|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - raylib bitmap font (rbmf) loading and usage | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) | 
						
						
							|  | *         To view details and credits for those fonts, check raylib license file | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 560; | 
						
						
							|  |     int screenHeight = 800; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts"); | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     SpriteFont font1 = LoadSpriteFont("resources/fonts/alagard.rbmf");       // rBMF font loading | 
						
						
							|  |     SpriteFont font2 = LoadSpriteFont("resources/fonts/pixelplay.rbmf");     // rBMF font loading | 
						
						
							|  |     SpriteFont font3 = LoadSpriteFont("resources/fonts/mecha.rbmf");         // rBMF font loading | 
						
						
							|  |     SpriteFont font4 = LoadSpriteFont("resources/fonts/setback.rbmf");       // rBMF font loading | 
						
						
							|  |     SpriteFont font5 = LoadSpriteFont("resources/fonts/romulus.rbmf");       // rBMF font loading | 
						
						
							|  |     SpriteFont font6 = LoadSpriteFont("resources/fonts/pixantiqua.rbmf");    // rBMF font loading | 
						
						
							|  |     SpriteFont font7 = LoadSpriteFont("resources/fonts/alpha_beta.rbmf");    // rBMF font loading | 
						
						
							|  |     SpriteFont font8 = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawTextEx(font1, "TESTING ALAGARD FONT", (Vector2){ 100, 100 }, GetFontBaseSize(font1)*2, 2, MAROON); | 
						
						
							|  |             DrawTextEx(font2, "TESTING PIXELPLAY FONT", (Vector2){ 100, 180 }, GetFontBaseSize(font2)*2, 4, ORANGE); | 
						
						
							|  |             DrawTextEx(font3, "TESTING MECHA FONT", (Vector2){ 100, 260 }, GetFontBaseSize(font3)*2, 8, DARKGREEN); | 
						
						
							|  |             DrawTextEx(font4, "TESTING SETBACK FONT", (Vector2){ 100, 350 }, GetFontBaseSize(font4)*2, 4, DARKBLUE); | 
						
						
							|  |             DrawTextEx(font5, "TESTING ROMULUS FONT", (Vector2){ 100, 430 }, GetFontBaseSize(font5)*2, 3, DARKPURPLE); | 
						
						
							|  |             DrawTextEx(font6, "TESTING PIXANTIQUA FONT", (Vector2){ 100, 510 }, GetFontBaseSize(font6)*2, 4, LIME); | 
						
						
							|  |             DrawTextEx(font7, "TESTING ALPHA_BETA FONT", (Vector2){ 100, 590 }, GetFontBaseSize(font7)*2, 4, GOLD); | 
						
						
							|  |             DrawTextEx(font8, "TESTING JUPITER_CRASH FONT", (Vector2){ 100, 660 }, GetFontBaseSize(font8)*2, 1, RED); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadSpriteFont(font1);       // SpriteFont unloading | 
						
						
							|  |     UnloadSpriteFont(font2);       // SpriteFont unloading | 
						
						
							|  |     UnloadSpriteFont(font3);       // SpriteFont unloading | 
						
						
							|  |     UnloadSpriteFont(font4);       // SpriteFont unloading | 
						
						
							|  |     UnloadSpriteFont(font5);       // SpriteFont unloading | 
						
						
							|  |     UnloadSpriteFont(font6);       // SpriteFont unloading | 
						
						
							|  |     UnloadSpriteFont(font7);       // SpriteFont unloading | 
						
						
							|  |     UnloadSpriteFont(font8);       // SpriteFont unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                 // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |