|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture() | 
						
						
							|  | * | 
						
						
							|  | *   Example complexity rating: [★☆☆☆] 1/4 | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.3, last time updated with raylib 4.0 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image"); | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |  | 
						
						
							|  |     Image image = LoadImage("resources/raylib_logo.png");  // Load image data into CPU memory (RAM) | 
						
						
							|  |     Texture2D texture = LoadTextureFromImage(image);       // Image converted to texture, GPU memory (RAM -> VRAM) | 
						
						
							|  |     UnloadImage(image);                                    // Unload image data from CPU memory (RAM) | 
						
						
							|  |  | 
						
						
							|  |     image = LoadImageFromTexture(texture);                 // Load image from GPU texture (VRAM -> RAM) | 
						
						
							|  |     UnloadTexture(texture);                                // Unload texture from GPU memory (VRAM) | 
						
						
							|  |  | 
						
						
							|  |     texture = LoadTextureFromImage(image);                 // Recreate texture from retrieved image data (RAM -> VRAM) | 
						
						
							|  |     UnloadImage(image);                                    // Unload retrieved image data from CPU memory (RAM) | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //--------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);       // Texture unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |