| 
								
							 | 
							
								/*******************************************************************************************
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   raylib [models] example - Drawing billboards
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example complexity rating: [★★★☆] 3/4
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example originally created with raylib 1.3, last time updated with raylib 3.5
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
							 | 
						
						
						
							| 
								
							 | 
							
								*   BSD-like license that allows static linking with closed source software
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								********************************************************************************************/
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include "raylib.h"
							 | 
						
						
						
							| 
								
							 | 
							
								#include "raymath.h"
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Program main entry point
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								int main(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    const int screenWidth = 800;
							 | 
						
						
						
							| 
								
							 | 
							
								    const int screenHeight = 450;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Define the camera to look into our 3d world
							 | 
						
						
						
							| 
								
							 | 
							
								    Camera camera = { 0 };
							 | 
						
						
						
							| 
								
							 | 
							
								    camera.position = (Vector3){ 5.0f, 4.0f, 5.0f };    // Camera position
							 | 
						
						
						
							| 
								
							 | 
							
								    camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };      // Camera looking at point
							 | 
						
						
						
							| 
								
							 | 
							
								    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
							 | 
						
						
						
							| 
								
							 | 
							
								    camera.fovy = 45.0f;                                // Camera field-of-view Y
							 | 
						
						
						
							| 
								
							 | 
							
								    camera.projection = CAMERA_PERSPECTIVE;             // Camera projection type
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Texture2D bill = LoadTexture("resources/billboard.png");    // Our billboard texture
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f };          // Position of static billboard
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f };        // Position of rotating billboard
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Entire billboard texture, source is used to take a segment from a larger texture
							 | 
						
						
						
							| 
								
							 | 
							
								    Rectangle source = { 0.0f, 0.0f, (float)bill.width, (float)bill.height };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Billboard locked on axis-Y
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector3 billUp = { 0.0f, 1.0f, 0.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Set the height of the rotating billboard to 1.0 with the aspect ratio fixed
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 size = { source.width/source.height, 1.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Rotate around origin
							 | 
						
						
						
							| 
								
							 | 
							
								    // Here we choose to rotate around the image center
							 | 
						
						
						
							| 
								
							 | 
							
								    Vector2 origin = Vector2Scale(size, 0.5f);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Distance is needed for the correct billboard draw order
							 | 
						
						
						
							| 
								
							 | 
							
								    // Larger distance (further away from the camera) should be drawn prior to smaller distance
							 | 
						
						
						
							| 
								
							 | 
							
								    float distanceStatic;
							 | 
						
						
						
							| 
								
							 | 
							
								    float distanceRotating;
							 | 
						
						
						
							| 
								
							 | 
							
								    float rotation = 0.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Main game loop
							 | 
						
						
						
							| 
								
							 | 
							
								    while (!WindowShouldClose())        // Detect window close button or ESC key
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Update
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								        UpdateCamera(&camera, CAMERA_ORBITAL);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        rotation += 0.4f;
							 | 
						
						
						
							| 
								
							 | 
							
								        distanceStatic = Vector3Distance(camera.position, billPositionStatic);
							 | 
						
						
						
							| 
								
							 | 
							
								        distanceRotating = Vector3Distance(camera.position, billPositionRotating);
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								        BeginDrawing();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            ClearBackground(RAYWHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            BeginMode3D(camera);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawGrid(10, 1.0f);        // Draw a grid
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Draw order matters!
							 | 
						
						
						
							| 
								
							 | 
							
								                if (distanceStatic > distanceRotating)
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								                    DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								                else
							 | 
						
						
						
							| 
								
							 | 
							
								                {
							 | 
						
						
						
							| 
								
							 | 
							
								                    DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								                    DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								                }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            EndMode3D();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawFPS(10, 10);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        EndDrawing();
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // De-Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    UnloadTexture(bill);        // Unload texture
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    CloseWindow();              // Close window and OpenGL context
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return 0;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 |