| 
								
							 | 
							
								/*******************************************************************************************
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   raylib [shapes] example - digital clock
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example complexity rating: [★★★★] 4/4
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example originally created with raylib 5.5, last time updated with raylib 5.6
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
							 | 
						
						
						
							| 
								
							 | 
							
								*   BSD-like license that allows static linking with closed source software
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Copyright (c) 2025 Hamza RAHAL (@hmz-rhl) and Ramon Santamaria (@raysan5)
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								********************************************************************************************/
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include "raylib.h"
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include <math.h>       // Required for: cosf(), sinf()
							 | 
						
						
						
							| 
								
							 | 
							
								#include <time.h>       // Required for: time(), localtime()
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#define CLOCK_ANALOG    0
							 | 
						
						
						
							| 
								
							 | 
							
								#define CLOCK_DIGITAL   1
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Types and Structures Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Clock hand type
							 | 
						
						
						
							| 
								
							 | 
							
								typedef struct {
							 | 
						
						
						
							| 
								
							 | 
							
								    int value;          // Time value
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Visual elements
							 | 
						
						
						
							| 
								
							 | 
							
								    float angle;        // Hand angle
							 | 
						
						
						
							| 
								
							 | 
							
								    int length;         // Hand length
							 | 
						
						
						
							| 
								
							 | 
							
								    int thickness;      // Hand thickness
							 | 
						
						
						
							| 
								
							 | 
							
								    Color color;        // Hand color
							 | 
						
						
						
							| 
								
							 | 
							
								} ClockHand;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Clock hands
							 | 
						
						
						
							| 
								
							 | 
							
								typedef struct {
							 | 
						
						
						
							| 
								
							 | 
							
								    ClockHand second;   // Clock hand for seconds
							 | 
						
						
						
							| 
								
							 | 
							
								    ClockHand minute;   // Clock hand for minutes
							 | 
						
						
						
							| 
								
							 | 
							
								    ClockHand hour;     // Clock hand for hours
							 | 
						
						
						
							| 
								
							 | 
							
								} Clock;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module Functions Declaration
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static void UpdateClock(Clock *clock); // Update clock time
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawClockAnalog(Clock clock, Vector2 position); // Draw analog clock at desired center position
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawClockDigital(Clock clock, Vector2 position); // Draw digital clock at desired position
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Program main entry point
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								int main(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    const int screenWidth = 800;
							 | 
						
						
						
							| 
								
							 | 
							
								    const int screenHeight = 450;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    SetConfigFlags(FLAG_MSAA_4X_HINT);
							 | 
						
						
						
							| 
								
							 | 
							
								    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    int clockMode = CLOCK_DIGITAL;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Initialize clock
							 | 
						
						
						
							| 
								
							 | 
							
								    // NOTE: Includes visual info for anlaog clock
							 | 
						
						
						
							| 
								
							 | 
							
								    Clock clock = {
							 | 
						
						
						
							| 
								
							 | 
							
								        .second.angle = 45,
							 | 
						
						
						
							| 
								
							 | 
							
								        .second.length = 140,
							 | 
						
						
						
							| 
								
							 | 
							
								        .second.thickness = 3,
							 | 
						
						
						
							| 
								
							 | 
							
								        .second.color = MAROON,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        .minute.angle = 10,
							 | 
						
						
						
							| 
								
							 | 
							
								        .minute.length = 130,
							 | 
						
						
						
							| 
								
							 | 
							
								        .minute.thickness = 7,
							 | 
						
						
						
							| 
								
							 | 
							
								        .minute.color = DARKGRAY,
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        .hour.angle = 0,
							 | 
						
						
						
							| 
								
							 | 
							
								        .hour.length = 100,
							 | 
						
						
						
							| 
								
							 | 
							
								        .hour.thickness = 7,
							 | 
						
						
						
							| 
								
							 | 
							
								        .hour.color = BLACK,
							 | 
						
						
						
							| 
								
							 | 
							
								    };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Main game loop
							 | 
						
						
						
							| 
								
							 | 
							
								    while (!WindowShouldClose())    // Detect window close button or ESC key
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Update
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								        if (IsKeyPressed(KEY_SPACE))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            // Toggle clock mode
							 | 
						
