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								/*******************************************************************************************
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								*
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								*   raylib [core] example - input gestures
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								*
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								*   Example complexity rating: [★★☆☆] 2/4
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								*
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								*   Example originally created with raylib 1.4, last time updated with raylib 4.2
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define MAX_GESTURE_STRINGS   20
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures");
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								    Vector2 touchPosition = { 0, 0 };
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								    Rectangle touchArea = { 220, 10, screenWidth - 230.0f, screenHeight - 20.0f };
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								    int gesturesCount = 0;
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								    char gestureStrings[MAX_GESTURE_STRINGS][32];
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								    int currentGesture = GESTURE_NONE;
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								    int lastGesture = GESTURE_NONE;
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								    //SetGesturesEnabled(0b0000000000001001);   // Enable only some gestures to be detected
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        lastGesture = currentGesture;
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								        currentGesture = GetGestureDetected();
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								        touchPosition = GetTouchPosition(0);
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								        if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE))
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								        {
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								            if (currentGesture != lastGesture)
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								            {
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								                // Store gesture string
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								                switch (currentGesture)
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								                {
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								                    case GESTURE_TAP: TextCopy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
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								                    case GESTURE_DOUBLETAP: TextCopy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
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								                    case GESTURE_HOLD: TextCopy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
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								                    case GESTURE_DRAG: TextCopy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
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								                    case GESTURE_SWIPE_RIGHT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
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								                    case GESTURE_SWIPE_LEFT: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
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								                    case GESTURE_SWIPE_UP: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
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								                    case GESTURE_SWIPE_DOWN: TextCopy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
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								                    case GESTURE_PINCH_IN: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
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								                    case GESTURE_PINCH_OUT: TextCopy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
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								                    default: break;
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								                }
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								                gesturesCount++;
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								                // Reset gestures strings
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								                if (gesturesCount >= MAX_GESTURE_STRINGS)
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								                {
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								                    for (int i = 0; i < MAX_GESTURE_STRINGS; i++) TextCopy(gestureStrings[i], "\0");
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								                    gesturesCount = 0;
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								                }
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								            }
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawRectangleRec(touchArea, GRAY);
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								            DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
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								            DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
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								            for (int i = 0; i < gesturesCount; i++)
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								            {
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								                if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
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								                else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
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								                if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
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								                else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
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								            }
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								            DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
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								            DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
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								            if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								}
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