|  | /********************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   raylib v1.7.0  | 
						
						
							|  | * | 
						
						
							|  | *   A simple and easy-to-use library to learn videogames programming (www.raylib.com) | 
						
						
							|  | * | 
						
						
							|  | *   FEATURES: | 
						
						
							|  | *       - Library written in plain C code (C99) | 
						
						
							|  | *       - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5. | 
						
						
							|  | *       - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) | 
						
						
							|  | *       - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] | 
						
						
							|  | *       - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) | 
						
						
							|  | *       - Multiple textures support, including compressed formats and mipmaps generation | 
						
						
							|  | *       - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps | 
						
						
							|  | *       - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath] | 
						
						
							|  | *       - Audio loading and playing with streaming support and mixing channels: [audio] | 
						
						
							|  | *       - VR stereo rendering support with configurable HMD device parameters | 
						
						
							|  | *       - Minimal external dependencies (GLFW3, OpenGL, OpenAL) | 
						
						
							|  | *       - Complete bindings for Lua, Go and Pascal | 
						
						
							|  | * | 
						
						
							|  | *   NOTES: | 
						
						
							|  | *       32bit Colors - Any defined Color is always RGBA (4 byte) | 
						
						
							|  | *       One custom font is loaded by default when InitWindow() [core] | 
						
						
							|  | *       If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl] | 
						
						
							|  | *       If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads | 
						
						
							|  | * | 
						
						
							|  | *   DEPENDENCIES: | 
						
						
							|  | *       GLFW3 (www.glfw.org) for window/context management and input [core] | 
						
						
							|  | *       GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl] | 
						
						
							|  | *       OpenAL Soft for audio device/context management [audio] | 
						
						
							|  | * | 
						
						
							|  | *   OPTIONAL DEPENDENCIES: | 
						
						
							|  | *       stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures] | 
						
						
							|  | *       stb_image_write (Sean Barret) for image writting (PNG) [utils] | 
						
						
							|  | *       stb_truetype (Sean Barret) for ttf fonts loading [text] | 
						
						
							|  | *       stb_vorbis (Sean Barret) for ogg audio loading [audio] | 
						
						
							|  | *       jar_xm (Joshua Reisenauer) for XM audio module loading [audio] | 
						
						
							|  | *       jar_mod (Joshua Reisenauer) for MOD audio module loading [audio] | 
						
						
							|  | *       dr_flac (David Reid) for FLAC audio file loading [audio] | 
						
						
							|  | *       tinfl for data decompression (DEFLATE algorithm) [rres] | 
						
						
							|  | * | 
						
						
							|  | * | 
						
						
							|  | *   LICENSE: zlib/libpng | 
						
						
							|  | * | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software: | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2013-2017 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   This software is provided "as-is", without any express or implied warranty. In no event | 
						
						
							|  | *   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | * | 
						
						
							|  | *   Permission is granted to anyone to use this software for any purpose, including commercial | 
						
						
							|  | *   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | * | 
						
						
							|  | *     1. The origin of this software must not be misrepresented; you must not claim that you | 
						
						
							|  | *     wrote the original software. If you use this software in a product, an acknowledgment | 
						
						
							|  | *     in the product documentation would be appreciated but is not required. | 
						
						
							|  | * | 
						
						
							|  | *     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | *     as being the original software. | 
						
						
							|  | * | 
						
						
							|  | *     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | * | 
						
						
							|  | **********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #ifndef RAYLIB_H | 
						
						
							|  | #define RAYLIB_H | 
						
						
							|  |  | 
						
						
							|  | // Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP | 
						
						
							|  | //#define PLATFORM_DESKTOP      // Windows, Linux or OSX | 
						
						
							|  | //#define PLATFORM_ANDROID      // Android device | 
						
						
							|  | //#define PLATFORM_RPI          // Raspberry Pi | 
						
						
							|  | //#define PLATFORM_WEB          // HTML5 (emscripten, asm.js) | 
						
						
							|  |  | 
						
						
							|  | // Security check in case no PLATFORM_* defined | 
						
						
							|  | #if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB) | 
						
						
							|  |     #define PLATFORM_DESKTOP | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #if defined(_WIN32) && defined(BUILDING_DLL) | 
						
						
							|  |     #define RLAPI __declspec(dllexport)         // We are building raylib as a Win32 DLL | 
						
						
							|  | #elif defined(_WIN32) && defined(RAYLIB_DLL) | 
						
						
							|  |     #define RLAPI __declspec(dllimport)         // We are using raylib as a Win32 DLL | 
						
						
							|  | #else | 
						
						
							|  |     #define RLAPI   // We are building or using raylib as a static library (or Linux shared library) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Some basic Defines | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | #ifndef PI | 
						
						
							|  |     #define PI 3.14159265358979323846f | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #define DEG2RAD (PI/180.0f) | 
						
						
							|  | #define RAD2DEG (180.0f/PI) | 
						
						
							|  |  | 
						
						
							|  | // raylib Config Flags | 
						
						
							|  | #define FLAG_SHOW_LOGO              1       // Set to show raylib logo at startup | 
						
						
							|  | #define FLAG_FULLSCREEN_MODE        2       // Set to run program in fullscreen | 
						
						
							|  | #define FLAG_WINDOW_RESIZABLE       4       // Set to allow resizable window | 
						
						
							|  | #define FLAG_WINDOW_DECORATED       8       // Set to show window decoration (frame and buttons) | 
						
						
							|  | #define FLAG_WINDOW_TRANSPARENT    16       // Set to allow transparent window | 
						
						
							|  | #define FLAG_MSAA_4X_HINT          32       // Set to try enabling MSAA 4X | 
						
						
							|  | #define FLAG_VSYNC_HINT            64       // Set to try enabling V-Sync on GPU | 
						
						
							|  |  | 
						
						
							|  | // Keyboard Function Keys | 
						
						
							|  | #define KEY_SPACE            32 | 
						
						
							|  | #define KEY_ESCAPE          256 | 
						
						
							|  | #define KEY_ENTER           257 | 
						
						
							|  | #define KEY_BACKSPACE       259 | 
						
						
							|  | #define KEY_RIGHT           262 | 
						
						
							|  | #define KEY_LEFT            263 | 
						
						
							|  | #define KEY_DOWN            264 | 
						
						
							|  | #define KEY_UP              265 | 
						
						
							|  | #define KEY_F1              290 | 
						
						
							|  | #define KEY_F2              291 | 
						
						
							|  | #define KEY_F3              292 | 
						
						
							|  | #define KEY_F4              293 | 
						
						
							|  | #define KEY_F5              294 | 
						
						
							|  | #define KEY_F6              295 | 
						
						
							|  | #define KEY_F7              296 | 
						
						
							|  | #define KEY_F8              297 | 
						
						
							|  | #define KEY_F9              298 | 
						
						
							|  | #define KEY_F10             299 | 
						
						
							|  | #define KEY_F11             300 | 
						
						
							|  | #define KEY_F12             301 | 
						
						
							|  | #define KEY_LEFT_SHIFT      340 | 
						
						
							|  | #define KEY_LEFT_CONTROL    341 | 
						
						
							|  | #define KEY_LEFT_ALT        342 | 
						
						
							|  | #define KEY_RIGHT_SHIFT     344 | 
						
						
							|  | #define KEY_RIGHT_CONTROL   345 | 
						
						
							|  | #define KEY_RIGHT_ALT       346 | 
						
						
							|  |  | 
						
						
							|  | // Keyboard Alpha Numeric Keys | 
						
						
							|  | #define KEY_ZERO             48 | 
						
						
							|  | #define KEY_ONE              49 | 
						
						
							|  | #define KEY_TWO              50 | 
						
						
							|  | #define KEY_THREE            51 | 
						
						
							|  | #define KEY_FOUR             52 | 
						
						
							|  | #define KEY_FIVE             53 | 
						
						
							|  | #define KEY_SIX              54 | 
						
						
							|  | #define KEY_SEVEN            55 | 
						
						
							|  | #define KEY_EIGHT            56 | 
						
						
							|  | #define KEY_NINE             57 | 
						
						
							|  | #define KEY_A                65 | 
						
						
							|  | #define KEY_B                66 | 
						
						
							|  | #define KEY_C                67 | 
						
						
							|  | #define KEY_D                68 | 
						
						
							|  | #define KEY_E                69 | 
						
						
							|  | #define KEY_F                70 | 
						
						
							|  | #define KEY_G                71 | 
						
						
							|  | #define KEY_H                72 | 
						
						
							|  | #define KEY_I                73 | 
						
						
							|  | #define KEY_J                74 | 
						
						
							|  | #define KEY_K                75 | 
						
						
							|  | #define KEY_L                76 | 
						
						
							|  | #define KEY_M                77 | 
						
						
							|  | #define KEY_N                78 | 
						
						
							|  | #define KEY_O                79 | 
						
						
							|  | #define KEY_P                80 | 
						
						
							|  | #define KEY_Q                81 | 
						
						
							|  | #define KEY_R                82 | 
						
						
							|  | #define KEY_S                83 | 
						
						
							|  | #define KEY_T                84 | 
						
						
							|  | #define KEY_U                85 | 
						
						
							|  | #define KEY_V                86 | 
						
						
							|  | #define KEY_W                87 | 
						
						
							|  | #define KEY_X                88 | 
						
						
							|  | #define KEY_Y                89 | 
						
						
							|  | #define KEY_Z                90 | 
						
						
							|  |  | 
						
						
							|  | #if defined(PLATFORM_ANDROID) | 
						
						
							|  |     // Android Physical Buttons | 
						
						
							|  |     #define KEY_BACK              4 | 
						
						
							|  |     #define KEY_MENU             82 | 
						
						
							|  |     #define KEY_VOLUME_UP        24 | 
						
						
							|  |     #define KEY_VOLUME_DOWN      25 | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Mouse Buttons | 
						
						
							|  | #define MOUSE_LEFT_BUTTON     0 | 
						
						
							|  | #define MOUSE_RIGHT_BUTTON    1 | 
						
						
							|  | #define MOUSE_MIDDLE_BUTTON   2 | 
						
						
							|  |  | 
						
						
							|  | // Touch points registered | 
						
						
							|  | #define MAX_TOUCH_POINTS     2 | 
						
						
							|  |  | 
						
						
							|  | // Gamepad Number | 
						
						
							|  | #define GAMEPAD_PLAYER1       0 | 
						
						
							|  | #define GAMEPAD_PLAYER2       1 | 
						
						
							|  | #define GAMEPAD_PLAYER3       2 | 
						
						
							|  | #define GAMEPAD_PLAYER4       3 | 
						
						
							|  |  | 
						
						
							|  | // Gamepad Buttons/Axis | 
						
						
							|  |  | 
						
						
							|  | // PS3 USB Controller Buttons | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_TRIANGLE 0 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_CIRCLE   1 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_CROSS    2 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_SQUARE   3 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_L1       6 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_R1       7 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_L2       4 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_R2       5 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_START    8 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_SELECT   9 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_UP      24 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_RIGHT   25 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_DOWN    26 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_LEFT    27 | 
						
						
							|  | #define GAMEPAD_PS3_BUTTON_PS      12 | 
						
						
							|  |  | 
						
						
							|  | // PS3 USB Controller Axis | 
						
						
							|  | #define GAMEPAD_PS3_AXIS_LEFT_X     0 | 
						
						
							|  | #define GAMEPAD_PS3_AXIS_LEFT_Y     1 | 
						
						
							|  | #define GAMEPAD_PS3_AXIS_RIGHT_X    2 | 
						
						
							|  | #define GAMEPAD_PS3_AXIS_RIGHT_Y    5 | 
						
						
							|  | #define GAMEPAD_PS3_AXIS_L2         3       // [1..-1] (pressure-level) | 
						
						
							|  | #define GAMEPAD_PS3_AXIS_R2         4       // [1..-1] (pressure-level) | 
						
						
							|  |  | 
						
						
							|  | // Xbox360 USB Controller Buttons | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_A       0 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_B       1 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_X       2 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_Y       3 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_LB      4 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_RB      5 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_SELECT  6 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_START   7 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_UP      10 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_RIGHT   11 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_DOWN    12 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_LEFT    13 | 
						
						
							|  | #define GAMEPAD_XBOX_BUTTON_HOME    8 | 
						
						
							|  |  | 
						
						
							|  | // Xbox360 USB Controller Axis | 
						
						
							|  | // NOTE: For Raspberry Pi, axis must be reconfigured | 
						
						
							|  | #if defined(PLATFORM_RPI) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_LEFT_X    0   // [-1..1] (left->right) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_LEFT_Y    1   // [-1..1] (up->down) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_RIGHT_X   3   // [-1..1] (left->right) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_RIGHT_Y   4   // [-1..1] (up->down) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_LT        2   // [-1..1] (pressure-level) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_RT        5   // [-1..1] (pressure-level) | 
						
						
							|  | #else | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_LEFT_X    0   // [-1..1] (left->right) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_LEFT_Y    1   // [1..-1] (up->down) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_RIGHT_X   2   // [-1..1] (left->right) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_RIGHT_Y   3   // [1..-1] (up->down) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_LT        4   // [-1..1] (pressure-level) | 
						
						
							|  |     #define GAMEPAD_XBOX_AXIS_RT        5   // [-1..1] (pressure-level) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // NOTE: MSC C++ compiler does not support compound literals (C99 feature) | 
						
						
							|  | // Plain structures in C++ (without constructors) can be initialized from { } initializers. | 
						
						
							|  | #ifdef __cplusplus | 
						
						
							|  |     #define CLITERAL | 
						
						
							|  | #else | 
						
						
							|  |     #define CLITERAL    (Color) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Some Basic Colors | 
						
						
							|  | // NOTE: Custom raylib color palette for amazing visuals on WHITE background | 
						
						
							|  | #define LIGHTGRAY  CLITERAL{ 200, 200, 200, 255 }   // Light Gray | 
						
						
							|  | #define GRAY       CLITERAL{ 130, 130, 130, 255 }   // Gray | 
						
						
							|  | #define DARKGRAY   CLITERAL{ 80, 80, 80, 255 }      // Dark Gray | 
						
						
							|  | #define YELLOW     CLITERAL{ 253, 249, 0, 255 }     // Yellow | 
						
						
							|  | #define GOLD       CLITERAL{ 255, 203, 0, 255 }     // Gold | 
						
						
							|  | #define ORANGE     CLITERAL{ 255, 161, 0, 255 }     // Orange | 
						
						
							|  | #define PINK       CLITERAL{ 255, 109, 194, 255 }   // Pink | 
						
						
							|  | #define RED        CLITERAL{ 230, 41, 55, 255 }     // Red | 
						
						
							|  | #define MAROON     CLITERAL{ 190, 33, 55, 255 }     // Maroon | 
						
						
							|  | #define GREEN      CLITERAL{ 0, 228, 48, 255 }      // Green | 
						
						
							|  | #define LIME       CLITERAL{ 0, 158, 47, 255 }      // Lime | 
						
						
							|  | #define DARKGREEN  CLITERAL{ 0, 117, 44, 255 }      // Dark Green | 
						
						
							|  | #define SKYBLUE    CLITERAL{ 102, 191, 255, 255 }   // Sky Blue | 
						
						
							|  | #define BLUE       CLITERAL{ 0, 121, 241, 255 }     // Blue | 
						
						
							|  | #define DARKBLUE   CLITERAL{ 0, 82, 172, 255 }      // Dark Blue | 
						
						
							|  | #define PURPLE     CLITERAL{ 200, 122, 255, 255 }   // Purple | 
						
						
							|  | #define VIOLET     CLITERAL{ 135, 60, 190, 255 }    // Violet | 
						
						
							|  | #define DARKPURPLE CLITERAL{ 112, 31, 126, 255 }    // Dark Purple | 
						
						
							|  | #define BEIGE      CLITERAL{ 211, 176, 131, 255 }   // Beige | 
						
						
							|  | #define BROWN      CLITERAL{ 127, 106, 79, 255 }    // Brown | 
						
						
							|  | #define DARKBROWN  CLITERAL{ 76, 63, 47, 255 }      // Dark Brown | 
						
						
							|  |  | 
						
						
							|  | #define WHITE      CLITERAL{ 255, 255, 255, 255 }   // White | 
						
						
							|  | #define BLACK      CLITERAL{ 0, 0, 0, 255 }         // Black | 
						
						
							|  | #define BLANK      CLITERAL{ 0, 0, 0, 0 }           // Blank (Transparent) | 
						
						
							|  | #define MAGENTA    CLITERAL{ 255, 0, 255, 255 }     // Magenta | 
						
						
							|  | #define RAYWHITE   CLITERAL{ 245, 245, 245, 255 }   // My own White (raylib logo) | 
						
						
							|  |  | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Structures Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | #ifndef __cplusplus | 
						
						
							|  | // Boolean type | 
						
						
							|  |     #if !defined(_STDBOOL_H) | 
						
						
							|  |         typedef enum { false, true } bool; | 
						
						
							|  |         #define _STDBOOL_H | 
						
						
							|  |     #endif | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Vector2 type | 
						
						
							|  | typedef struct Vector2 { | 
						
						
							|  |     float x; | 
						
						
							|  |     float y; | 
						
						
							|  | } Vector2; | 
						
						
							|  | 
 | 
						
						
							|  | // Vector3 type | 
						
						
							|  | typedef struct Vector3 { | 
						
						
							|  |     float x; | 
						
						
							|  |     float y; | 
						
						
							|  |     float z; | 
						
						
							|  | } Vector3; | 
						
						
							|  | 
 | 
						
						
							|  | // Matrix type (OpenGL style 4x4 - right handed, column major) | 
						
						
							|  | typedef struct Matrix { | 
						
						
							|  |     float m0, m4, m8, m12; | 
						
						
							|  |     float m1, m5, m9, m13; | 
						
						
							|  |     float m2, m6, m10, m14; | 
						
						
							|  |     float m3, m7, m11, m15; | 
						
						
							|  | } Matrix; | 
						
						
							|  | 
 | 
						
						
							|  | // Color type, RGBA (32bit) | 
						
						
							|  | typedef struct Color { | 
						
						
							|  |     unsigned char r; | 
						
						
							|  |     unsigned char g; | 
						
						
							|  |     unsigned char b; | 
						
						
							|  |     unsigned char a; | 
						
						
							|  | } Color; | 
						
						
							|  | 
 | 
						
						
							|  | // Rectangle type | 
						
						
							|  | typedef struct Rectangle { | 
						
						
							|  |     int x; | 
						
						
							|  |     int y; | 
						
						
							|  |     int width; | 
						
						
							|  |     int height; | 
						
						
							|  | } Rectangle; | 
						
						
							|  | 
 | 
						
						
							|  | // Image type, bpp always RGBA (32bit) | 
						
						
							|  | // NOTE: Data stored in CPU memory (RAM) | 
						
						
							|  | typedef struct Image { | 
						
						
							|  |     void *data;             // Image raw data | 
						
						
							|  |     int width;              // Image base width | 
						
						
							|  |     int height;             // Image base height | 
						
						
							|  |     int mipmaps;            // Mipmap levels, 1 by default | 
						
						
							|  |     int format;             // Data format (TextureFormat type) | 
						
						
							|  | } Image; | 
						
						
							|  | 
 | 
						
						
							|  | // Texture2D type | 
						
						
							|  | // NOTE: Data stored in GPU memory | 
						
						
							|  | typedef struct Texture2D { | 
						
						
							|  |     unsigned int id;        // OpenGL texture id | 
						
						
							|  |     int width;              // Texture base width | 
						
						
							|  |     int height;             // Texture base height | 
						
						
							|  |     int mipmaps;            // Mipmap levels, 1 by default | 
						
						
							|  |     int format;             // Data format (TextureFormat type) | 
						
						
							|  | } Texture2D; | 
						
						
							|  | 
 | 
						
						
							|  | // RenderTexture2D type, for texture rendering | 
						
						
							|  | typedef struct RenderTexture2D { | 
						
						
							|  |     unsigned int id;        // OpenGL Framebuffer Object (FBO) id | 
						
						
							|  |     Texture2D texture;      // Color buffer attachment texture | 
						
						
							|  |     Texture2D depth;        // Depth buffer attachment texture | 
						
						
							|  | } RenderTexture2D; | 
						
						
							|  | 
 | 
						
						
							|  | // SpriteFont character info | 
						
						
							|  | typedef struct CharInfo { | 
						
						
							|  |     int value;              // Character value (Unicode) | 
						
						
							|  |     Rectangle rec;          // Character rectangle in sprite font | 
						
						
							|  |     int offsetX;            // Character offset X when drawing | 
						
						
							|  |     int offsetY;            // Character offset Y when drawing | 
						
						
							|  |     int advanceX;           // Character advance position X | 
						
						
							|  | } CharInfo; | 
						
						
							|  | 
 | 
						
						
							|  | // SpriteFont type, includes texture and charSet array data | 
						
						
							|  | typedef struct SpriteFont { | 
						
						
							|  |     Texture2D texture;      // Font texture | 
						
						
							|  |     int baseSize;           // Base size (default chars height) | 
						
						
							|  |     int charsCount;         // Number of characters | 
						
						
							|  |     CharInfo *chars;        // Characters info data | 
						
						
							|  | } SpriteFont; | 
						
						
							|  | 
 | 
						
						
							|  | // Camera type, defines a camera position/orientation in 3d space | 
						
						
							|  | typedef struct Camera { | 
						
						
							|  |     Vector3 position;       // Camera position | 
						
						
							|  |     Vector3 target;         // Camera target it looks-at | 
						
						
							|  |     Vector3 up;             // Camera up vector (rotation over its axis) | 
						
						
							|  |     float fovy;             // Camera field-of-view apperture in Y (degrees) | 
						
						
							|  | } Camera; | 
						
						
							|  | 
 | 
						
						
							|  | // Camera2D type, defines a 2d camera | 
						
						
							|  | typedef struct Camera2D { | 
						
						
							|  |     Vector2 offset;         // Camera offset (displacement from target) | 
						
						
							|  |     Vector2 target;         // Camera target (rotation and zoom origin) | 
						
						
							|  |     float rotation;         // Camera rotation in degrees | 
						
						
							|  |     float zoom;             // Camera zoom (scaling), should be 1.0f by default | 
						
						
							|  | } Camera2D; | 
						
						
							|  | 
 | 
						
						
							|  | // Bounding box type | 
						
						
							|  | typedef struct BoundingBox { | 
						
						
							|  |     Vector3 min;            // minimum vertex box-corner | 
						
						
							|  |     Vector3 max;            // maximum vertex box-corner | 
						
						
							|  | } BoundingBox; | 
						
						
							|  | 
 | 
						
						
							|  | // Vertex data definning a mesh | 
						
						
							|  | typedef struct Mesh { | 
						
						
							|  |     int vertexCount;        // number of vertices stored in arrays | 
						
						
							|  |     int triangleCount;      // number of triangles stored (indexed or not) | 
						
						
							|  |     float *vertices;        // vertex position (XYZ - 3 components per vertex) (shader-location = 0) | 
						
						
							|  |     float *texcoords;       // vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) | 
						
						
							|  |     float *texcoords2;      // vertex second texture coordinates (useful for lightmaps) (shader-location = 5) | 
						
						
							|  |     float *normals;         // vertex normals (XYZ - 3 components per vertex) (shader-location = 2) | 
						
						
							|  |     float *tangents;        // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4) | 
						
						
							|  |     unsigned char *colors;  // vertex colors (RGBA - 4 components per vertex) (shader-location = 3) | 
						
						
							|  |     unsigned short *indices;// vertex indices (in case vertex data comes indexed) | 
						
						
							|  |  | 
						
						
							|  |     unsigned int vaoId;     // OpenGL Vertex Array Object id | 
						
						
							|  |     unsigned int vboId[7];  // OpenGL Vertex Buffer Objects id (7 types of vertex data) | 
						
						
							|  | } Mesh; | 
						
						
							|  | 
 | 
						
						
							|  | // Shader type (generic shader) | 
						
						
							|  | typedef struct Shader { | 
						
						
							|  |     unsigned int id;        // Shader program id | 
						
						
							|  |  | 
						
						
							|  |     // Vertex attributes locations (default locations) | 
						
						
							|  |     int vertexLoc;          // Vertex attribute location point    (default-location = 0) | 
						
						
							|  |     int texcoordLoc;        // Texcoord attribute location point  (default-location = 1) | 
						
						
							|  |     int texcoord2Loc;       // Texcoord2 attribute location point (default-location = 5) | 
						
						
							|  |     int normalLoc;          // Normal attribute location point    (default-location = 2) | 
						
						
							|  |     int tangentLoc;         // Tangent attribute location point   (default-location = 4) | 
						
						
							|  |     int colorLoc;           // Color attibute location point      (default-location = 3) | 
						
						
							|  |  | 
						
						
							|  |     // Uniform locations | 
						
						
							|  |     int mvpLoc;             // ModelView-Projection matrix uniform location point (vertex shader) | 
						
						
							|  |     int colDiffuseLoc;      // Diffuse color uniform location point (fragment shader) | 
						
						
							|  |     int colAmbientLoc;      // Ambient color uniform location point (fragment shader) | 
						
						
							|  |     int colSpecularLoc;     // Specular color uniform location point (fragment shader) | 
						
						
							|  |  | 
						
						
							|  |     // Texture map locations (generic for any kind of map) | 
						
						
							|  |     int mapTexture0Loc;     // Map texture uniform location point (default-texture-unit = 0) | 
						
						
							|  |     int mapTexture1Loc;     // Map texture uniform location point (default-texture-unit = 1) | 
						
						
							|  |     int mapTexture2Loc;     // Map texture uniform location point (default-texture-unit = 2) | 
						
						
							|  | } Shader; | 
						
						
							|  | 
 | 
						
						
							|  | // Material type | 
						
						
							|  | typedef struct Material { | 
						
						
							|  |     Shader shader;          // Standard shader (supports 3 map textures) | 
						
						
							|  |  | 
						
						
							|  |     Texture2D texDiffuse;   // Diffuse texture  (binded to shader mapTexture0Loc) | 
						
						
							|  |     Texture2D texNormal;    // Normal texture   (binded to shader mapTexture1Loc) | 
						
						
							|  |     Texture2D texSpecular;  // Specular texture (binded to shader mapTexture2Loc) | 
						
