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38 rivejä
1.0 KiB

# Setup the project and settings
project(games)
# Get the source toegher
file(GLOB sources *.c)
set(OUTPUT_EXT)
if(${PLATFORM} MATCHES "Web")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
set(OUTPUT_EXT ".html")
endif()
if (NOT TARGET raylib)
find_package(raylib 2.0 REQUIRED)
endif()
# Do each game
foreach(game_source ${sources})
# Create the basename for the game
get_filename_component(game_name ${game_source} NAME)
string(REPLACE ".c" "${OUTPUT_EXT}" game_name ${game_name})
# Setup the game
add_executable(${game_name} ${game_source})
# Link the libraries
target_link_libraries(${game_name} raylib)
endforeach()
# Do the games with subdirectories
add_subdirectory(drturtle)
add_subdirectory(just_do)
add_subdirectory(koala_seasons)
add_subdirectory(light_my_ritual)
add_subdirectory(skully_escape)
add_subdirectory(wave_collector)