選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
 
 
 
 
 
 

1066 行
52 KiB

/**********************************************************************************************
*
* raylib - Koala Seasons game
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h"
#include "screens.h"
#include <math.h>
#include "atlas01.h"
#include "atlas02.h"
#define MAX_DURATION 120
#define MAX_particle 128
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
typedef struct {
Vector2 position;
Vector2 speed;
float rotation;
float size;
Color color;
float alpha;
float rotPhy;
bool active;
} Particle;
typedef struct {
Vector2 position;
Color color;
float alpha;
float size;
float rotation;
bool active; // NOTE: Use it to activate/deactive particle
bool fading;
float delayCounter;
} RayParticleTitle;
typedef struct {
Vector2 position;
bool active;
int spawnTime;
int maxTime;
Particle particle[1024];
} Stormparticleystem;
typedef struct {
Vector2 position;
bool active;
int spawnTime;
int maxTime;
Particle particle[MAX_particle];
} particleystemTitle;
typedef struct {
Vector2 position;
bool active;
int spawnTime;
int maxTime;
RayParticleTitle particle[20];
} RayparticleystemTitle;
// Title screen global variables
static int framesCounter;
static int finishScreen;
static int globalFrameCounter;
static int currentFrame;
static int thisFrame;
static int parallaxBackOffset;
static int parallaxFrontOffset;
static float currentValue1;
static float currentValue2;
static float initValue1;
static float initValue2;
static float finishValue1;
static float finishValue2;
static float duration;
static Vector2 fontSize;
static bool soundActive;
static bool musicActive;
static Rectangle koalaMenu;
static Rectangle bamboo[5];
static Rectangle player = {0, 0, 0, 0};
static Rectangle soundButton;
static Rectangle speakerButton;
static Color color00, color01, color02, color03;
static particleystemTitle snowParticle;
static particleystemTitle backSnowParticle;
static particleystemTitle dandelionParticle;
static particleystemTitle dandelionBackParticle;
static particleystemTitle planetreeParticle;
static particleystemTitle backPlanetreeParticle;
static particleystemTitle flowerParticle;
static particleystemTitle backFlowerParticle;
static particleystemTitle rainParticle;
static particleystemTitle backRainParticle;
static RayparticleystemTitle rayparticle;
static RayparticleystemTitle backRayparticle;
static Stormparticleystem rainStormParticle;
static Stormparticleystem snowStormParticle;
const char pressToPlay[16] = "Press to play";
//----------------------------------------------------------------------------------
// Title Screen Functions Definition
//----------------------------------------------------------------------------------
static void DrawParallaxFront(void);
static void DrawParallaxMiddle(void);
static void DrawParallaxBack(void);
static float BounceEaseOut(float t,float b , float c, float d);
// Title Screen Initialization logic
void InitTitleScreen(void)
{
framesCounter = 0;
finishScreen = 0;
initValue1 = -100;
finishValue1 = 100;
initValue2 = 700;
finishValue2 = finishValue1 + 220;
duration = MAX_DURATION;
initSeason = GetRandomValue(0, 3);
soundActive = true;
musicActive = true;
parallaxBackOffset = GetRandomValue(10, 100);
parallaxFrontOffset = GetRandomValue(100, 200);
rainChance = GetRandomValue(0, 100);
snowParticle.position = (Vector2){ 0, 0 };
snowParticle.active = false;
backSnowParticle.position = (Vector2){ 0, 0 };
backSnowParticle.active = false;
planetreeParticle.position = (Vector2){ 0, 0 };
planetreeParticle.active = false;
backPlanetreeParticle.position = (Vector2){ 0, 0 };
backPlanetreeParticle.active = false;
dandelionParticle.active = false;
dandelionBackParticle.position = (Vector2){ 0, 0};
flowerParticle.position = (Vector2){ 0, 0 };
flowerParticle.active = false;
backFlowerParticle.position = (Vector2){ 0, 0 };
backFlowerParticle.active = false;
rayparticle.position = (Vector2){ 0, 0 };
rayparticle.active = false;
backRayparticle.position = (Vector2){ 0, 0 };
backRayparticle.active = false;
rainStormParticle.position = (Vector2){ 0, 0 };
rainStormParticle.active = false;
snowStormParticle.position = (Vector2){ 0, 0 };
snowStormParticle.active = false;
soundButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.7, title_music_on.width, title_music_on.height };
speakerButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.85, title_speaker_on.width, title_speaker_on.height };
for (int j = 0; j < MAX_particle; j++)
{
snowParticle.particle[j].active = false;
snowParticle.particle[j].position = (Vector2){ 0, 0 };
snowParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
snowParticle.particle[j].rotation = GetRandomValue(0, 360);
snowParticle.particle[j].color = WHITE;
snowParticle.particle[j].alpha = 1.0f;
backSnowParticle.particle[j].active = false;
backSnowParticle.particle[j].position = (Vector2){ 0, 0 };
backSnowParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
backSnowParticle.particle[j].rotation = GetRandomValue(0, 360);
backSnowParticle.particle[j].color = WHITE;
backSnowParticle.particle[j].alpha = 0.7f;
planetreeParticle.particle[j].active = false;
planetreeParticle.particle[j].position = (Vector2){ 0, 0 };
planetreeParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
planetreeParticle.particle[j].rotation = GetRandomValue(0, 360);
planetreeParticle.particle[j].color = WHITE;
planetreeParticle.particle[j].alpha = 1.0f;
backPlanetreeParticle.particle[j].active = false;
backPlanetreeParticle.particle[j].position = (Vector2){ 0, 0 };
backPlanetreeParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
backPlanetreeParticle.particle[j].rotation = GetRandomValue(0, 360);
backPlanetreeParticle.particle[j].color = WHITE;
backPlanetreeParticle.particle[j].alpha = 0.7f;
dandelionParticle.particle[j].active = false;
dandelionParticle.particle[j].position = (Vector2){ 0, 0 };
dandelionParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
dandelionParticle.particle[j].rotation = 0;
dandelionParticle.particle[j].color = WHITE;
dandelionParticle.particle[j].alpha = 1;
dandelionParticle.particle[j].rotPhy = GetRandomValue(0 , 180);
dandelionBackParticle.particle[j].active = false;
dandelionBackParticle.particle[j].position = (Vector2){ 0, 0 };
dandelionBackParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
dandelionBackParticle.particle[j].rotation = 0;
dandelionBackParticle.particle[j].color = WHITE;
dandelionBackParticle.particle[j].alpha = 0.7f;
dandelionBackParticle.particle[j].rotPhy = GetRandomValue(0 , 180);
flowerParticle.particle[j].active = false;
flowerParticle.particle[j].position = (Vector2){ 0, 0 };
flowerParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
flowerParticle.particle[j].rotation = GetRandomValue(0, 360);
flowerParticle.particle[j].color = WHITE;
flowerParticle.particle[j].alpha = 1.0f;
backFlowerParticle.particle[j].active = false;
backFlowerParticle.particle[j].position = (Vector2){ 0, 0 };
backFlowerParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
backFlowerParticle.particle[j].rotation = GetRandomValue(0, 360);
backFlowerParticle.particle[j].color = WHITE;
backFlowerParticle.particle[j].alpha = 0.7f;
rainParticle.particle[j].active = false;
rainParticle.particle[j].position = (Vector2){ 0, 0 };
rainParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
rainParticle.particle[j].rotation = -20;
rainParticle.particle[j].color = WHITE;
rainParticle.particle[j].alpha = 1.0f;
backRainParticle.particle[j].active = false;
backRainParticle.particle[j].position = (Vector2){ 0, 0 };
backRainParticle.particle[j].size = (float)GetRandomValue(2, 8)/10;
backRainParticle.particle[j].rotation = -20;
backRainParticle.particle[j].color = WHITE;
backRainParticle.particle[j].alpha = 0.7f;
}
for (int j = 0; j < 1024; j++)
{
rainStormParticle.particle[j].active = false;
rainStormParticle.particle[j].position = (Vector2){ 0, 0 };
rainStormParticle.particle[j].size = (float)GetRandomValue(3, 9)/10;
rainStormParticle.particle[j].rotation = -40;
rainStormParticle.particle[j].color = WHITE;
rainStormParticle.particle[j].alpha = 1.0f;
}
for (int j = 0; j < 256; j++)
{
snowStormParticle.particle[j].active = false;
snowStormParticle.particle[j].position = (Vector2){ 0, 0 };
snowStormParticle.particle[j].size = (float)GetRandomValue(4, 8)/10;
snowStormParticle.particle[j].rotation = 40;
snowStormParticle.particle[j].color = WHITE;
snowStormParticle.particle[j].alpha = 1.0f;
}
for (int i = 0; i < 20; i++)
{
rayparticle.particle[i].position = (Vector2){ 0, 0 };
rayparticle.particle[i].color.r = 255;
rayparticle.particle[i].color.g = 255;
rayparticle.particle[i].color.b = 182;
rayparticle.particle[i].color.a = 255;
rayparticle.particle[i].alpha = 0.0f;
rayparticle.particle[i].size = (float)GetRandomValue(15, 20)/10;
rayparticle.particle[i].rotation = 0.0f;
rayparticle.particle[i].active = false;
rayparticle.particle[i].fading = false;
rayparticle.particle[i].delayCounter = 0;
backRayparticle.particle[i].position = (Vector2){ 0, 0 };
backRayparticle.particle[i].color.r = 255;
backRayparticle.particle[i].color.g = 255;
backRayparticle.particle[i].color.b = 182;
backRayparticle.particle[i].color.a = 255;
backRayparticle.particle[i].alpha = 0.0f;
backRayparticle.particle[i].size = (float)GetRandomValue(5, 10)/10;
backRayparticle.particle[i].rotation = 0.0f;
backRayparticle.particle[i].active = false;
backRayparticle.particle[i].fading = false;
backRayparticle.particle[i].delayCounter = 0;
}
for (int i = 0; i < 5; i++)
{
bamboo[i].x = 150 + 200*i;
bamboo[i].y = 0;
bamboo[i].width = 30;
bamboo[i].height = GetScreenHeight();
}
player.x = 350;
player.y = 100;
player.width = 35;
player.height = 60;
koalaMenu.x = gameplay_koala_menu.x;
koalaMenu.y = gameplay_koala_menu.y;
koalaMenu.width = gameplay_koala_menu.width/2;
koalaMenu.height = gameplay_koala_menu.height;
fontSize = MeasureTextEx(font, "PRESS TO PLAY", font.baseSize, 2);
}
// Title Screen Update logic
void UpdateTitleScreen(void)
{
framesCounter += 1*TIME_FACTOR;
globalFrameCounter += 1*TIME_FACTOR;