						
							|  |  | 
						
						
							|  |     Color colDiffuse;       // Diffuse color | 
						
						
							|  |     Color colAmbient;       // Ambient color | 
						
						
							|  |     Color colSpecular;      // Specular color | 
						
						
							|  |  | 
						
						
							|  |     float glossiness;       // Glossiness level (Ranges from 0 to 1000) | 
						
						
							|  | } Material; | 
						
						
							|  | 
 | 
						
						
							|  | // Model type | 
						
						
							|  | typedef struct Model { | 
						
						
							|  |     Mesh mesh;              // Vertex data buffers (RAM and VRAM) | 
						
						
							|  |     Matrix transform;       // Local transform matrix | 
						
						
							|  |     Material material;      // Shader and textures data | 
						
						
							|  | } Model; | 
						
						
							|  | 
 | 
						
						
							|  | // Ray type (useful for raycast) | 
						
						
							|  | typedef struct Ray { | 
						
						
							|  |     Vector3 position;       // Ray position (origin) | 
						
						
							|  |     Vector3 direction;      // Ray direction | 
						
						
							|  | } Ray; | 
						
						
							|  | 
 | 
						
						
							|  | // Raycast hit information | 
						
						
							|  | typedef struct RayHitInfo { | 
						
						
							|  |     bool hit;               // Did the ray hit something? | 
						
						
							|  |     float distance;         // Distance to nearest hit | 
						
						
							|  |     Vector3 position;       // Position of nearest hit | 
						
						
							|  |     Vector3 normal;         // Surface normal of hit | 
						
						
							|  | } RayHitInfo; | 
						
						
							|  | 
 | 
						
						
							|  | // Wave type, defines audio wave data | 
						
						
							|  | typedef struct Wave { | 
						
						
							|  |     unsigned int sampleCount;   // Number of samples | 
						
						
							|  |     unsigned int sampleRate;    // Frequency (samples per second) | 
						
						
							|  |     unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported) | 
						
						
							|  |     unsigned int channels;      // Number of channels (1-mono, 2-stereo) | 
						
						
							|  |     void *data;                 // Buffer data pointer | 
						
						
							|  | } Wave; | 
						
						
							|  | 
 | 
						
						
							|  | // Sound source type | 
						
						
							|  | typedef struct Sound { | 
						
						
							|  |     unsigned int source;    // OpenAL audio source id | 
						
						
							|  |     unsigned int buffer;    // OpenAL audio buffer id | 
						
						
							|  |     int format;             // OpenAL audio format specifier | 
						
						
							|  | } Sound; | 
						
						
							|  | 
 | 
						
						
							|  | // Music type (file streaming from memory) | 
						
						
							|  | // NOTE: Anything longer than ~10 seconds should be streamed | 
						
						
							|  | typedef struct MusicData *Music; | 
						
						
							|  | 
 | 
						
						
							|  | // Audio stream type | 
						
						
							|  | // NOTE: Useful to create custom audio streams not bound to a specific file | 
						
						
							|  | typedef struct AudioStream { | 
						
						
							|  |     unsigned int sampleRate;    // Frequency (samples per second) | 
						
						
							|  |     unsigned int sampleSize;    // Bit depth (bits per sample): 8, 16, 32 (24 not supported) | 
						
						
							|  |     unsigned int channels;      // Number of channels (1-mono, 2-stereo) | 
						
						
							|  |  | 
						
						
							|  |     int format;                 // OpenAL audio format specifier | 
						
						
							|  |     unsigned int source;        // OpenAL audio source id | 
						
						
							|  |     unsigned int buffers[2];    // OpenAL audio buffers (double buffering) | 
						
						
							|  | } AudioStream; | 
						
						
							|  | 
 | 
						
						
							|  | // rRES data returned when reading a resource,  | 
						
						
							|  | // it contains all required data for user (24 byte) | 
						
						
							|  | typedef struct RRESData { | 
						
						
							|  |     unsigned int type;          // Resource type (4 byte) | 
						
						
							|  |  | 
						
						
							|  |     unsigned int param1;        // Resouce parameter 1 (4 byte) | 
						
						
							|  |     unsigned int param2;        // Resouce parameter 2 (4 byte) | 
						
						
							|  |     unsigned int param3;        // Resouce parameter 3 (4 byte) | 
						
						
							|  |     unsigned int param4;        // Resouce parameter 4 (4 byte) | 
						
						
							|  |  | 
						
						
							|  |     void *data;                 // Resource data pointer (4 byte) | 
						
						
							|  | } RRESData; | 
						
						
							|  | 
 | 
						
						
							|  | // RRES type (pointer to RRESData array) | 
						
						
							|  | typedef struct RRESData *RRES; | 
						
						
							|  | 
 | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Enumerators Definition | 
						
						
							|  | //---------------------------------------------------------------------------------- | 
						
						
							|  | // Trace log type | 
						
						
							|  | typedef enum {  | 
						
						
							|  |     INFO = 0, | 
						
						
							|  |     WARNING,  | 
						
						
							|  |     ERROR,  | 
						
						
							|  |     DEBUG,  | 
						
						
							|  |     OTHER  | 
						
						
							|  | } LogType; | 
						
						
							|  | 
 | 
						
						
							|  | // Texture formats | 
						
						
							|  | // NOTE: Support depends on OpenGL version and platform | 
						
						
							|  | typedef enum { | 
						
						
							|  |     UNCOMPRESSED_GRAYSCALE = 1,     // 8 bit per pixel (no alpha) | 
						
						
							|  |     UNCOMPRESSED_GRAY_ALPHA,        // 16 bpp (2 channels) | 
						
						
							|  |     UNCOMPRESSED_R5G6B5,            // 16 bpp | 
						
						
							|  |     UNCOMPRESSED_R8G8B8,            // 24 bpp | 
						
						
							|  |     UNCOMPRESSED_R5G5B5A1,          // 16 bpp (1 bit alpha) | 
						
						
							|  |     UNCOMPRESSED_R4G4B4A4,          // 16 bpp (4 bit alpha) | 
						
						
							|  |     UNCOMPRESSED_R8G8B8A8,          // 32 bpp | 
						
						
							|  |     UNCOMPRESSED_R32G32B32,         // 32 bit per channel (float) - HDR | 
						
						
							|  |     COMPRESSED_DXT1_RGB,            // 4 bpp (no alpha) | 
						
						
							|  |     COMPRESSED_DXT1_RGBA,           // 4 bpp (1 bit alpha) | 
						
						
							|  |     COMPRESSED_DXT3_RGBA,           // 8 bpp | 
						
						
							|  |     COMPRESSED_DXT5_RGBA,           // 8 bpp | 
						
						
							|  |     COMPRESSED_ETC1_RGB,            // 4 bpp | 
						
						
							|  |     COMPRESSED_ETC2_RGB,            // 4 bpp | 
						
						
							|  |     COMPRESSED_ETC2_EAC_RGBA,       // 8 bpp | 
						
						
							|  |     COMPRESSED_PVRT_RGB,            // 4 bpp | 
						
						
							|  |     COMPRESSED_PVRT_RGBA,           // 4 bpp | 
						
						
							|  |     COMPRESSED_ASTC_4x4_RGBA,       // 8 bpp | 
						
						
							|  |     COMPRESSED_ASTC_8x8_RGBA        // 2 bpp | 
						
						
							|  | } TextureFormat; | 
						
						
							|  | 
 | 
						
						
							|  | // Texture parameters: filter mode | 
						
						
							|  | // NOTE 1: Filtering considers mipmaps if available in the texture | 
						
						
							|  | // NOTE 2: Filter is accordingly set for minification and magnification | 
						
						
							|  | typedef enum { | 
						
						
							|  |     FILTER_POINT = 0,               // No filter, just pixel aproximation | 
						
						
							|  |     FILTER_BILINEAR,                // Linear filtering | 
						
						
							|  |     FILTER_TRILINEAR,               // Trilinear filtering (linear with mipmaps) | 
						
