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								#**************************************************************************************************
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								#
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								#   raylib for Android
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								#
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								#   Game template makefile
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								#
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								#   Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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								#    
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								#   This software is provided "as-is", without any express or implied warranty. In no event 
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								#   will the authors be held liable for any damages arising from the use of this software.
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								#
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								#   Permission is granted to anyone to use this software for any purpose, including commercial 
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								#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
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								#
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								#     1. The origin of this software must not be misrepresented; you must not claim that you 
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								#     wrote the original software. If you use this software in a product, an acknowledgment 
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								#     in the product documentation would be appreciated but is not required.
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								#
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								#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
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								#     as being the original software.
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								#
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								#     3. This notice may not be removed or altered from any source distribution.
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								#
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								#**************************************************************************************************
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								# Path of the current directory (i.e. the directory containing the Android.mk file itself)
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								LOCAL_PATH := $(call my-dir)
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								# OpenAL module (prebuilt static library)
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								#--------------------------------------------------------------------
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								include $(CLEAR_VARS)
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								# Module name
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								LOCAL_MODULE := openal
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								# Precompiled lib
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								LOCAL_SRC_FILES := libs/libopenal.a
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								# Export headers
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								LOCAL_EXPORT_C_INCLUDES := include
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								# Build static library
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								include $(PREBUILT_STATIC_LIBRARY)
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								#--------------------------------------------------------------------
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								# raylib module (prebuilt static library)
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								#--------------------------------------------------------------------
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								include $(CLEAR_VARS)
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								# Module name
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								LOCAL_MODULE := raylib
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								# Precompiled lib
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								LOCAL_SRC_FILES := libs/libraylib.a
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								# Export headers
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								LOCAL_EXPORT_C_INCLUDES := include
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								# Static library dependency
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								LOCAL_STATIC_LIBRARIES := android_native_app_glue
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								# Build static library
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								include $(PREBUILT_STATIC_LIBRARY)
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								#--------------------------------------------------------------------
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								# raylib game module (shared library)
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								#--------------------------------------------------------------------
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								# Makefile that will clear many LOCAL_XXX variables for you
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								include $(CLEAR_VARS)
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								# Module name
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								LOCAL_MODULE     := raylib_game
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								# Module source files
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								LOCAL_SRC_FILES  := basic_game.c
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								# Required includes paths (.h)
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								# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES
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								LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
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								# Required flags for compilation: defines PLATFORM_ANDROID
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								LOCAL_CFLAGS     := -Wall -std=c99 -DPLATFORM_ANDROID
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								# Linker required libraries (not many...)
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								LOCAL_LDLIBS     := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
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								# Required static library
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								LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
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								# Required shared library
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								# NOTE: It brokes the build, using static library instead
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								#LOCAL_SHARED_LIBRARIES := openal
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								# Build the shared library libraylib_game.so
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								include $(BUILD_SHARED_LIBRARY)
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								$(call import-module,android/native_app_glue)
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								#--------------------------------------------------------------------
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