|  | /********************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   raylib - Standard Game template | 
						
						
							|  | * | 
						
						
							|  | *   Level10 Screen Functions Definitions (Init, Update, Draw, Unload) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  | #include "screens.h" | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition (local to this module) | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Level10 screen global variables | 
						
						
							|  | static int framesCounter; | 
						
						
							|  | static int finishScreen; | 
						
						
							|  | 
 | 
						
						
							|  | static Rectangle leftColumnRec, middleColumnRec, rightColumnRec; | 
						
						
							|  | static Rectangle movingBox; | 
						
						
							|  | static int moveSpeed = 4; | 
						
						
							|  | 
 | 
						
						
							|  | static bool leftColumnActive, middleColumnActive, rightColumnActive; | 
						
						
							|  | 
 | 
						
						
							|  | static bool done = false; | 
						
						
							|  | static int levelTimeSec = 0; | 
						
						
							|  | static bool levelFinished = false; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level10 Screen Functions Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | // Level10 Screen Initialization logic | 
						
						
							|  | void InitLevel10Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // TODO: Initialize Level10 screen variables here! | 
						
						
							|  |     framesCounter = 0; | 
						
						
							|  |     finishScreen = 0; | 
						
						
							|  |      | 
						
						
							|  |     movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 }; | 
						
						
							|  |      | 
						
						
							|  |     leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() }; | 
						
						
							|  |     middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() }; | 
						
						
							|  |     rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() }; | 
						
						
							|  |      | 
						
						
							|  |     leftColumnActive = true; | 
						
						
							|  |     middleColumnActive = false; | 
						
						
							|  |     rightColumnActive = true; | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level10 Screen Update logic | 
						
						
							|  | void UpdateLevel10Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Update Level10 screen variables here! | 
						
						
							|  |     framesCounter++; | 
						
						
							|  |      | 
						
						
							|  |     if (!done) | 
						
						
							|  |     { | 
						
						
							|  |         movingBox.x += moveSpeed; | 
						
						
							|  |          | 
						
						
							|  |         if (movingBox.x <= 0) moveSpeed *= -1; | 
						
						
							|  |              | 
						
						
							|  |         if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) || | 
						
						
							|  |             (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) || | 
						
						
							|  |             (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1; | 
						
						
							|  | 
 | 
						
						
							|  |         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | 
						
						
							|  |         { | 
						
						
							|  |             if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec)) | 
						
						
							|  |             { | 
						
						
							|  |                 middleColumnActive = false; | 
						
						
							|  |                 rightColumnActive = true; | 
						
						
							|  |             } | 
						
						
							|  |             else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec)) | 
						
						
							|  |             { | 
						
						
							|  |                 rightColumnActive = false; | 
						
						
							|  |                 leftColumnActive = true; | 
						
						
							|  |             } | 
						
						
							|  |             else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec)) | 
						
						
							|  |             { | 
						
						
							|  |                 leftColumnActive = false; | 
						
						
							|  |                 middleColumnActive = true; | 
						
						
							|  |             } | 
						
						
							|  |         } | 
						
						
							|  |     } | 
						
						
							|  |      | 
						
						
							|  |     if (movingBox.x >= 1100) done = true; | 
						
						
							|  |          | 
						
						
							|  |     if (done && !levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         levelTimeSec = framesCounter/60; | 
						
						
							|  |         levelFinished = true; | 
						
						
							|  |         framesCounter = 0; | 
						
						
							|  |     } | 
						
						
							|  |      | 
						
						
							|  |     if (levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         framesCounter++; | 
						
						
							|  |          | 
						
						
							|  |         if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; | 
						
						
							|  |     } | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level10 Screen Draw logic | 
						
						
							|  | void DrawLevel10Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // Draw Level10 screen | 
						
						
							|  |     DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY); | 
						
						
							|  | 
 | 
						
						
							|  |     DrawRectangleRec(movingBox, LIGHTGRAY); | 
						
						
							|  |      | 
						
						
							|  |     if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY); | 
						
						
							|  |     if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY); | 
						
						
							|  |     if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY); | 
						
						
							|  | 
 | 
						
						
							|  |     if (levelFinished) | 
						
						
							|  |     { | 
						
						
							|  |         DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); | 
						
						
							|  |         DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY); | 
						
						
							|  |         DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); | 
						
						
							|  |     } | 
						
						
							|  |     else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY); | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level10 Screen Unload logic | 
						
						
							|  | void UnloadLevel10Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     // TODO: Unload Level10 screen variables here! | 
						
						
							|  | } | 
						
						
							|  | 
 | 
						
						
							|  | // Level10 Screen should finish? | 
						
						
							|  | int FinishLevel10Screen(void) | 
						
						
							|  | { | 
						
						
							|  |     return finishScreen; | 
						
						
							|  | } |