						
							|  |     FILTER_ANISOTROPIC_4X,          // Anisotropic filtering 4x | 
						
						
							|  |     FILTER_ANISOTROPIC_8X,          // Anisotropic filtering 8x | 
						
						
							|  |     FILTER_ANISOTROPIC_16X,         // Anisotropic filtering 16x | 
						
						
							|  | } TextureFilterMode; | 
						
						
							|  | 
 | 
						
						
							|  | // Texture parameters: wrap mode | 
						
						
							|  | typedef enum {  | 
						
						
							|  |     WRAP_REPEAT = 0,  | 
						
						
							|  |     WRAP_CLAMP,  | 
						
						
							|  |     WRAP_MIRROR  | 
						
						
							|  | } TextureWrapMode; | 
						
						
							|  | 
 | 
						
						
							|  | // Color blending modes (pre-defined) | 
						
						
							|  | typedef enum {  | 
						
						
							|  |     BLEND_ALPHA = 0,  | 
						
						
							|  |     BLEND_ADDITIVE,  | 
						
						
							|  |     BLEND_MULTIPLIED | 
						
						
							|  | } BlendMode; | 
						
						
							|  | 
 | 
						
						
							|  | // Gestures type | 
						
						
							|  | // NOTE: It could be used as flags to enable only some gestures | 
						
						
							|  | typedef enum { | 
						
						
							|  |     GESTURE_NONE        = 0, | 
						
						
							|  |     GESTURE_TAP         = 1, | 
						
						
							|  |     GESTURE_DOUBLETAP   = 2, | 
						
						
							|  |     GESTURE_HOLD        = 4, | 
						
						
							|  |     GESTURE_DRAG        = 8, | 
						
						
							|  |     GESTURE_SWIPE_RIGHT = 16, | 
						
						
							|  |     GESTURE_SWIPE_LEFT  = 32, | 
						
						
							|  |     GESTURE_SWIPE_UP    = 64, | 
						
						
							|  |     GESTURE_SWIPE_DOWN  = 128, | 
						
						
							|  |     GESTURE_PINCH_IN    = 256, | 
						
						
							|  |     GESTURE_PINCH_OUT   = 512 | 
						
						
							|  | } Gestures; | 
						
						
							|  | 
 | 
						
						
							|  | // Camera system modes | 
						
						
							|  | typedef enum { | 
						
						
							|  |     CAMERA_CUSTOM = 0, | 
						
						
							|  |     CAMERA_FREE, | 
						
						
							|  |     CAMERA_ORBITAL, | 
						
						
							|  |     CAMERA_FIRST_PERSON, | 
						
						
							|  |     CAMERA_THIRD_PERSON | 
						
						
							|  | } CameraMode; | 
						
						
							|  | 
 | 
						
						
							|  | // Head Mounted Display devices | 
						
						
							|  | typedef enum { | 
						
						
							|  |     HMD_DEFAULT_DEVICE = 0, | 
						
						
							|  |     HMD_OCULUS_RIFT_DK2, | 
						
						
							|  |     HMD_OCULUS_RIFT_CV1, | 
						
						
							|  |     HMD_VALVE_HTC_VIVE, | 
						
						
							|  |     HMD_SAMSUNG_GEAR_VR, | 
						
						
							|  |     HMD_GOOGLE_CARDBOARD, | 
						
						
							|  |     HMD_SONY_PLAYSTATION_VR, | 
						
						
							|  |     HMD_RAZER_OSVR, | 
						
						
							|  |     HMD_FOVE_VR, | 
						
						
							|  | } VrDevice; | 
						
						
							|  | 
 | 
						
						
							|  | // RRESData type | 
						
						
							|  | typedef enum {  | 
						
						
							|  |     RRES_TYPE_RAW = 0,  | 
						
						
							|  |     RRES_TYPE_IMAGE,  | 
						
						
							|  |     RRES_TYPE_WAVE,  | 
						
						
							|  |     RRES_TYPE_VERTEX,  | 
						
						
							|  |     RRES_TYPE_TEXT, | 
						
						
							|  |     RRES_TYPE_FONT_IMAGE, | 
						
						
							|  |     RRES_TYPE_FONT_CHARDATA,    // CharInfo data array | 
						
						
							|  |     RRES_TYPE_DIRECTORY | 
						
						
							|  | } RRESDataType; | 
						
						
							|  | 
 | 
						
						
							|  | #ifdef __cplusplus | 
						
						
							|  | extern "C" {            // Prevents name mangling of functions | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Global Variables Definition | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // It's lonely here... | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Window and Graphics Device Functions (Module: core) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // Window-related functions | 
						
						
							|  | #if defined(PLATFORM_ANDROID) | 
						
						
							|  | RLAPI void InitWindow(int width, int height, void *state);        // Initialize Android activity | 
						
						
							|  | #elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) | 
						
						
							|  | RLAPI void InitWindow(int width, int height, const char *title);  // Initialize window and OpenGL context | 
						
						
							|  | #endif | 
						
						
							|  | RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context | 
						
						
							|  | RLAPI bool WindowShouldClose(void);                               // Check if KEY_ESCAPE pressed or Close icon pressed | 
						
						
							|  | RLAPI bool IsWindowMinimized(void);                               // Check if window has been minimized (or lost focus) | 
						
						
							|  | RLAPI void ToggleFullscreen(void);                                // Toggle fullscreen mode (only PLATFORM_DESKTOP) | 
						
						
							|  | RLAPI void SetWindowIcon(Image image);                            // Set icon for window (only PLATFORM_DESKTOP) | 
						
						
							|  | RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP) | 
						
						
							|  | RLAPI void SetWindowMonitor(int monitor);                         // Set monitor for the current window (fullscreen mode) | 
						
						
							|  | RLAPI void SetWindowMinSize(int width, int height);               // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) | 
						
						
							|  | RLAPI int GetScreenWidth(void);                                   // Get current screen width | 
						
						
							|  | RLAPI int GetScreenHeight(void);                                  // Get current screen height | 
						
						
							|  |  | 
						
						
							|  | #if !defined(PLATFORM_ANDROID) | 
						
						
							|  | // Cursor-related functions | 
						
						
							|  | RLAPI void ShowCursor(void);                                      // Shows cursor | 
						
						
							|  | RLAPI void HideCursor(void);                                      // Hides cursor | 
						
						
							|  | RLAPI bool IsCursorHidden(void);                                  // Check if cursor is not visible | 
						
						
							|  | RLAPI void EnableCursor(void);                                    // Enables cursor (unlock cursor) | 
						
						
							|  | RLAPI void DisableCursor(void);                                   // Disables cursor (lock cursor) | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | // Drawing-related functions | 
						
						
							|  | RLAPI void ClearBackground(Color color);                          // Set background color (framebuffer clear color) | 
						
						
							|  | RLAPI void BeginDrawing(void);                                    // Setup canvas (framebuffer) to start drawing | 
						
						
							|  | RLAPI void EndDrawing(void);                                      // End canvas drawing and swap buffers (double buffering) | 
						
						
							|  | RLAPI void Begin2dMode(Camera2D camera);                          // Initialize 2D mode with custom camera (2D) | 
						
						
							|  | RLAPI void End2dMode(void);                                       // Ends 2D mode with custom camera | 
						
						
							|  | RLAPI void Begin3dMode(Camera camera);                            // Initializes 3D mode with custom camera (3D) | 
						
						
							|  | RLAPI void End3dMode(void);                                       // Ends 3D mode and returns to default 2D orthographic mode | 
						
						
							|  | RLAPI void BeginTextureMode(RenderTexture2D target);              // Initializes render texture for drawing | 
						
						
							|  | RLAPI void EndTextureMode(void);                                  // Ends drawing to render texture | 
						
						
							|  |  | 
						
						
							|  | // Screen-space-related functions | 
						
						
							|  | RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera);      // Returns a ray trace from mouse position | 
						
						
							|  | RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera);  // Returns the screen space position for a 3d world space position | 
						
						
							|  | RLAPI Matrix GetCameraMatrix(Camera camera);                      // Returns camera transform matrix (view matrix) | 
						
						
							|  |  | 
						
						
							|  | // Timming-related functions | 
						
						
							|  | RLAPI void SetTargetFPS(int fps);                                 // Set target FPS (maximum) | 
						
						
							|  | RLAPI int GetFPS(void);                                           // Returns current FPS | 
						
						
							|  | RLAPI float GetFrameTime(void);                                   // Returns time in seconds for last frame drawn | 
						
						
							|  |  | 
						
						
							|  | // Color-related functions | 
						
						
							|  | RLAPI int GetHexValue(Color color);                               // Returns hexadecimal value for a Color | 
						
						
							|  | RLAPI Color GetColor(int hexValue);                               // Returns a Color struct from hexadecimal value | 
						
						
							|  | RLAPI Color Fade(Color color, float alpha);                       // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f | 
						
						
							|  | RLAPI float *ColorToFloat(Color color);                           // Converts Color to float array and normalizes | 
						
						
							|  | RLAPI float *VectorToFloat(Vector3 vec);                          // Converts Vector3 to float array | 
						
						
							|  | RLAPI float *MatrixToFloat(Matrix mat);                           // Converts Matrix to float array | 
						
						
							|  |  | 
						
						
							|  | // Misc. functions | 
						
						
							|  | RLAPI void ShowLogo(void);                                        // Activate raylib logo at startup (can be done with flags) | 
						
						
							|  | RLAPI void SetConfigFlags(char flags);                            // Setup window configuration flags (view FLAGS) | 
						
						
							|  | RLAPI void TraceLog(int logType, const char *text, ...);          // Show trace log messages (INFO, WARNING, ERROR, DEBUG) | 
						
						
							|  | RLAPI void TakeScreenshot(const char *fileName);                  // Takes a screenshot of current screen (saved a .png) | 
						
						
							|  | RLAPI int GetRandomValue(int min, int max);                       // Returns a random value between min and max (both included) | 
						
						
							|  |  | 
						
						
							|  | 
 | 
						
						
							|  | // Files management functions | 
						
						
							|  | RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension | 
						
						
							|  | RLAPI const char *GetDirectoryPath(const char *fileName);         // Get directory for a given fileName (with path) | 
						
						
							|  | RLAPI const char *GetWorkingDirectory(void);                      // Get current working directory | 
						
						
							|  | RLAPI bool ChangeDirectory(const char *dir);                      // Change working directory, returns true if success | 
						
						
							|  | RLAPI bool IsFileDropped(void);                                   // Check if a file has been dropped into window | 
						
						
							|  | RLAPI char **GetDroppedFiles(int *count);                         // Get dropped files names | 
						
