#!/bin/sh
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# Change your executable name here
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GAME_NAME="game"
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# Set your sources here (relative paths!)
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# Example with two source folders:
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# SOURCES="src/*.c src/submodule/*.c"
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SOURCES="core_basic_window.c"
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# Set your raylib/src location here (relative path!)
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RAYLIB_SRC="../../src"
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# About this build script: it does many things, but in essence, it's
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# very simple. It has 3 compiler invocations: building raylib (which
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# is not done always, see logic by searching "Build raylib"), building
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# src/*.c files, and linking together those two. Each invocation is
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# wrapped in an if statement to make the -qq flag work, it's pretty
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# verbose, sorry.
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# Stop the script if a compilation (or something else?) fails
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set -e
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# Get arguments
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while getopts ":hdusrcq" opt; do
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case $opt in
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h)
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echo "Usage: ./osx-build.sh [-hdusrcqq]"
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echo " -h Show this information"
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echo " -d Faster builds that have debug symbols, and enable warnings"
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echo " -u Run upx* on the executable after compilation (before -r)"
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echo " -s Run strip on the executable after compilation (before -r)"
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echo " -r Run the executable after compilation"
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echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
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echo " -q Suppress this script's informational prints"
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echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)"
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echo ""
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echo "* This is mostly here to make building simple \"shipping\" versions"
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echo " easier, and it's a very small bit in the build scripts. The option"
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echo " requires that you have upx installed and on your path, of course."
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echo ""
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echo "Examples:"
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echo " Build a release build: ./osx-build.sh"
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echo " Build a release build, full recompile: ./osx-build.sh -c"
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echo " Build a debug build and run: ./osx-build.sh -d -r"
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echo " Build in debug, run, don't print at all: ./osx-build.sh -drqq"
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exit 0
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;;
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d)
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BUILD_DEBUG="1"
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;;
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u)
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UPX_IT="1"
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;;
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s)
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STRIP_IT="1"
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;;
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r)
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RUN_AFTER_BUILD="1"
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;;
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c)
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BUILD_ALL="1"
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;;
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q)
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if [ -n "$QUIET" ]; then
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REALLY_QUIET="1"
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else
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QUIET="1"
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fi
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;;
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\?)
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echo "Invalid option: -$OPTARG" >&2
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exit 1
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;;
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esac
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done
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# Set CC if it's not set already
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if [ -z "$CC" ]; then
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CC=cc
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fi
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# Directories
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ROOT_DIR=$PWD
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SOURCES="$ROOT_DIR/$SOURCES"
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RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
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# Flags
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OUTPUT_DIR="builds/osx"
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COMPILATION_FLAGS="-std=c99 -O2 -flto"
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FINAL_COMPILE_FLAGS="-s"
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WARNING_FLAGS="-Wall -Wextra -Wpedantic"
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LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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# Debug changes to flags
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if [ -n "$BUILD_DEBUG" ]; then
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OUTPUT_DIR="builds-debug/osx"
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COMPILATION_FLAGS="-std=c99 -O0 -g"
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FINAL_COMPILE_FLAGS=""
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LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
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fi
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# Display what we're doing
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if [ -n "$BUILD_DEBUG" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)"
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else
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)"
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fi
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# Create the raylib cache directory
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TEMP_DIR="temp/release"
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if [ -n "$BUILD_DEBUG" ]; then
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TEMP_DIR="temp/debug"
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fi
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# If there's a -c flag, remove the cache
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if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding."
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rm -r "$TEMP_DIR"
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fi
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# If temp directory doesn't exist, build raylib
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if [ ! -d "$TEMP_DIR" ]; then
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mkdir -p $TEMP_DIR
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cd $TEMP_DIR
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RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33"
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RAYLIB_C_FILES="$RAYLIB_SRC/core.c $RAYLIB_SRC/shapes.c $RAYLIB_SRC/textures.c $RAYLIB_SRC/text.c $RAYLIB_SRC/models.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c"
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RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include"
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c > /dev/null 2>&1
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1
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else
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c
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$CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES
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fi
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Raylib compiled into object files in: $TEMP_DIR/"
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cd $ROOT_DIR
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fi
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# Build the actual game
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mkdir -p $OUTPUT_DIR
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cd $OUTPUT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
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if [ -n "$REALLY_QUIET" ]; then
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$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
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else
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$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
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$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
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fi
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rm *.o
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
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if [ -n "$STRIP_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
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strip $GAME_NAME
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fi
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if [ -n "$UPX_IT" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
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upx $GAME_NAME > /dev/null 2>&1
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fi
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if [ -n "$RUN_AFTER_BUILD" ]; then
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[ -z "$QUIET" ] && echo "COMPILE-INFO: Running."
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if [ -n "$REALLY_QUIET" ]; then
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./$GAME_NAME > /dev/null 2>&1
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else
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./$GAME_NAME
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fi
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fi
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cd $ROOT_DIR
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[ -z "$QUIET" ] && echo "COMPILE-INFO: All done."
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