if (framesCounter < duration)
{
currentValue1 = BounceEaseOut((float)framesCounter, initValue1, (finishValue1 - initValue1), duration);
currentValue2 = BounceEaseOut((float)framesCounter, initValue2, (finishValue2 - initValue2), duration);
}
thisFrame += 1*TIME_FACTOR;
if (thisFrame >= 40)
{
currentFrame++;
thisFrame = 0;
}
if (currentFrame > 1) currentFrame = 0;
koalaMenu.x = gameplay_koala_menu.x + koalaMenu.width*currentFrame;
if (initSeason == 0)
{
dandelionParticle.active = true;
dandelionBackParticle.active = true;
rayparticle.active = true;
backRayparticle.active = true;
rainParticle.active = false;
rainStormParticle.active = false;
backRainParticle.active = false;
color00 = (Color){129, 172, 86, 255}; // Summer Color
color01 = (Color){145, 165, 125, 255};
color02 = (Color){161, 130, 73, 255};
color03 = (Color){198, 103, 51, 255};
}
else if (initSeason == 1)
{
if (rainChance > 40)
{
planetreeParticle.active = true;
backPlanetreeParticle.active = true;
rainParticle.active = false;
backRainParticle.active = false;
}
else if (rainChance <= 40 && rainChance > 15)
{
rainStormParticle.active = true;
backRainParticle.active = false;
}
else if (rainChance <= 15)
{
rainStormParticle.active = true;
backRainParticle.active = false;
}
color00 = (Color){242, 113, 62, 255}; // Fall Color
color01 = (Color){190, 135, 114, 255};
color02 = (Color){144, 130, 101, 255};
color03 = (Color){214, 133, 58, 255};
}
else if (initSeason == 2)
{
if (rainChance > 40)
{
snowParticle.active = true;
backSnowParticle.active = true;
}
else
{
snowStormParticle.active = true;
backSnowParticle.active = true;
}
rainParticle.active = false;
rainStormParticle.active = false;
backRainParticle.active = false;
color00 = (Color){130, 130, 181, 255}; // Winter Color
color01 = (Color){145, 145, 166, 255};
color02 = (Color){104, 142, 144, 255};
color03 = (Color){57, 140, 173, 255};
}
else if (initSeason == 3)
{
flowerParticle.active = true;
backFlowerParticle.active = true;
rainParticle.active = false;
rainStormParticle.active = false;
backRainParticle.active = false;
color00 = (Color){196, 176, 49, 255}; // Spring Color
color01 = (Color){178, 163, 67, 255};
color02 = (Color){133, 143, 90, 255};
color03 = (Color){133, 156, 42, 255};
}
// Snow Particle
if (snowParticle.active)
{
snowParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < MAX_particle; i++)
{
if (!snowParticle.particle[i].active && snowParticle.spawnTime >= snowParticle.maxTime)
{
snowParticle.particle[i].active = true;
snowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
snowParticle.spawnTime = 0;
snowParticle.maxTime = GetRandomValue (5, 20);
}
}
}
if (backSnowParticle.active)
{
backSnowParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < MAX_particle; i++)
{
if (!backSnowParticle.particle[i].active && backSnowParticle.spawnTime >= backSnowParticle.maxTime)
{
backSnowParticle.particle[i].active = true;
backSnowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
backSnowParticle.spawnTime = 0;
backSnowParticle.maxTime = GetRandomValue (3, 10);
}
}
}
// Autumn leaves particle
if (planetreeParticle.active)
{
planetreeParticle.spawnTime += 1*TIME_FACTOR;
backPlanetreeParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < MAX_particle; i++)
{
if (!planetreeParticle.particle[i].active && planetreeParticle.spawnTime >= planetreeParticle.maxTime)
{
planetreeParticle.particle[i].active = true;
planetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
planetreeParticle.spawnTime = 0;
planetreeParticle.maxTime = GetRandomValue (5, 20);
}
if (!backPlanetreeParticle.particle[i].active && backPlanetreeParticle.spawnTime >= backPlanetreeParticle.maxTime)
{
backPlanetreeParticle.particle[i].active = true;
backPlanetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
backPlanetreeParticle.spawnTime = 0;
backPlanetreeParticle.maxTime = GetRandomValue (3, 10);
}
}
}
// Dandelion particle
if (dandelionParticle.active)
{
dandelionParticle.spawnTime += 1*TIME_FACTOR;
dandelionBackParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < MAX_particle; i++)
{
if (!dandelionParticle.particle[i].active && dandelionParticle.spawnTime >= dandelionParticle.maxTime)
{
dandelionParticle.particle[i].active = true;
dandelionParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
dandelionParticle.spawnTime = 0;
dandelionParticle.maxTime = GetRandomValue (5, 20);
}
if (!dandelionBackParticle.particle[i].active && dandelionBackParticle.spawnTime >= dandelionBackParticle.maxTime)
{
dandelionBackParticle.particle[i].active = true;
dandelionBackParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
dandelionBackParticle.spawnTime = 0;
dandelionBackParticle.maxTime = GetRandomValue (3, 10);
}
}
}
// Flower Particle
if (flowerParticle.active)
{
flowerParticle.spawnTime += 1*TIME_FACTOR;
backFlowerParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < MAX_particle; i++)
{
if (!flowerParticle.particle[i].active && flowerParticle.spawnTime >= flowerParticle.maxTime)
{
flowerParticle.particle[i].active = true;
flowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