						
							|  | RLAPI void ClearDroppedFiles(void);                               // Clear dropped files paths buffer | 
						
						
							|  |  | 
						
						
							|  | // Persistent storage management | 
						
						
							|  | RLAPI void StorageSaveValue(int position, int value);             // Save integer value to storage file (to defined position) | 
						
						
							|  | RLAPI int StorageLoadValue(int position);                         // Load integer value from storage file (from defined position) | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Input Handling Functions (Module: core) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // Input-related functions: keyboard | 
						
						
							|  | RLAPI bool IsKeyPressed(int key);                             // Detect if a key has been pressed once | 
						
						
							|  | RLAPI bool IsKeyDown(int key);                                // Detect if a key is being pressed | 
						
						
							|  | RLAPI bool IsKeyReleased(int key);                            // Detect if a key has been released once | 
						
						
							|  | RLAPI bool IsKeyUp(int key);                                  // Detect if a key is NOT being pressed | 
						
						
							|  | RLAPI int GetKeyPressed(void);                                // Get latest key pressed | 
						
						
							|  | RLAPI void SetExitKey(int key);                               // Set a custom key to exit program (default is ESC) | 
						
						
							|  |  | 
						
						
							|  | // Input-related functions: gamepads | 
						
						
							|  | RLAPI bool IsGamepadAvailable(int gamepad);                   // Detect if a gamepad is available | 
						
						
							|  | RLAPI bool IsGamepadName(int gamepad, const char *name);      // Check gamepad name (if available) | 
						
						
							|  | RLAPI const char *GetGamepadName(int gamepad);                // Return gamepad internal name id | 
						
						
							|  | RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Detect if a gamepad button has been pressed once | 
						
						
							|  | RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Detect if a gamepad button is being pressed | 
						
						
							|  | RLAPI bool IsGamepadButtonReleased(int gamepad, int button);  // Detect if a gamepad button has been released once | 
						
						
							|  | RLAPI bool IsGamepadButtonUp(int gamepad, int button);        // Detect if a gamepad button is NOT being pressed | 
						
						
							|  | RLAPI int GetGamepadButtonPressed(void);                      // Get the last gamepad button pressed | 
						
						
							|  | RLAPI int GetGamepadAxisCount(int gamepad);                   // Return gamepad axis count for a gamepad | 
						
						
							|  | RLAPI float GetGamepadAxisMovement(int gamepad, int axis);    // Return axis movement value for a gamepad axis | 
						
						
							|  |  | 
						
						
							|  | // Input-related functions: mouse | 
						
						
							|  | RLAPI bool IsMouseButtonPressed(int button);                  // Detect if a mouse button has been pressed once | 
						
						
							|  | RLAPI bool IsMouseButtonDown(int button);                     // Detect if a mouse button is being pressed | 
						
						
							|  | RLAPI bool IsMouseButtonReleased(int button);                 // Detect if a mouse button has been released once | 
						
						
							|  | RLAPI bool IsMouseButtonUp(int button);                       // Detect if a mouse button is NOT being pressed | 
						
						
							|  | RLAPI int GetMouseX(void);                                    // Returns mouse position X | 
						
						
							|  | RLAPI int GetMouseY(void);                                    // Returns mouse position Y | 
						
						
							|  | RLAPI Vector2 GetMousePosition(void);                         // Returns mouse position XY | 
						
						
							|  | RLAPI void SetMousePosition(Vector2 position);                // Set mouse position XY | 
						
						
							|  | RLAPI int GetMouseWheelMove(void);                            // Returns mouse wheel movement Y | 
						
						
							|  |  | 
						
						
							|  | // Input-related functions: touch | 
						
						
							|  | RLAPI int GetTouchX(void);                                    // Returns touch position X for touch point 0 (relative to screen size) | 
						
						
							|  | RLAPI int GetTouchY(void);                                    // Returns touch position Y for touch point 0 (relative to screen size) | 
						
						
							|  | RLAPI Vector2 GetTouchPosition(int index);                    // Returns touch position XY for a touch point index (relative to screen size) | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Gestures and Touch Handling Functions (Module: gestures) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | RLAPI void SetGesturesEnabled(unsigned int gestureFlags);     // Enable a set of gestures using flags | 
						
						
							|  | RLAPI bool IsGestureDetected(int gesture);                    // Check if a gesture have been detected | 
						
						
							|  | RLAPI int GetGestureDetected(void);                           // Get latest detected gesture | 
						
						
							|  | RLAPI int GetTouchPointsCount(void);                          // Get touch points count | 
						
						
							|  | RLAPI float GetGestureHoldDuration(void);                     // Get gesture hold time in milliseconds | 
						
						
							|  | RLAPI Vector2 GetGestureDragVector(void);                     // Get gesture drag vector | 
						
						
							|  | RLAPI float GetGestureDragAngle(void);                        // Get gesture drag angle | 
						
						
							|  | RLAPI Vector2 GetGesturePinchVector(void);                    // Get gesture pinch delta | 
						
						
							|  | RLAPI float GetGesturePinchAngle(void);                       // Get gesture pinch angle | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Camera System Functions (Module: camera) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | RLAPI void SetCameraMode(Camera camera, int mode);                // Set camera mode (multiple camera modes available) | 
						
						
							|  | RLAPI void UpdateCamera(Camera *camera);                          // Update camera position for selected mode | 
						
						
							|  |  | 
						
						
							|  | RLAPI void SetCameraPanControl(int panKey);                       // Set camera pan key to combine with mouse movement (free camera) | 
						
						
							|  | RLAPI void SetCameraAltControl(int altKey);                       // Set camera alt key to combine with mouse movement (free camera) | 
						
						
							|  | RLAPI void SetCameraSmoothZoomControl(int szKey);                 // Set camera smooth zoom key to combine with mouse (free camera) | 
						
						
							|  | RLAPI void SetCameraMoveControls(int frontKey, int backKey, | 
						
						
							|  |                                  int rightKey, int leftKey, | 
						
						
							|  |                                  int upKey, int downKey);         // Set camera move controls (1st person and 3rd person cameras) | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Basic Shapes Drawing Functions (Module: shapes) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // Basic shapes drawing functions | 
						
						
							|  | RLAPI void DrawPixel(int posX, int posY, Color color);                                                   // Draw a pixel | 
						
						
							|  | RLAPI void DrawPixelV(Vector2 position, Color color);                                                    // Draw a pixel (Vector version) | 
						
						
							|  | RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color);                // Draw a line | 
						
						
							|  | RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);                                     // Draw a line (Vector version) | 
						
						
							|  | RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color);                       // Draw a line defining thickness | 
						
						
							|  | RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color);                   // Draw a line using cubic-bezier curves in-out | 
						
						
							|  | RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);                              // Draw a color-filled circle | 
						
						
							|  | RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2);       // Draw a gradient-filled circle | 
						
						
							|  | RLAPI void DrawCircleV(Vector2 center, float radius, Color color);                                       // Draw a color-filled circle (Vector version) | 
						
						
							|  | RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);                         // Draw circle outline | 
						
						
							|  | RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color);                        // Draw a color-filled rectangle | 
						
						
							|  | RLAPI void DrawRectangleRec(Rectangle rec, Color color);                                                 // Draw a color-filled rectangle | 
						
						
							|  | RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color);                 // Draw a color-filled rectangle with pro parameters | 
						
						
							|  | RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle | 
						
						
							|  | RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color);                                  // Draw a color-filled rectangle (Vector version) | 
						
						
							|  | RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color);                   // Draw rectangle outline | 
						
						
							|  | RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                                // Draw a color-filled triangle | 
						
						
							|  | RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);                           // Draw triangle outline | 
						
						
							|  | RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color);               // Draw a regular polygon (Vector version) | 
						
						
							|  | RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color);                                      // Draw a closed polygon defined by points | 
						
						
							|  | RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color);                                 // Draw polygon lines | 
						
						
							|  |  | 
						
						
							|  | // Basic shapes collision detection functions | 
						
						
							|  | RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2);                                           // Check collision between two rectangles | 
						
						
							|  | RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2);        // Check collision between two circles | 
						
						
							|  | RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);                         // Check collision between circle and rectangle | 
						
						
							|  | RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);                                         // Get collision rectangle for two rectangles collision | 
						
						
							|  | RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec);                                         // Check if point is inside rectangle | 
						
						
							|  | RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius);                       // Check if point is inside circle | 
						
						
							|  | RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);               // Check if point is inside a triangle | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Texture Loading and Drawing Functions (Module: textures) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // Image/Texture2D data loading/unloading functions | 
						
						
							|  | RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM) | 
						
						
							|  | RLAPI Image LoadImageEx(Color *pixels, int width, int height);                                           // Load image from Color array data (RGBA - 32bit) | 
						
						
							|  | RLAPI Image LoadImagePro(void *data, int width, int height, int format);                                 // Load image from raw data with parameters | 
						
						
							|  | RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data | 
						
						
							|  | RLAPI Texture2D LoadTexture(const char *fileName);                                                       // Load texture from file into GPU memory (VRAM) | 
						
