|  | /********************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   raylib - Standard Game template | 
						
						
							|  | * | 
						
						
							|  | *   Screens Functions Declarations (Init, Update, Draw, Unload) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #ifndef SCREENS_H | 
						
						
							|  | #define SCREENS_H | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Types and Structures Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | typedef enum GameScreen { LOGO, LEVEL00, LEVEL01, LEVEL02, LEVEL03, LEVEL04, LEVEL05, LEVEL06, LEVEL07, LEVEL08, LEVEL09 } GameScreen; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Global Variables Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | GameScreen currentScreen; | 
						
						
							|  | Sound levelWin; | 
						
						
							|  | 
 | 
						
						
							|  | #ifdef __cplusplus | 
						
						
							|  | extern "C" {            // Prevents name mangling of functions | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Logo Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLogoScreen(void); | 
						
						
							|  | void UpdateLogoScreen(void); | 
						
						
							|  | void DrawLogoScreen(void); | 
						
						
							|  | void UnloadLogoScreen(void); | 
						
						
							|  | int FinishLogoScreen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level00 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel00Screen(void); | 
						
						
							|  | void UpdateLevel00Screen(void); | 
						
						
							|  | void DrawLevel00Screen(void); | 
						
						
							|  | void UnloadLevel00Screen(void); | 
						
						
							|  | int FinishLevel00Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level01 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel01Screen(void); | 
						
						
							|  | void UpdateLevel01Screen(void); | 
						
						
							|  | void DrawLevel01Screen(void); | 
						
						
							|  | void UnloadLevel01Screen(void); | 
						
						
							|  | int FinishLevel01Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level02 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel02Screen(void); | 
						
						
							|  | void UpdateLevel02Screen(void); | 
						
						
							|  | void DrawLevel02Screen(void); | 
						
						
							|  | void UnloadLevel02Screen(void); | 
						
						
							|  | int FinishLevel02Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level03 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel03Screen(void); | 
						
						
							|  | void UpdateLevel03Screen(void); | 
						
						
							|  | void DrawLevel03Screen(void); | 
						
						
							|  | void UnloadLevel03Screen(void); | 
						
						
							|  | int FinishLevel03Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level04 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel04Screen(void); | 
						
						
							|  | void UpdateLevel04Screen(void); | 
						
						
							|  | void DrawLevel04Screen(void); | 
						
						
							|  | void UnloadLevel04Screen(void); | 
						
						
							|  | int FinishLevel04Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level05 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel05Screen(void); | 
						
						
							|  | void UpdateLevel05Screen(void); | 
						
						
							|  | void DrawLevel05Screen(void); | 
						
						
							|  | void UnloadLevel05Screen(void); | 
						
						
							|  | int FinishLevel05Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level06 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel06Screen(void); | 
						
						
							|  | void UpdateLevel06Screen(void); | 
						
						
							|  | void DrawLevel06Screen(void); | 
						
						
							|  | void UnloadLevel06Screen(void); | 
						
						
							|  | int FinishLevel06Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level07 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel07Screen(void); | 
						
						
							|  | void UpdateLevel07Screen(void); | 
						
						
							|  | void DrawLevel07Screen(void); | 
						
						
							|  | void UnloadLevel07Screen(void); | 
						
						
							|  | int FinishLevel07Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level08 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel08Screen(void); | 
						
						
							|  | void UpdateLevel08Screen(void); | 
						
						
							|  | void DrawLevel08Screen(void); | 
						
						
							|  | void UnloadLevel08Screen(void); | 
						
						
							|  | int FinishLevel08Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Level09 Screen Functions Declaration | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | void InitLevel09Screen(void); | 
						
						
							|  | void UpdateLevel09Screen(void); | 
						
						
							|  | void DrawLevel09Screen(void); | 
						
						
							|  | void UnloadLevel09Screen(void); | 
						
						
							|  | int FinishLevel09Screen(void); | 
						
						
							|  | 
 | 
						
						
							|  | 
 | 
						
						
							|  | void DrawRectangleBordersRec(Rectangle rec, int offsetX, int offsetY, int borderSize, Color col); | 
						
						
							|  | 
 | 
						
						
							|  | #ifdef __cplusplus | 
						
						
							|  | } | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #endif // SCREENS_H |