						
						
							| 
								
							 | 
							
								            if (clockMode == CLOCK_DIGITAL) clockMode = CLOCK_ANALOG;
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (clockMode == CLOCK_ANALOG) clockMode = CLOCK_DIGITAL;
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        UpdateClock(&clock); // Update clock required data: value and angle
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								        BeginDrawing();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            ClearBackground(RAYWHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            // Draw clock in selected mode
							 | 
						
						
						
							| 
								
							 | 
							
								            if (clockMode == CLOCK_ANALOG) DrawClockAnalog(clock, (Vector2){ 400, 240 }); 
							 | 
						
						
						
							| 
								
							 | 
							
								            else if (clockMode == CLOCK_DIGITAL)
							 | 
						
						
						
							| 
								
							 | 
							
								            {
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawClockDigital(clock, (Vector2){ 30, 60 });
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								                // Draw clock using default raylib font
							 | 
						
						
						
							| 
								
							 | 
							
								                // Get pointer to formated clock time string
							 | 
						
						
						
							| 
								
							 | 
							
								                // WARNING: Pointing to an internal static string that is reused between TextFormat() calls
							 | 
						
						
						
							| 
								
							 | 
							
								                const char *clockTime = TextFormat("%02i:%02i:%02i", clock.hour.value, clock.minute.value, clock.second.value);
							 | 
						
						
						
							| 
								
							 | 
							
								                DrawText(clockTime, GetScreenWidth()/2 - MeasureText(clockTime, 150)/2, 300, 150, BLACK);
							 | 
						
						
						
							| 
								
							 | 
							
								            }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawText(TextFormat("Press [SPACE] to switch clock mode: %s", 
							 | 
						
						
						
							| 
								
							 | 
							
								                (clockMode == CLOCK_DIGITAL)? "DIGITAL CLOCK" : "ANALOGUE CLOCK"), 10, 10, 20, DARKGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        EndDrawing();
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // De-Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    CloseWindow();        // Close window and OpenGL context
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return 0;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Update clock time
							 | 
						
						
						
							| 
								
							 | 
							
								static void UpdateClock(Clock *clock)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    time_t rawtime;
							 | 
						
						
						
							| 
								
							 | 
							
								    struct tm *timeinfo;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    time(&rawtime);
							 | 
						
						
						
							| 
								
							 | 
							
								    timeinfo = localtime(&rawtime);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Updating time data
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->second.value = timeinfo->tm_sec;
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->minute.value = timeinfo->tm_min;
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->hour.value = timeinfo->tm_hour;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->hour.angle -= 90;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->minute.angle = (timeinfo->tm_min%60)*6.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->minute.angle += (timeinfo->tm_sec%60)*6/60.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->minute.angle -= 90;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->second.angle = (timeinfo->tm_sec%60)*6.0f;
							 | 
						
						
						
							| 
								
							 | 
							
								    clock->second.angle -= 90;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Draw analog clock
							 | 
						
						
						
							| 
								
							 | 
							
								// Parameter: position, refers to center position
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawClockAnalog(Clock clock, Vector2 position)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw clock base
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawCircleV(position, clock.second.length + 40, LIGHTGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawCircleV(position, 12, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw clock minutes/seconds lines
							 | 
						
						
						
							| 
								
							 | 
							
								        for (int i = 0; i < 60; i++)
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawLineEx((Vector2){ position.x + (clock.second.length + ((i%5)? 10 : 6))*cosf((6.0f*i - 90.0f)*DEG2RAD), 
							 | 
						
						
						
							| 
								
							 | 
							
								                position.y + (clock.second.length + ((i%5)? 10 : 6))*sinf((6.0f*i - 90.0f)*DEG2RAD) }, 
							 | 
						