						
							|  | RLAPI Texture2D LoadTextureFromImage(Image image);                                                       // Load texture from image data | 
						
						
							|  | RLAPI RenderTexture2D LoadRenderTexture(int width, int height);                                          // Load texture for rendering (framebuffer) | 
						
						
							|  | RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM) | 
						
						
							|  | RLAPI void UnloadTexture(Texture2D texture);                                                             // Unload texture from GPU memory (VRAM) | 
						
						
							|  | RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM) | 
						
						
							|  | RLAPI Color *GetImageData(Image image);                                                                  // Get pixel data from image as a Color struct array | 
						
						
							|  | RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image | 
						
						
							|  | RLAPI void UpdateTexture(Texture2D texture, const void *pixels);                                         // Update GPU texture with new data | 
						
						
							|  |  | 
						
						
							|  | // Image manipulation functions | 
						
						
							|  | RLAPI void ImageToPOT(Image *image, Color fillColor);                                                    // Convert image to POT (power-of-two) | 
						
						
							|  | RLAPI void ImageFormat(Image *image, int newFormat);                                                     // Convert image data to desired format | 
						
						
							|  | RLAPI void ImageAlphaMask(Image *image, Image alphaMask);                                                // Apply alpha mask to image | 
						
						
							|  | RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);                            // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) | 
						
						
							|  | RLAPI Image ImageCopy(Image image);                                                                      // Create an image duplicate (useful for transformations) | 
						
						
							|  | RLAPI void ImageCrop(Image *image, Rectangle crop);                                                      // Crop an image to a defined rectangle | 
						
						
							|  | RLAPI void ImageResize(Image *image, int newWidth, int newHeight);                                       // Resize and image (bilinear filtering) | 
						
						
							|  | RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight);                                       // Resize and image (Nearest-Neighbor scaling algorithm) | 
						
						
							|  | RLAPI Image ImageText(const char *text, int fontSize, Color color);                                      // Create an image from text (default font) | 
						
						
							|  | RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint);     // Create an image from text (custom sprite font) | 
						
						
							|  | RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);                         // Draw a source image within a destination image | 
						
						
							|  | RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color);     // Draw text (default font) within an image (destination) | 
						
						
							|  | RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, | 
						
						
							|  |                            float fontSize, int spacing, Color color);                                    // Draw text (custom sprite font) within an image (destination) | 
						
						
							|  | RLAPI void ImageFlipVertical(Image *image);                                                              // Flip image vertically | 
						
						
							|  | RLAPI void ImageFlipHorizontal(Image *image);                                                            // Flip image horizontally | 
						
						
							|  | RLAPI void ImageColorTint(Image *image, Color color);                                                    // Modify image color: tint | 
						
						
							|  | RLAPI void ImageColorInvert(Image *image);                                                               // Modify image color: invert | 
						
						
							|  | RLAPI void ImageColorGrayscale(Image *image);                                                            // Modify image color: grayscale | 
						
						
							|  | RLAPI void ImageColorContrast(Image *image, float contrast);                                             // Modify image color: contrast (-100 to 100) | 
						
						
							|  | RLAPI void ImageColorBrightness(Image *image, int brightness);                                           // Modify image color: brightness (-255 to 255) | 
						
						
							|  |  | 
						
						
							|  | // Texture2D configuration functions | 
						
						
							|  | RLAPI void GenTextureMipmaps(Texture2D *texture);                                                        // Generate GPU mipmaps for a texture | 
						
						
							|  | RLAPI void SetTextureFilter(Texture2D texture, int filterMode);                                          // Set texture scaling filter mode | 
						
						
							|  | RLAPI void SetTextureWrap(Texture2D texture, int wrapMode);                                              // Set texture wrapping mode | 
						
						
							|  |  | 
						
						
							|  | // Texture2D drawing functions | 
						
						
							|  | RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);                               // Draw a Texture2D | 
						
						
							|  | RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);                                // Draw a Texture2D with position defined as Vector2 | 
						
						
							|  | RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);  // Draw a Texture2D with extended parameters | 
						
						
							|  | RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);         // Draw a part of a texture defined by a rectangle | 
						
						
							|  | RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin,     // Draw a part of a texture defined by a rectangle with 'pro' parameters | 
						
						
							|  |                     float rotation, Color tint); | 
						
						
							|  | 
 | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Font Loading and Text Drawing Functions (Module: text) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // SpriteFont loading/unloading functions | 
						
						
							|  | RLAPI SpriteFont GetDefaultFont(void);                                                                   // Get the default SpriteFont | 
						
						
							|  | RLAPI SpriteFont LoadSpriteFont(const char *fileName);                                                   // Load SpriteFont from file into GPU memory (VRAM) | 
						
						
							|  | RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars);   // Load SpriteFont from file with extended parameters | 
						
						
							|  | RLAPI void UnloadSpriteFont(SpriteFont spriteFont);                                                      // Unload SpriteFont from GPU memory (VRAM) | 
						
						
							|  |  | 
						
						
							|  | // Text drawing functions | 
						
						
							|  | RLAPI void DrawFPS(int posX, int posY);                                                                  // Shows current FPS | 
						
						
							|  | RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color);                    // Draw text (using default font) | 
						
						
							|  | RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,                         // Draw text using SpriteFont and additional parameters | 
						
						
							|  |                 float fontSize, int spacing, Color tint); | 
						
						
							|  | 
 | 
						
						
							|  | // Text misc. functions | 
						
						
							|  | RLAPI int MeasureText(const char *text, int fontSize);                                                   // Measure string width for default font | 
						
						
							|  | RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing);       // Measure string size for SpriteFont | 
						
						
							|  | RLAPI const char *FormatText(const char *text, ...);                                                     // Formatting of text with variables to 'embed' | 
						
						
							|  | RLAPI const char *SubText(const char *text, int position, int length);                                   // Get a piece of a text string | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Basic 3d Shapes Drawing Functions (Module: models) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // Basic geometric 3D shapes drawing functions | 
						
						
							|  | RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);                                    // Draw a line in 3D world space | 
						
						
							|  | RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space | 
						
						
							|  | RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color);             // Draw cube | 
						
						
							|  | RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color);                                       // Draw cube (Vector version) | 
						
						
							|  | RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color);        // Draw cube wires | 
						
						
							|  | RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured | 
						
						
							|  | RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color);                                     // Draw sphere | 
						
						
							|  | RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color);            // Draw sphere with extended parameters | 
						
						
							|  | RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color);         // Draw sphere wires | 
						
						
							|  | RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone | 
						
						
							|  | RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires | 
						
						
							|  | RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);                                      // Draw a plane XZ | 
						
						
							|  | RLAPI void DrawRay(Ray ray, Color color);                                                                // Draw a ray line | 
						
						
							|  | RLAPI void DrawGrid(int slices, float spacing);                                                          // Draw a grid (centered at (0, 0, 0)) | 
						
						
							|  | RLAPI void DrawGizmo(Vector3 position);                                                                  // Draw simple gizmo | 
						
						
							|  | //DrawTorus(), DrawTeapot() could be useful? | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Model 3d Loading and Drawing Functions (Module: models) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // Model loading/unloading functions | 
						
						
							|  | RLAPI Mesh LoadMesh(const char *fileName);                                                              // Load mesh from file | 
						
						
							|  | RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData);         // Load mesh from vertex data | 
						
						
							|  | RLAPI Model LoadModel(const char *fileName);                                                            // Load model from file | 
						
						
							|  | RLAPI Model LoadModelFromMesh(Mesh data, bool dynamic);                                                 // Load model from mesh data | 
						
						
							|  | RLAPI Model LoadHeightmap(Image heightmap, Vector3 size);                                               // Load heightmap model from image data | 
						
						
							|  | RLAPI Model LoadCubicmap(Image cubicmap);                                                               // Load cubes-based map model from image data | 
						
						
							|  | RLAPI void UnloadMesh(Mesh *mesh);                                                                      // Unload mesh from memory (RAM and/or VRAM) | 
						
						
							|  | RLAPI void UnloadModel(Model model);                                                                    // Unload model from memory (RAM and/or VRAM) | 
						
						
							|  |  | 
						
						
							|  | // Material loading/unloading functions | 
						
						
							|  | RLAPI Material LoadMaterial(const char *fileName);                                                      // Load material from file | 
						
						
							|  | RLAPI Material LoadDefaultMaterial(void);                                                               // Load default material (uses default models shader) | 
						
						
							|  | RLAPI void UnloadMaterial(Material material);                                                           // Unload material from GPU memory (VRAM) | 
						
						
							|  |  | 
						
						
							|  | // Model drawing functions | 
						
						
							|  | RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);                           // Draw a model (with texture if set) | 
						
						
							|  | RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, | 
						
						
							|  |                        float rotationAngle, Vector3 scale, Color tint);                                 // Draw a model with extended parameters | 
						
						
							|  | RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint);                      // Draw a model wires (with texture if set) | 
						
						
							|  | RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, | 
						
						
							|  |                             float rotationAngle, Vector3 scale, Color tint);                            // Draw a model wires (with texture if set) with extended parameters | 
						
						
							|  | RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                               // Draw bounding box (wires) | 
						
						
							|  | RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);     // Draw a billboard texture | 
						
						
							|  | RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, | 
						
						
							|  |                             Vector3 center, float size, Color tint);                                    // Draw a billboard texture defined by sourceRec | 
						
						
							|  |  | 
						
						
							|  | // Collision detection functions | 
						
						
							|  | RLAPI BoundingBox CalculateBoundingBox(Mesh mesh);                                                      // Calculate mesh bounding box limits | 
						
						
							|  | RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);       // Detect collision between two spheres | 
						
						
							|  | RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2);                                     // Detect collision between two bounding boxes | 
						
						
							|  | RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere);          // Detect collision between box and sphere | 
						
						
							|  | RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius);                // Detect collision between ray and sphere | 
						
						
							|  | RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, | 
						
						
							|  |                                      Vector3 *collisionPoint);                                          // Detect collision between ray and sphere, returns collision point | 
						
						
							|  | RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box);                                              // Detect collision between ray and box | 
						
						
							|  | RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh);                                              // Get collision info between ray and mesh | 
						
						
							|  | RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);                  // Get collision info between ray and triangle | 
						
						
							|  | RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);                                    // Get collision info between ray and ground plane (Y-normal plane) | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Shaders System Functions (Module: rlgl) | 
						
						
							|  | // NOTE: This functions are useless when using OpenGL 1.1 | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // Shader loading/unloading functions | 
						
						
							|  | RLAPI char *LoadText(const char *fileName);                               // Load chars array from text file | 
						
						
							|  | RLAPI Shader LoadShader(char *vsFileName, char *fsFileName);              // Load shader from files and bind default locations | 
						
						
							|  | RLAPI void UnloadShader(Shader shader);                                   // Unload shader from GPU memory (VRAM) | 
						
						
							|  |  | 
						
						
							|  | RLAPI Shader GetDefaultShader(void);                                      // Get default shader | 
						
						
							|  | RLAPI Texture2D GetDefaultTexture(void);                                  // Get default texture | 
						
						
							|  |  | 
						
						
							|  | // Shader configuration functions | 
						
						
							|  | RLAPI int GetShaderLocation(Shader shader, const char *uniformName);              // Get shader uniform location | 
						
						
							|  | RLAPI void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float) | 
						
						
							|  | RLAPI void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size);  // Set shader uniform value (int) | 
						
						
							|  | RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat);       // Set shader uniform value (matrix 4x4) | 
						
						
							|  | RLAPI void SetMatrixProjection(Matrix proj);                              // Set a custom projection matrix (replaces internal projection matrix) | 
						
						
							|  | RLAPI void SetMatrixModelview(Matrix view);                               // Set a custom modelview matrix (replaces internal modelview matrix) | 
						
						
							|  |  | 
						
						
							|  | // Shading begin/end functions | 
						
						
							|  | RLAPI void BeginShaderMode(Shader shader);                                // Begin custom shader drawing | 
						
						
							|  | RLAPI void EndShaderMode(void);                                           // End custom shader drawing (use default shader) | 
						
						
							|  | RLAPI void BeginBlendMode(int mode);                                      // Begin blending mode (alpha, additive, multiplied) | 
						
						
							|  | RLAPI void EndBlendMode(void);                                            // End blending mode (reset to default: alpha blending) | 
						
						
							|  |  | 
						
						
							|  | // VR control functions | 
						
						
							|  | RLAPI void InitVrSimulator(int vrDevice);           // Init VR simulator for selected device | 
						
						
							|  | RLAPI void CloseVrSimulator(void);                  // Close VR simulator for current device | 
						
						
							|  | RLAPI bool IsVrSimulatorReady(void);                // Detect if VR simulator is ready | 
						
						
							|  | RLAPI void UpdateVrTracking(Camera *camera);        // Update VR tracking (position and orientation) and camera | 
						
						
							|  | RLAPI void ToggleVrMode(void);                      // Enable/Disable VR experience | 
						
						
							|  | RLAPI void BeginVrDrawing(void);                    // Begin VR simulator stereo rendering | 
						
						
							|  | RLAPI void EndVrDrawing(void);                      // End VR simulator stereo rendering | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Audio Loading and Playing Functions (Module: audio) | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  |  | 
						
						
							|  | // Audio device management functions | 
						
						
							|  | RLAPI void InitAudioDevice(void);                                     // Initialize audio device and context | 
						
						
							|  | RLAPI void CloseAudioDevice(void);                                    // Close the audio device and context | 
						
						
							|  | RLAPI bool IsAudioDeviceReady(void);                                  // Check if audio device has been initialized successfully | 
						
						
							|  | RLAPI void SetMasterVolume(float volume);                             // Set master volume (listener) | 
						
						
							|  |  | 
						
						
							|  | // Wave/Sound loading/unloading functions | 
						
						
							|  | RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file | 
						
						
							|  | RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data | 
						
						
							|  | RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file | 
						
						
							|  | RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data | 
						
						
							|  | RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data | 
						
						
							|  | RLAPI void UnloadWave(Wave wave);                                     // Unload wave data | 
						
						
							|  | RLAPI void UnloadSound(Sound sound);                                  // Unload sound | 
						
						
							|  |  | 
						
						
							|  | // Wave/Sound management functions | 
						
						
							|  | RLAPI void PlaySound(Sound sound);                                    // Play a sound | 
						
						
							|  | RLAPI void PauseSound(Sound sound);                                   // Pause a sound | 
						
						
							|  | RLAPI void ResumeSound(Sound sound);                                  // Resume a paused sound | 
						
						
							|  | RLAPI void StopSound(Sound sound);                                    // Stop playing a sound | 
						
						
							|  | RLAPI bool IsSoundPlaying(Sound sound);                               // Check if a sound is currently playing | 
						
						
							|  | RLAPI void SetSoundVolume(Sound sound, float volume);                 // Set volume for a sound (1.0 is max level) | 
						
						
							|  | RLAPI void SetSoundPitch(Sound sound, float pitch);                   // Set pitch for a sound (1.0 is base level) | 
						
						
							|  | RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels);  // Convert wave data to desired format | 
						
						
							|  | RLAPI Wave WaveCopy(Wave wave);                                       // Copy a wave to a new wave | 
						
						
							|  | RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample);     // Crop a wave to defined samples range | 
						
						
							|  | RLAPI float *GetWaveData(Wave wave);                                  // Get samples data from wave as a floats array | 
						
						
							|  |  | 
						
						
							|  | // Music management functions | 
						
						
							|  | RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file | 
						
						
							|  | RLAPI void UnloadMusicStream(Music music);                            // Unload music stream | 
						
						
							|  | RLAPI void PlayMusicStream(Music music);                              // Start music playing | 
						
						
							|  | RLAPI void UpdateMusicStream(Music music);                            // Updates buffers for music streaming | 
						
						
							|  | RLAPI void StopMusicStream(Music music);                              // Stop music playing | 
						
						
							|  | RLAPI void PauseMusicStream(Music music);                             // Pause music playing | 
						
						
							|  | RLAPI void ResumeMusicStream(Music music);                            // Resume playing paused music | 
						
						
							|  | RLAPI bool IsMusicPlaying(Music music);                               // Check if music is playing | 
						
						
							|  | RLAPI void SetMusicVolume(Music music, float volume);                 // Set volume for music (1.0 is max level) | 
						
						
							|  | RLAPI void SetMusicPitch(Music music, float pitch);                   // Set pitch for a music (1.0 is base level) | 
						
						
							|  | RLAPI void SetMusicLoopCount(Music music, float count);               // Set music loop count (loop repeats) | 
						
						
							|  | RLAPI float GetMusicTimeLength(Music music);                          // Get music time length (in seconds) | 
						
						
							|  | RLAPI float GetMusicTimePlayed(Music music);                          // Get current music time played (in seconds) | 
						
						
							|  |  | 
						
						
							|  | // AudioStream management functions | 
						
						
							|  | RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, | 
						
						
							|  |                                   unsigned int channels);             // Init audio stream (to stream raw audio pcm data) | 
						
						
							|  | RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data | 
						
						
							|  | RLAPI void CloseAudioStream(AudioStream stream);                      // Close audio stream and free memory | 
						
						
							|  | RLAPI bool IsAudioBufferProcessed(AudioStream stream);                // Check if any audio stream buffers requires refill | 
						
						
							|  | RLAPI void PlayAudioStream(AudioStream stream);                       // Play audio stream | 
						
						
							|  | RLAPI void PauseAudioStream(AudioStream stream);                      // Pause audio stream | 
						
						
							|  | RLAPI void ResumeAudioStream(AudioStream stream);                     // Resume audio stream | 
						
						
							|  | RLAPI void StopAudioStream(AudioStream stream);                       // Stop audio stream | 
						
						
							|  |  | 
						
						
							|  | #ifdef __cplusplus | 
						
						
							|  | } | 
						
						
							|  | #endif | 
						
						
							|  |  | 
						
						
							|  | #endif // RAYLIB_H
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