|  | # Setup the project and settings | 
						
						
							|  | project(examples) | 
						
						
							|  |  | 
						
						
							|  | include("../cmake/utils.cmake") | 
						
						
							|  |  | 
						
						
							|  | # Make sure raylib has been built | 
						
						
							|  | # TODO `build` directory should maybe be something else... | 
						
						
							|  | # TODO place somewhere else? | 
						
						
							|  | include_directories("../build/release") | 
						
						
							|  | include_directories("../src/external") | 
						
						
							|  | include_directories("../src/external/glfw/include") | 
						
						
							|  |  | 
						
						
							|  | # Get the sources together | 
						
						
							|  | set(example_dirs audio core models others shaders shapes text textures) | 
						
						
							|  | set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) | 
						
						
							|  |   include(CheckSymbolExists) | 
						
						
							|  |   check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) | 
						
						
							|  |   check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) | 
						
						
							|  | set(CMAKE_REQUIRED_DEFINITIONS) | 
						
						
							|  | if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC) | 
						
						
							|  |   set(example_dirs ${example_dirs} physac) | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | set(example_sources) | 
						
						
							|  | set(example_resources) | 
						
						
							|  | foreach(example_dir ${example_dirs}) | 
						
						
							|  |   # Get the .c files | 
						
						
							|  |   file(GLOB sources ${example_dir}/*.c) | 
						
						
							|  |   list(APPEND example_sources ${sources}) | 
						
						
							|  |  | 
						
						
							|  |   # Any any resources | 
						
						
							|  |   file(GLOB resources ${example_dir}/resources/*) | 
						
						
							|  |   list(APPEND example_resources ${resources}) | 
						
						
							|  | endforeach() | 
						
						
							|  |  | 
						
						
							|  | include(CheckIncludeFiles) | 
						
						
							|  | check_include_files(OVR_CAPI_GL.h HAVE_OCULUS_CAPI) | 
						
						
							|  | if(NOT HAVE_OCULUS_CAPI) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/oculus_rift.c) | 
						
						
							|  | endif() | 
						
						
							|  | list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) | 
						
						
							|  |  | 
						
						
							|  | if(${PLATFORM} MATCHES "Android") | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) | 
						
						
							|  |  | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) | 
						
						
							|  |  | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) | 
						
						
							|  |    | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  |  | 
						
						
							|  | # Do each example | 
						
						
							|  | foreach(example_source ${example_sources}) | 
						
						
							|  |   # Create the basename for the example | 
						
						
							|  |   get_filename_component(example_name ${example_source} NAME) | 
						
						
							|  |   string(REPLACE ".c" "" example_name ${example_name}) | 
						
						
							|  |  | 
						
						
							|  |   # Setup the example | 
						
						
							|  |   add_executable(${example_name} ${example_source}) | 
						
						
							|  |  | 
						
						
							|  |   # Link the libraries | 
						
						
							|  |   link_libraries_to_executable(${example_name}) | 
						
						
							|  | endforeach() | 
						
						
							|  |  | 
						
						
							|  | # Copy all of the resource files to the destination | 
						
						
							|  | file(COPY ${example_resources} DESTINATION "resources/")
 |