|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Texture loading and drawing a part defined by a rectangle | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); | 
						
						
							|  | 
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							|  |     const char textLine1[] = "Lena image is a standard test image which has been in use since 1973."; | 
						
						
							|  |     const char textLine2[] = "It comprises 512x512 pixels, and it is probably the most widely used"; | 
						
						
							|  |     const char textLine3[] = "test image for all sorts of image processing algorithms."; | 
						
						
							|  | 
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							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     Texture2D texture = LoadTexture("resources/lena.png");        // Texture loading | 
						
						
							|  |  | 
						
						
							|  |     Rectangle eyesRec = { 225, 240, 155, 50 };  // Part of the texture to draw | 
						
						
							|  |     Vector2 position = { 369, 241 }; | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawText("LENA", 220, 100, 20, PINK); | 
						
						
							|  | 
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							|  |             DrawTexture(texture, screenWidth/2 - 256, 0, Fade(WHITE, 0.1f)); // Draw background image | 
						
						
							|  |  | 
						
						
							|  |             DrawTextureRec(texture, eyesRec, position, WHITE);  // Draw eyes part of image | 
						
						
							|  |  | 
						
						
							|  |             DrawText(textLine1, 220, 140, 10, DARKGRAY); | 
						
						
							|  |             DrawText(textLine2, 220, 160, 10, DARKGRAY); | 
						
						
							|  |             DrawText(textLine3, 220, 180, 10, DARKGRAY); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);       // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |