
continue;
|
|
}
|
|
|
|
if ((mode->flags & DRM_MODE_FLAG_INTERLACE) && !allowInterlaced)
|
|
{
|
|
TRACELOG(LOG_TRACE, "DISPLAY: DRM shouldn't choose an interlaced mode");
|
|
continue;
|
|
}
|
|
|
|
if (nearestIndex < 0)
|
|
{
|
|
nearestIndex = i;
|
|
continue;
|
|
}
|
|
|
|
const int widthDiff = abs(mode->hdisplay - width);
|
|
const int heightDiff = abs(mode->vdisplay - height);
|
|
const int fpsDiff = abs(mode->vrefresh - fps);
|
|
|
|
const int nearestWidthDiff = abs(platform.connector->modes[nearestIndex].hdisplay - width);
|
|
const int nearestHeightDiff = abs(platform.connector->modes[nearestIndex].vdisplay - height);
|
|
const int nearestFpsDiff = abs(platform.connector->modes[nearestIndex].vrefresh - fps);
|
|
|
|
if ((widthDiff < nearestWidthDiff) || (heightDiff < nearestHeightDiff) || (fpsDiff < nearestFpsDiff)) nearestIndex = i;
|
|
}
|
|
|
|
return nearestIndex;
|
|
}
|
|
|
|
// EOF
|