| const std = @import("std"); | |
| const builtin = @import("builtin"); | |
| 
 | |
| // This has been tested to work with zig 0.12.0 | |
| fn add_module(comptime module: []const u8, b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode) !*std.Build.Step { | |
|     if (target.result.os.tag == .emscripten) { | |
|         @panic("Emscripten building via Zig unsupported"); | |
|     } | |
| 
 | |
|     const all = b.step(module, "All " ++ module ++ " examples"); | |
|     var dir = try std.fs.cwd().openDir(module, .{ .iterate = true }); | |
|     defer if (comptime builtin.zig_version.minor >= 12) dir.close(); | |
| 
 | |
|     var iter = dir.iterate(); | |
|     while (try iter.next()) |entry| { | |
|         if (entry.kind != .file) continue; | |
|         const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue; | |
|         const name = entry.name[0..extension_idx]; | |
|         const path = try std.fs.path.join(b.allocator, &.{ module, entry.name }); | |
| 
 | |
|         // zig's mingw headers do not include pthread.h | |
|         if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue; | |
| 
 | |
|         const exe = b.addExecutable(.{ | |
|             .name = name, | |
|             .target = target, | |
|             .optimize = optimize, | |
|         }); | |
|         exe.addCSourceFile(.{ .file = b.path(path), .flags = &.{} }); | |
|         exe.linkLibC(); | |
|         exe.addObjectFile(switch (target.result.os.tag) { | |
|             .windows => b.path("../zig-out/lib/raylib.lib"), | |
|             .linux => b.path("../zig-out/lib/libraylib.a"), | |
|             .macos => b.path("../zig-out/lib/libraylib.a"), | |
|             .emscripten => b.path("../zig-out/lib/libraylib.a"), | |
|             else => @panic("Unsupported OS"), | |
|         }); | |
| 
 | |
|         exe.addIncludePath(b.path("../src")); | |
|         exe.addIncludePath(b.path("../src/external")); | |
|         exe.addIncludePath(b.path("../src/external/glfw/include")); | |
| 
 | |
|         switch (target.result.os.tag) { | |
|             .windows => { | |
|                 exe.linkSystemLibrary("winmm"); | |
|                 exe.linkSystemLibrary("gdi32"); | |
|                 exe.linkSystemLibrary("opengl32"); | |
| 
 | |
|                 exe.root_module.addCMacro("PLATFORM_DESKTOP", ""); | |
|             }, | |
|             .linux => { | |
|                 exe.linkSystemLibrary("GL"); | |
|                 exe.linkSystemLibrary("rt"); | |
|                 exe.linkSystemLibrary("dl"); | |
|                 exe.linkSystemLibrary("m"); | |
|                 exe.linkSystemLibrary("X11"); | |
| 
 | |
|                 exe.root_module.addCMacro("PLATFORM_DESKTOP", ""); | |
|             }, | |
|             .macos => { | |
|                 exe.linkFramework("Foundation"); | |
|                 exe.linkFramework("Cocoa"); | |
|                 exe.linkFramework("OpenGL"); | |
|                 exe.linkFramework("CoreAudio"); | |
|                 exe.linkFramework("CoreVideo"); | |
|                 exe.linkFramework("IOKit"); | |
| 
 | |
|                 exe.root_module.addCMacro("PLATFORM_DESKTOP", ""); | |
|             }, | |
|             else => { | |
|                 @panic("Unsupported OS"); | |
|             }, | |
|         } | |
| 
 | |
|         const install_cmd = b.addInstallArtifact(exe, .{}); | |
| 
 | |
|         const run_cmd = b.addRunArtifact(exe); | |
|         run_cmd.cwd = b.path(module); | |
|         run_cmd.step.dependOn(&install_cmd.step); | |
| 
 | |
|         const run_step = b.step(name, name); | |
|         run_step.dependOn(&run_cmd.step); | |
| 
 | |
|         all.dependOn(&install_cmd.step); | |
|     } | |
|     return all; | |
| } | |
| 
 | |
| pub fn build(b: *std.Build) !void { | |
|     // Standard target options allows the person running `zig build` to choose | |
|     // what target to build for. Here we do not override the defaults, which | |
|     // means any target is allowed, and the default is native. Other options | |
|     // for restricting supported target set are available. | |
|     const target = b.standardTargetOptions(.{}); | |
|     // Standard optimization options allow the person running `zig build` to select | |
|     // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not | |
|     // set a preferred release mode, allowing the user to decide how to optimize. | |
|     const optimize = b.standardOptimizeOption(.{}); | |
| 
 | |
|     const all = b.getInstallStep(); | |
| 
 | |
|     all.dependOn(try add_module("audio", b, target, optimize)); | |
|     all.dependOn(try add_module("core", b, target, optimize)); | |
|     all.dependOn(try add_module("models", b, target, optimize)); | |
|     all.dependOn(try add_module("others", b, target, optimize)); | |
|     all.dependOn(try add_module("shaders", b, target, optimize)); | |
|     all.dependOn(try add_module("shapes", b, target, optimize)); | |
|     all.dependOn(try add_module("text", b, target, optimize)); | |
|     all.dependOn(try add_module("textures", b, target, optimize)); | |
| }
 |