|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Texture source and destination rectangles | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.1 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles"); | 
						
						
							|  | 
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							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     Texture2D texture = LoadTexture("resources/raylib_logo.png");        // Texture loading | 
						
						
							|  |  | 
						
						
							|  |     // NOTE: Source rectangle (part of the texture to use for drawing) | 
						
						
							|  |     Rectangle sourceRec = { 128, 128, 128, 128 }; | 
						
						
							|  | 
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							|  |     // NOTE: Destination rectangle (screen rectangle where drawing part of texture) | 
						
						
							|  |     Rectangle destRec = { screenWidth/2, screenHeight/2, 256, 256 }; | 
						
						
							|  | 
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							|  |     // NOTE: Origin of the texture in case of rotation, it's relative to destination rectangle size | 
						
						
							|  |     Vector2 origin = { 128, 128 }; | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw | 
						
						
							|  |             DrawTexturePro(texture, sourceRec, destRec, origin, 45, LIGHTGRAY); | 
						
						
							|  | 
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							|  |             DrawLine(destRec.x, 0, destRec.x, screenHeight, RED); | 
						
						
							|  |             DrawLine(0, destRec.y, screenWidth, destRec.y, RED); | 
						
						
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);       // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |