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/*******************************************************************************************
*
* raylib [shapes] example - kaleidoscope
*
* Example complexity rating: [★★☆☆] 2/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
*
* Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include <string.h>
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#include "raymath.h"
#define MAX_DRAW_LINES 8192
// Line data type
typedef struct {
Vector2 start;
Vector2 end;
} Line;
// Lines array as a global static variable to be stored
// in heap and avoid potential stack overflow (on Web platform)
static Line lines[MAX_DRAW_LINES] = { 0 };
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - kaleidoscope");
// Line drawing properties
int symmetry = 6;
float angle = 360.0f/(float)symmetry;
float thickness = 3.0f;
Rectangle resetButtonRec = { screenWidth - 55, 5, 50, 25 };
Rectangle backButtonRec = { screenWidth - 55, screenHeight - 30, 25, 25 };
Rectangle nextButtonRec = { screenWidth - 30, screenHeight - 30, 25, 25 };
Vector2 mousePos = { 0 };
Vector2 prevMousePos = { 0 };
Vector2 scaleVector = { 1.0f, -1.0f };
Vector2 offset = { (float)screenWidth/2.0f, (float)screenHeight/2.0f };
Camera2D camera = { 0 };
camera.target = (Vector2){ 0 };
camera.offset = offset;
camera.rotation = 0.0f;
camera.zoom = 1.0f;
int currentLineCounter = 0;
int totalLineCounter = 0;
int resetButtonClicked = false;
int backButtonClicked = false;
int nextButtonClicked = false;
SetTargetFPS(20);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
prevMousePos = mousePos;
mousePos = GetMousePosition();
Vector2 lineStart = Vector2Subtract(mousePos, offset);
Vector2 lineEnd = Vector2Subtract(prevMousePos, offset);
if (
IsMouseButtonDown(MOUSE_LEFT_BUTTON)
&& (CheckCollisionPointRec(mousePos, resetButtonRec) == false)
&& (CheckCollisionPointRec(mousePos, backButtonRec) == false)
&& (CheckCollisionPointRec(mousePos, nextButtonRec) == false)
)
{
for (int s = 0; (s < symmetry) && (totalLineCounter < (MAX_DRAW_LINES - 1)); s++)
{
lineStart = Vector2Rotate(lineStart, angle*DEG2RAD);
lineEnd = Vector2Rotate(lineEnd, angle*DEG2RAD);
// Store mouse line
lines[totalLineCounter].start = lineStart;
lines[totalLineCounter].end = lineEnd;
// Store reflective line
lines[totalLineCounter + 1].start = Vector2Multiply(lineStart, scaleVector);
lines[totalLineCounter + 1].end = Vector2Multiply(lineEnd, scaleVector);
totalLineCounter += 2;
currentLineCounter = totalLineCounter;
}
}
if (resetButtonClicked)
{
memset(&lines, 0, sizeof(Line)*MAX_DRAW_LINES);
currentLineCounter = 0;
totalLineCounter = 0;
}
if (backButtonClicked && (currentLineCounter > 0))
{
currentLineCounter -= 1;
}
if (nextButtonClicked && (currentLineCounter < MAX_DRAW_LINES) && ((currentLineCounter + 1) <= totalLineCounter))
{
currentLineCounter += 1;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode2D(camera);
for (int s = 0; s < symmetry; s++)
{
for (int i = 0; i < currentLineCounter; i += 2)
{
DrawLineEx(lines[i].start, lines[i].end, thickness, BLACK);
DrawLineEx(lines[i + 1].start, lines[i + 1].end, thickness, BLACK);
}
}
EndMode2D();
if ((currentLineCounter - 1) < 0) GuiDisable();
backButtonClicked = GuiButton(backButtonRec, "<");
GuiEnable();
if ((currentLineCounter + 1) > totalLineCounter) GuiDisable();
nextButtonClicked = GuiButton(nextButtonRec, ">");
GuiEnable();
resetButtonClicked = GuiButton(resetButtonRec, "Reset");
DrawText(TextFormat("LINES: %i/%i", currentLineCounter, MAX_DRAW_LINES), 10, screenHeight - 30, 20, MAROON);
DrawFPS(10, 10);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}