flowerParticle.spawnTime = 0;
flowerParticle.maxTime = GetRandomValue (5, 20);
}
if (!backFlowerParticle.particle[i].active && backFlowerParticle.spawnTime >= backFlowerParticle.maxTime)
{
backFlowerParticle.particle[i].active = true;
backFlowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
backFlowerParticle.spawnTime = 0;
backFlowerParticle.maxTime = GetRandomValue (3, 10);
}
}
}
// Storm particle
if (rainStormParticle.active)
{
rainStormParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < 1024; i++)
{
if (!rainStormParticle.particle[i].active && rainStormParticle.spawnTime >= rainStormParticle.maxTime)
{
for (int j = 0; j < 16; j++)
{
rainStormParticle.particle[i+j].active = true;
rainStormParticle.particle[i+j].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 1000), GetRandomValue(-10,-20)};
}
rainStormParticle.spawnTime = 0;
rainStormParticle.maxTime = 4;
}
}
}
// Snow Storm particle
if (snowStormParticle.active)
{
snowStormParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < 256; i++)
{
if (!snowStormParticle.particle[i].active && snowStormParticle.spawnTime >= snowStormParticle.maxTime)
{
snowStormParticle.particle[i].active = true;
snowStormParticle.particle[i].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 800), -10};
snowStormParticle.spawnTime = 0;
snowStormParticle.maxTime = GetRandomValue (1, 2);
}
}
}
if (rayparticle.active)
{
rayparticle.spawnTime += 1*TIME_FACTOR;
backRayparticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < 20; i++)
{
if (!rayparticle.particle[i].active && rayparticle.spawnTime >= rayparticle.maxTime)
{
//printf("PARTICLEEES");
rayparticle.particle[i].active = true;
rayparticle.particle[i].alpha = 0.0f;
rayparticle.particle[i].size = (float)(GetRandomValue(10, 20)/10);
rayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0};
rayparticle.particle[i].rotation = -35;
rayparticle.spawnTime = 0;
rayparticle.particle[i].delayCounter = 0;
rayparticle.maxTime = GetRandomValue (20, 50);
}
if (!backRayparticle.particle[i].active && backRayparticle.spawnTime >= backRayparticle.maxTime)
{
backRayparticle.particle[i].active = true;
backRayparticle.particle[i].alpha = 0.0f;
backRayparticle.particle[i].size = (float)(GetRandomValue(5, 15)/10);
backRayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0};
backRayparticle.particle[i].rotation = -35;
backRayparticle.spawnTime = 0;
backRayparticle.particle[i].delayCounter = 0;
backRayparticle.maxTime = GetRandomValue (20, 50);
}
}
}
if (rainParticle.active)
{
rainParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < MAX_particle; i++)
{
if (!rainParticle.particle[i].active && rainParticle.spawnTime >= rainParticle.maxTime)
{
rainParticle.particle[i].active = true;
rainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
rainParticle.spawnTime = 0;
rainParticle.maxTime = GetRandomValue (1, 8);
}
}
}
if (backRainParticle.active)
{
backRainParticle.spawnTime += 1*TIME_FACTOR;
for (int i = 0; i < MAX_particle; i++)
{
if (!backRainParticle.particle[i].active && backRainParticle.spawnTime >= backRainParticle.maxTime)
{
backRainParticle.particle[i].active = true;
backRainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10};
backRainParticle.spawnTime = 0;
backRainParticle.maxTime = GetRandomValue (3, 10);
}
}
}
// particle Logic
for (int i = 0; i < MAX_particle; i++)
{
if (snowParticle.particle[i].active)
{
snowParticle.particle[i].position.y += 2*TIME_FACTOR;
snowParticle.particle[i].position.x -= 2*TIME_FACTOR;
snowParticle.particle[i].rotation += 0.5*TIME_FACTOR;
if (snowParticle.particle[i].position.y >= GetScreenHeight()) snowParticle.particle[i].active = false;
}
if (backSnowParticle.particle[i].active)
{
backSnowParticle.particle[i].position.y += 4*TIME_FACTOR;
backSnowParticle.particle[i].position.x -= 3*TIME_FACTOR;
backSnowParticle.particle[i].rotation += 0.5*TIME_FACTOR;
if (backSnowParticle.particle[i].position.y >= GetScreenHeight()) backSnowParticle.particle[i].active = false;
}
if (planetreeParticle.particle[i].active)
{
planetreeParticle.particle[i].position.y += 4*TIME_FACTOR;
planetreeParticle.particle[i].position.x -= 2*TIME_FACTOR;
planetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR;
if (planetreeParticle.particle[i].position.y >= GetScreenHeight()) planetreeParticle.particle[i].active = false;
}
if (backPlanetreeParticle.particle[i].active)
{
backPlanetreeParticle.particle[i].position.y += 4*TIME_FACTOR;
backPlanetreeParticle.particle[i].position.x -= 3*TIME_FACTOR;
backPlanetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR;
if (backPlanetreeParticle.particle[i].position.y >= GetScreenHeight()) backPlanetreeParticle.particle[i].active = false;
}
if (dandelionParticle.particle[i].active)
{
dandelionParticle.particle[i].position.y += 2.5*TIME_FACTOR;
dandelionParticle.particle[i].position.x -= 2*TIME_FACTOR;
dandelionParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30);
if (dandelionParticle.particle[i].position.y >= GetScreenHeight()) dandelionParticle.particle[i].active = false;
}
if (dandelionBackParticle.particle[i].active)
{
dandelionBackParticle.particle[i].position.y += 2*TIME_FACTOR;
dandelionBackParticle.particle[i].position.x -= 3*TIME_FACTOR;
dandelionBackParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30);
if (dandelionBackParticle.particle[i].position.y >= GetScreenHeight()) dandelionBackParticle.particle[i].active = false;
}
if (flowerParticle.particle[i].active)
{
flowerParticle.particle[i].position.y += 2.5*TIME_FACTOR;
flowerParticle.particle[i].position.x -= 2*TIME_FACTOR;
flowerParticle.particle[i].rotation += 0.5*TIME_FACTOR;
if (flowerParticle.particle[i].position.y >= GetScreenHeight()) flowerParticle.particle[i].active = false;
}
if (backFlowerParticle.particle[i].active)
{
backFlowerParticle.particle[i].position.y += 2*TIME_FACTOR;
backFlowerParticle.particle[i].position.x -= 3*TIME_FACTOR;
backFlowerParticle.particle[i].rotation += 0.5*TIME_FACTOR;
if (backFlowerParticle.particle[i].position.y >= GetScreenHeight()) backFlowerParticle.particle[i].active = false;
}
if (rainParticle.particle[i].active)
{
rainParticle.particle[i].position.y += 4*TIME_FACTOR;
rainParticle.particle[i].position.x -= 5*TIME_FACTOR;
//rainParticle.particle[i].rotation += 0.5;
if (rainParticle.particle[i].position.y >= GetScreenHeight()) rainParticle.particle[i].active = false;
}
if (backRainParticle.particle[i].active)
{
backRainParticle.particle[i].position.y += 3*TIME_FACTOR;
backRainParticle.particle[i].position.x -= 3*TIME_FACTOR;
//rainParticle.particle[i].rotation += 0.5;
if (backRainParticle.particle[i].position.y >= GetScreenHeight()) backRainParticle.particle[i].active = false;
}
}
for (int i = 0; i < 1024; i++)
{
if (rainStormParticle.particle[i].active)
{
rainStormParticle.particle[i].position.y += 12*TIME_FACTOR;
rainStormParticle.particle[i].position.x -= 15*TIME_FACTOR;
//rainParticle.particle[i].rotation += 0.5;
if (rainStormParticle.particle[i].position.y >= GetScreenHeight()) rainStormParticle.particle[i].active = false;
if (rainStormParticle.active == false)rainStormParticle.particle[i].alpha -= 0.01;
}
}
for (int i = 0; i < 256; i++)
{
if (snowStormParticle.particle[i].active)
{
snowStormParticle.particle[i].position.y += 12;
snowStormParticle.particle[i].position.x -= 15;
snowStormParticle.particle[i].rotation += 0.5;
if (snowStormParticle.particle[i].position.y >= GetScreenHeight()) snowStormParticle.particle[i].active = false;
}
}
for (int i = 0; i < 20; i++)
{
if (rayparticle.particle[i].active)
{
rayparticle.particle[i].position.x -= 0.5*TIME_FACTOR;
if (rayparticle.particle[i].fading)
{
rayparticle.particle[i].alpha -= 0.01f;
if (rayparticle.particle[i].alpha <= 0)
{
rayparticle.particle[i].alpha = 0;
rayparticle.particle[i].delayCounter++;
if (rayparticle.particle[i].delayCounter >= 30)
{
rayparticle.particle[i].active = false;
rayparticle.particle[i].delayCounter = 0;
rayparticle.particle[i].fading = false;
}
}
}
else
{
rayparticle.particle[i].alpha += 0.01f;
if (rayparticle.particle[i].alpha >= 0.5f)
{
rayparticle.particle[i].alpha = 0.5f;
rayparticle.particle[i].delayCounter++;
if (rayparticle.particle[i].delayCounter >= 30)
{
rayparticle.particle[i].delayCounter = 0;
rayparticle.particle[i].fading = true;
}
}
}
}
if (backRayparticle.particle[i].active)
{
backRayparticle.particle[i].position.x -= 0.5;
if (backRayparticle.particle[i].fading)
{
backRayparticle.particle[i].alpha -= 0.01f;
if (backRayparticle.particle[i].alpha <= 0)
{
backRayparticle.particle[i].alpha = 0;
backRayparticle.particle[i].delayCounter++;
if (backRayparticle.particle[i].delayCounter >= 30)
{
backRayparticle.particle[i].active = false;
backRayparticle.particle[i].delayCounter = 0;
backRayparticle.particle[i].fading = false;
}
}
}
else
{
backRayparticle.particle[i].alpha += 0.01f;
if (backRayparticle.particle[i].alpha >= 0.5f)
{
backRayparticle.particle[i].alpha = 0.5f;
backRayparticle.particle[i].delayCounter++;
if (backRayparticle.particle[i].delayCounter >= 30)
{
backRayparticle.particle[i].delayCounter = 0;
backRayparticle.particle[i].fading = true;
}
}
}
}
}
// Press enter to change to GAMEPLAY screen
#if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB))
if (((IsGestureDetected(GESTURE_TAP) || (GetGestureDetected() == GESTURE_DOUBLETAP)) && framesCounter >= duration))
{
//finishScreen = 1; // OPTIONS
finishScreen = 2; // GAMEPLAY
}
#elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB))
if ((IsKeyPressed(KEY_ENTER) && framesCounter >= duration))
{
//finishScreen = 1; // OPTIONS
finishScreen = 2; // GAMEPLAY
}
#endif
}
// Title Screen Draw logic
void DrawTitleScreen(void)
{
BeginShaderMode(colorBlend);
DrawTexturePro(atlas02, gameplay_background, (Rectangle){0, 0, gameplay_background.width*2, gameplay_background.height*2}, (Vector2){0, 0}, 0, color02);
// Draw parallax
DrawParallaxBack();
DrawParallaxMiddle();
for (int i = 0; i < MAX_particle; i++)
{
if (backSnowParticle.particle[i].active) DrawTexturePro(atlas02, particle_icecrystal_bw,
(Rectangle){ backSnowParticle.particle[i].position.x, backSnowParticle.particle[i].position.y, particle_icecrystal_bw.width*backSnowParticle.particle[i].size, particle_icecrystal_bw.height*backSnowParticle.particle[i].size },
(Vector2){ particle_icecrystal_bw.width*backSnowParticle.particle[i].size/2, particle_icecrystal_bw.height*backSnowParticle.particle[i].size/2 }, backSnowParticle.particle[i].rotation,
Fade((Color){144, 214, 255, 255}, backSnowParticle.particle[i].alpha));
if (backPlanetreeParticle.particle[i].active) DrawTexturePro(atlas02, particle_planetreeleaf_bw,
(Rectangle){ backPlanetreeParticle.particle[i].position.x, backPlanetreeParticle.particle[i].position.y, particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size },
(Vector2){ particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size/2, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size/2 }, backPlanetreeParticle.particle[i].rotation,
Fade((Color){179, 86, 6, 255}, backPlanetreeParticle.particle[i].alpha));
if (dandelionBackParticle.particle[i].active) DrawTexturePro(atlas02, particle_dandelion_bw,
(Rectangle){ dandelionBackParticle.particle[i].position.x, dandelionBackParticle.particle[i].position.y, particle_dandelion_bw.width*dandelionBackParticle.particle[i].size, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size },
(Vector2){ particle_dandelion_bw.width*dandelionBackParticle.particle[i].size/2, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size/2 }, dandelionBackParticle.particle[i].rotation,
Fade((Color){202, 167, 126, 255}, dandelionBackParticle.particle[i].alpha));
if (backFlowerParticle.particle[i].active) DrawTexturePro(atlas02, particle_ecualyptusflower_bw,
(Rectangle){ backFlowerParticle.particle[i].position.x, backFlowerParticle.particle[i].position.y, particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size },
(Vector2){ particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size/2, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size/2 }, backFlowerParticle.particle[i].rotation,
Fade((Color){218, 84, 108, 255}, backFlowerParticle.particle[i].alpha));
if (backRainParticle.particle[i].active) DrawTexturePro(atlas02, particle_waterdrop_bw,
(Rectangle){ backRainParticle.particle[i].position.x, backRainParticle.particle[i].position.y, particle_waterdrop_bw.width*backRainParticle.particle[i].size, particle_waterdrop_bw.height*backRainParticle.particle[i].size },
(Vector2){ particle_waterdrop_bw.width*backRainParticle.particle[i].size/2, particle_waterdrop_bw.height*backRainParticle.particle[i].size/2 }, backRainParticle.particle[i].rotation,
Fade((Color){144, 183, 187, 255}, backRainParticle.particle[i].alpha));
}
for (int i = 0; i < 20; i++)
{
if (backRayparticle.particle[i].active) DrawTexturePro(atlas02, gameplay_back_fx_lightraymid,
(Rectangle){ backRayparticle.particle[i].position.x, backRayparticle.particle[i].position.y, gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size },
(Vector2){ gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size/2, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size/2 }, backRayparticle.particle[i].rotation,
Fade(GOLD, backRayparticle.particle[i].alpha));
}
DrawParallaxFront();
for (int i = 0; i < 5; i++)
{
DrawTexturePro(atlas02, gameplay_props_tree, (Rectangle){bamboo[i].x, bamboo[i].y, 43, 720}, (Vector2){0, 0}, 0, color03);
//DrawRectangleRec(bamboo[i], Fade(LIME, 0.5));
}
EndShaderMode();
DrawTextureRec(atlas01, koalaMenu, (Vector2){player.x - player.width, player.y - 40}, WHITE);
BeginShaderMode(colorBlend);
DrawTexturePro(atlas02, gameplay_back_ground00, (Rectangle){0, 637, gameplay_back_ground00.width*2, gameplay_back_ground00.height*2}, (Vector2){0,0}, 0, color00);
EndShaderMode();
DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y, title_titletext.width, 230}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue1, title_titletext.width, 235}, (Vector2){0, 0}, 0, WHITE);
DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y + 232, title_titletext.width, 116}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue2, title_titletext.width, 116}, (Vector2){0, 0}, 0, WHITE);
if ((framesCounter/60)%2 && framesCounter >= duration) DrawTextEx(font, pressToPlay, (Vector2){ GetScreenWidth()/2 - fontSize.x/2, GetScreenHeight()/2 + fontSize.y*2 }, font.baseSize, 2, (Color){247, 239, 209, 255});
for (int i = 0; i < MAX_particle; i++)
{
if (snowParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal,
(Rectangle){ snowParticle.particle[i].position.x, snowParticle.particle[i].position.y, particle_icecrystal.width*snowParticle.particle[i].size, particle_icecrystal.height*snowParticle.particle[i].size },
(Vector2){ particle_icecrystal.width*snowParticle.particle[i].size/2, particle_icecrystal.height*snowParticle.particle[i].size/2 }, snowParticle.particle[i].rotation,
Fade(snowParticle.particle[i].color, snowParticle.particle[i].alpha));
if (planetreeParticle.particle[i].active) DrawTexturePro(atlas01, particle_planetreeleaf,
(Rectangle){ planetreeParticle.particle[i].position.x, planetreeParticle.particle[i].position.y, particle_planetreeleaf.width*planetreeParticle.particle[i].size, particle_planetreeleaf.height*planetreeParticle.particle[i].size },
(Vector2){ particle_planetreeleaf.width*planetreeParticle.particle[i].size/2, particle_planetreeleaf.height*planetreeParticle.particle[i].size/2 }, planetreeParticle.particle[i].rotation,
Fade(planetreeParticle.particle[i].color, planetreeParticle.particle[i].alpha));
if (dandelionParticle.particle[i].active) DrawTexturePro(atlas01, particle_dandelion,
(Rectangle){ dandelionParticle.particle[i].position.x, dandelionParticle.particle[i].position.y, particle_dandelion.width*dandelionParticle.particle[i].size, particle_dandelion.height*dandelionParticle.particle[i].size },
(Vector2){ particle_dandelion.width*dandelionParticle.particle[i].size/2, particle_dandelion.height*dandelionParticle.particle[i].size/2 }, dandelionParticle.particle[i].rotation,
Fade(dandelionParticle.particle[i].color, dandelionParticle.particle[i].alpha));
if (flowerParticle.particle[i].active) DrawTexturePro(atlas01, particle_ecualyptusflower,
(Rectangle){ flowerParticle.particle[i].position.x, flowerParticle.particle[i].position.y, particle_ecualyptusflower.width*flowerParticle.particle[i].size, particle_ecualyptusflower.height*flowerParticle.particle[i].size },
(Vector2){ particle_ecualyptusflower.width*flowerParticle.particle[i].size/2, particle_ecualyptusflower.height*flowerParticle.particle[i].size/2 }, flowerParticle.particle[i].rotation,
Fade(flowerParticle.particle[i].color, flowerParticle.particle[i].alpha));
if (rainParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop,
(Rectangle){ rainParticle.particle[i].position.x, rainParticle.particle[i].position.y, particle_waterdrop.width*rainParticle.particle[i].size, particle_waterdrop.height*rainParticle.particle[i].size },
(Vector2){ particle_waterdrop.width*rainParticle.particle[i].size/2, particle_waterdrop.height*rainParticle.particle[i].size/2 }, rainParticle.particle[i].rotation,
Fade(rainParticle.particle[i].color, rainParticle.particle[i].alpha));
}
for (int i = 0; i < 1024; i++)
{
if (rainStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop,
(Rectangle){ rainStormParticle.particle[i].position.x, rainStormParticle.particle[i].position.y, particle_waterdrop.width*rainStormParticle.particle[i].size, particle_waterdrop.height*rainStormParticle.particle[i].size },
(Vector2){ particle_waterdrop.width*rainStormParticle.particle[i].size/2, particle_waterdrop.height*rainStormParticle.particle[i].size/2 }, rainStormParticle.particle[i].rotation,
Fade(rainStormParticle.particle[i].color, rainStormParticle.particle[i].alpha));
}
for (int i = 0; i < 256; i++)
{
if (snowStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal,
(Rectangle){ snowStormParticle.particle[i].position.x, snowStormParticle.particle[i].position.y, particle_icecrystal.width*snowStormParticle.particle[i].size, particle_icecrystal.height*snowStormParticle.particle[i].size },
(Vector2){ particle_icecrystal.width*snowStormParticle.particle[i].size/2, particle_icecrystal.height*snowStormParticle.particle[i].size/2 }, snowStormParticle.particle[i].rotation,
Fade(snowStormParticle.particle[i].color, snowStormParticle.particle[i].alpha));
}
for (int i = 0; i < 20; i++)
{
if (rayparticle.particle[i].active) DrawTexturePro(atlas01, gameplay_fx_lightraymid,
(Rectangle){ rayparticle.particle[i].position.x, rayparticle.particle[i].position.y, gameplay_fx_lightraymid.width*rayparticle.particle[i].size, gameplay_fx_lightraymid.height*rayparticle.particle[i].size },
(Vector2){ gameplay_fx_lightraymid.width*rayparticle.particle[i].size/2, gameplay_fx_lightraymid.height*rayparticle.particle[i].size/2 }, rayparticle.particle[i].rotation,
Fade(rayparticle.particle[i].color, rayparticle.particle[i].alpha));
}
/*
DrawTexturePro(atlas01, title_twitter, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.1, title_twitter.width, title_twitter.height}, (Vector2){0,0}, 0, WHITE);
DrawTexturePro(atlas01, title_facebook, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.3, title_facebook.width, title_facebook.height}, (Vector2){0,0}, 0, WHITE);
DrawTexturePro(atlas01, title_googleplay, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.5, title_googleplay.width, title_googleplay.height}, (Vector2){0,0}, 0, WHITE);
if (soundActive)DrawTexturePro(atlas01, title_music_on, (Rectangle){soundButton.x, soundButton.y, title_music_on.width, title_music_on.height}, (Vector2){0,0}, 0, WHITE);
else DrawTexturePro(atlas01, title_music_off, (Rectangle){soundButton.x, soundButton.y, title_music_off.width, title_music_off.height}, (Vector2){0,0}, 0, WHITE);
if (musicActive)DrawTexturePro(atlas01, title_speaker_on, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_on.width, title_speaker_on.height}, (Vector2){0,0}, 0, WHITE);
else DrawTexturePro(atlas01, title_speaker_off, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_off.width, title_speaker_off.height}, (Vector2){0,0}, 0, WHITE);
*/
}
// Title Screen Unload logic
void UnloadTitleScreen(void)
{
// ...
