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								/*******************************************************************************************
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								*
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								*   raylib [shapes] example - rectangle scaling
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								*
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								*   Example complexity rating: [★★☆☆] 2/4
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								*
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								*   Example originally created with raylib 2.5, last time updated with raylib 2.5
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								*
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								*   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2018-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define MOUSE_SCALE_MARK_SIZE   12
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling");
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								    Rectangle rec = { 100, 100, 200, 80 };
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								    Vector2 mousePosition = { 0 };
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								    bool mouseScaleReady = false;
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								    bool mouseScaleMode = false;
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        mousePosition = GetMousePosition();
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								        if (CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
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								        {
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								            mouseScaleReady = true;
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								            if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true;
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								        }
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								        else mouseScaleReady = false;
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								        if (mouseScaleMode)
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								        {
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								            mouseScaleReady = true;
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								            rec.width = (mousePosition.x - rec.x);
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								            rec.height = (mousePosition.y - rec.y);
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								            // Check minimum rec size
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								            if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
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								            if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
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								            // Check maximum rec size
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								            if (rec.width > (GetScreenWidth() - rec.x)) rec.width = GetScreenWidth() - rec.x;
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								            if (rec.height > (GetScreenHeight() - rec.y)) rec.height = GetScreenHeight() - rec.y;
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								            if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
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								            DrawRectangleRec(rec, Fade(GREEN, 0.5f));
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								            if (mouseScaleReady)
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								            {
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								                DrawRectangleLinesEx(rec, 1, RED);
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								                DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
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								                             (Vector2){ rec.x + rec.width, rec.y + rec.height },
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								                             (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
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								            }
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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