						
						
							| 
								
							 | 
							
								                (Vector2){ position.x + (clock.second.length + 20)*cosf((6.0f*i - 90.0f)*DEG2RAD), 
							 | 
						
						
						
							| 
								
							 | 
							
								                position.y + (clock.second.length + 20)*sinf((6.0f*i - 90.0f)*DEG2RAD) }, ((i%5)? 1.0f : 3.0f), DARKGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            
							 | 
						
						
						
							| 
								
							 | 
							
								            // Draw seconds numbers
							 | 
						
						
						
							| 
								
							 | 
							
								            //DrawText(TextFormat("%02i", i), centerPosition.x + (clock.second.length + 50)*cosf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, 
							 | 
						
						
						
							| 
								
							 | 
							
								            //    centerPosition.y + (clock.second.length + 50)*sinf((6.0f*i - 90.0f)*DEG2RAD) - 10/2, 10, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw hand seconds
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectanglePro((Rectangle){ position.x, position.y, clock.second.length, clock.second.thickness },
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw hand minutes
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectanglePro((Rectangle){ position.x, position.y, clock.minute.length, clock.minute.thickness },
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw hand hours
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawRectanglePro((Rectangle){ position.x, position.y, clock.hour.length, clock.hour.thickness },
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Draw digital clock
							 | 
						
						
						
							| 
								
							 | 
							
								// PARAM: position, refers to top-left corner
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawClockDigital(Clock clock, Vector2 position)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Draw clock using custom 7-segments display (made of shapes)
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplayValue((Vector2){ position.x, position.y }, clock.hour.value/10, RED, Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplayValue((Vector2){ position.x + 120, position.y }, clock.hour.value%10, RED, Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawCircle(position.x + 240, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawCircle(position.x + 240, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplayValue((Vector2){ position.x + 260, position.y }, clock.minute.value/10, RED, Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplayValue((Vector2){ position.x + 380, position.y }, clock.minute.value%10, RED, Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawCircle(position.x + 500, position.y + 70, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawCircle(position.x + 500, position.y + 150, 12, (clock.second.value%2)? RED : Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplayValue((Vector2){ position.x + 520, position.y }, clock.second.value/10, RED, Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplayValue((Vector2){ position.x + 640, position.y }, clock.second.value%10, RED, Fade(LIGHTGRAY, 0.3f));
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Draw 7-segment display with value
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawDisplayValue(Vector2 position, int value, Color colorOn, Color colorOff)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    switch (value)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        case 0: Draw7SDisplay(position, 0b00111111, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 1: Draw7SDisplay(position, 0b00000110, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 2: Draw7SDisplay(position, 0b01011011, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 3: Draw7SDisplay(position, 0b01001111, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 4: Draw7SDisplay(position, 0b01100110, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 5: Draw7SDisplay(position, 0b01101101, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 6: Draw7SDisplay(position, 0b01111101, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 7: Draw7SDisplay(position, 0b00000111, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 8: Draw7SDisplay(position, 0b01111111, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        case 9: Draw7SDisplay(position, 0b01101111, colorOn, colorOff); break;
							 | 
						
						
						
							| 
								
							 | 
							
								        default: break;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Draw seven segments display
							 | 
						
						
						
							| 
								
							 | 
							
								// Parameter: position, refers to top-left corner of display
							 | 
						
						
						
							| 
								
							 | 
							
								// Parameter: segments, defines in binary the segments to be activated
							 | 
						
						
						
							| 
								
							 | 
							
								static void Draw7SDisplay(Vector2 position, char segments, Color colorOn, Color colorOff)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    int segmentLen = 60;
							 | 
						
						
						
							| 
								
							 | 
							
								    int segmentThick = 20;
							 | 
						
						
						
							| 
								
							 | 
							
								    float offsetYAdjust = segmentThick*0.3f; // HACK: Adjust gap space between segment limits
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Segment A
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + segmentThick }, 
							 | 
						
						
						
							| 
								
							 | 
							
								        segmentLen, segmentThick, false, (segments & 0b00000001)? colorOn : colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								    // Segment B
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust }, 
							 | 
						
						
						
							| 
								
							 | 
							
								        segmentLen, segmentThick, true, (segments & 0b00000010)? colorOn : colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								    // Segment C
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust }, 
							 | 
						
						
						
							| 
								
							 | 
							
								        segmentLen, segmentThick, true, (segments & 0b00000100)? colorOn : colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								    // Segment D
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 5*segmentThick + 2*segmentLen - 4*offsetYAdjust }, 
							 | 
						
						
						
							| 
								
							 | 
							
								        segmentLen, segmentThick, false, (segments & 0b00001000)? colorOn : colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								    // Segment E
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 4*segmentThick + segmentLen + segmentLen/2.0f - 3*offsetYAdjust }, 
							 | 
						
						
						
							| 
								
							 | 
							
								        segmentLen, segmentThick, true, (segments & 0b00010000)? colorOn : colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								    // Segment F
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplaySegment((Vector2){ position.x + segmentThick/2.0f, position.y + 2*segmentThick + segmentLen/2.0f - offsetYAdjust }, 
							 | 
						
						
						
							| 
								
							 | 
							
								        segmentLen, segmentThick, true, (segments & 0b00100000)? colorOn : colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								    // Segment G
							 | 
						
						
						
							| 
								
							 | 
							
								    DrawDisplaySegment((Vector2){ position.x + segmentThick + segmentLen/2.0f, position.y + 3*segmentThick + segmentLen - 2*offsetYAdjust }, 
							 | 
						
						
						
							| 
								
							 | 
							
								        segmentLen, segmentThick, false, (segments & 0b01000000)? colorOn : colorOff);
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Draw one 7-segment display segment, horizontal or vertical
							 | 
						
						
						
							| 
								
							 | 
							
								static void DrawDisplaySegment(Vector2 center, int length, int thick, bool vertical, Color color)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    if (!vertical)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Horizontal segment points
							 | 
						
						
						
							| 
								
							 | 
							
								        //   3___________________________5
							 | 
						
						
						
							| 
								
							 | 
							
								        //  /                             \
							 | 
						
						
						
							| 
								
							 | 
							
								        // /1             x               6\
							 | 
						
						
						
							| 
								
							 | 
							
								        // \                               /
							 | 
						
						
						
							| 
								
							 | 
							
								        //  \2___________________________4/
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 segmentPointsH[6] = {
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x - length/2.0f - thick/2.0f,  center.y },  // Point 1
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x - length/2.0f,  center.y + thick/2.0f },  // Point 2
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x - length/2.0f, center.y - thick/2.0f },   // Point 3
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x + length/2.0f,  center.y + thick/2.0f },  // Point 4
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x + length/2.0f,  center.y - thick/2.0f },  // Point 5
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x + length/2.0f + thick/2.0f,  center.y },  // Point 6
							 | 
						
						
						
							| 
								
							 | 
							
								        };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTriangleStrip(segmentPointsH, 6, color);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								    else
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Vertical segment points
							 | 
						
						
						
							| 
								
							 | 
							
								        Vector2 segmentPointsV[6] = {
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x,  center.y - length/2.0f - thick/2.0f },  // Point 1
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x - thick/2.0f,  center.y - length/2.0f },  // Point 2
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x + thick/2.0f, center.y - length/2.0f },   // Point 3
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x - thick/2.0f,  center.y + length/2.0f },  // Point 4
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x + thick/2.0f,  center.y + length/2.0f },  // Point 5
							 | 
						
						
						
							| 
								
							 | 
							
								            (Vector2){ center.x,  center.y + length/2 + thick/2.0f },     // Point 6
							 | 
						
						
						
							| 
								
							 | 
							
								        };
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        DrawTriangleStrip(segmentPointsV, 6, color);
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 |