}
// Title Screen should finish?
int FinishTitleScreen(void)
{
return finishScreen;
}
static void DrawParallaxFront(void)
{
Rectangle ground01 = gameplay_back_ground01;
//DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){0, 21, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree01_layer01, (Rectangle){(int)parallaxFrontOffset, 60, gameplay_back_tree01_layer01.width*2, gameplay_back_tree01_layer01.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree02_layer01, (Rectangle){(int)parallaxFrontOffset + 140, 60, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree03_layer01, (Rectangle){(int)parallaxFrontOffset + 140*2, 55, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree04_layer01, (Rectangle){(int)parallaxFrontOffset + 140*3, 60, gameplay_back_tree04_layer01.width*2, gameplay_back_tree04_layer01.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree05_layer01, (Rectangle){(int)parallaxFrontOffset + 140*4, 60, gameplay_back_tree05_layer01.width*2, gameplay_back_tree05_layer01.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree06_layer01, (Rectangle){(int)parallaxFrontOffset + 140*5, 55, gameplay_back_tree06_layer01.width*2, gameplay_back_tree06_layer01.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree07_layer01, (Rectangle){(int)parallaxFrontOffset + 140*6, 60, gameplay_back_tree07_layer01.width*2, gameplay_back_tree07_layer01.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree08_layer01, (Rectangle){(int)parallaxFrontOffset + 140*7, 60, gameplay_back_tree08_layer01.width*2, gameplay_back_tree08_layer01.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_ground01, (Rectangle){0, 559, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01);
DrawTexturePro(atlas02, (Rectangle){ground01.x, ground01.y + ground01.height, ground01.width, -ground01.height}, (Rectangle){0, -33, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01);
}
static void DrawParallaxMiddle(void)
{
Rectangle ground02 = gameplay_back_ground02;
//DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree01_layer02, (Rectangle){(int)0, 67, gameplay_back_tree01_layer02.width*2, gameplay_back_tree01_layer02.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree02_layer02, (Rectangle){(int)140, 67, gameplay_back_tree02_layer02.width*2, gameplay_back_tree02_layer02.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree03_layer02, (Rectangle){(int)140*2, 67, gameplay_back_tree03_layer02.width*2, gameplay_back_tree03_layer02.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree04_layer02, (Rectangle){(int)140*3, 67, gameplay_back_tree04_layer02.width*2, gameplay_back_tree04_layer02.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree05_layer02, (Rectangle){(int)140*4, 67, gameplay_back_tree05_layer02.width*2, gameplay_back_tree05_layer02.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree06_layer02, (Rectangle){(int)140*5, 67, gameplay_back_tree06_layer02.width*2, gameplay_back_tree06_layer02.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree07_layer02, (Rectangle){(int)140*6, 67, gameplay_back_tree07_layer02.width*2, gameplay_back_tree07_layer02.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree08_layer02, (Rectangle){(int)140*7, 67, gameplay_back_tree08_layer02.width*2, gameplay_back_tree08_layer02.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_ground02, (Rectangle){0, 509, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01);
DrawTexturePro(atlas02, (Rectangle){ground02.x, ground02.y + ground02.height, ground02.width, -ground02.height}, (Rectangle){0, 19, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01);
}
static void DrawParallaxBack(void)
{
Rectangle ground03 = gameplay_back_ground03;
//DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){(int)parallaxBackOffset, 67, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){(int)parallaxBackOffset + 140, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree03_layer03, (Rectangle){(int)parallaxBackOffset + 140*2, 67, gameplay_back_tree03_layer03.width*2, gameplay_back_tree03_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree04_layer03, (Rectangle){(int)parallaxBackOffset + 140*3, 67, gameplay_back_tree04_layer03.width*2, gameplay_back_tree04_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree05_layer03, (Rectangle){(int)parallaxBackOffset + 140*4, 67, gameplay_back_tree05_layer03.width*2, gameplay_back_tree05_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree06_layer03, (Rectangle){(int)parallaxBackOffset + 140*5, 67, gameplay_back_tree06_layer03.width*2, gameplay_back_tree06_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree07_layer03, (Rectangle){(int)parallaxBackOffset + 140*6, 67, gameplay_back_tree07_layer03.width*2, gameplay_back_tree07_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_tree08_layer03, (Rectangle){(int)parallaxBackOffset + 140*7, 67, gameplay_back_tree08_layer03.width*2, gameplay_back_tree08_layer03.height*2}, (Vector2){0,0}, 0, color02);
DrawTexturePro(atlas02, gameplay_back_ground03, (Rectangle){0, 469, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01);
DrawTexturePro(atlas02, (Rectangle){ground03.x, ground03.y + ground03.height, ground03.width, -ground03.height}, (Rectangle){0, 67, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01);
}
static float BounceEaseOut(float t,float b , float c, float d)
{
if ((t/=d) < (1/2.75f)) {
return c*(7.5625f*t*t) + b;
} else if (t < (2/2.75f)) {
float postFix = t-=(1.5f/2.75f);
return c*(7.5625f*(postFix)*t + .75f) + b;
} else if (t < (2.5/2.75)) {
float postFix = t-=(2.25f/2.75f);
return c*(7.5625f*(postFix)*t + .9375f) + b;
} else {
float postFix = t-=(2.625f/2.75f);
return c*(7.5625f*(postFix)*t + .984375f) + b;
}
}