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changelog
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---------
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Current Release: raylib 1.6.0 (20 November 2016)
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-----------------------------------------------
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Release: raylib 1.6.0 (20 November 2016)
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-----------------------------------------------
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NOTE:
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This new raylib version commemorates raylib 3rd anniversary and represents another complete review of the library.
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It includes some interesting new features and is a stepping stone towards raylib future.
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HUGE changes:
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[rlua] Lua BINDING: Complete raylib Lua binding, ALL raylib functions ported to Lua plus the +60 code examples.
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[audio] COMPLETE REDESIGN: Improved music support and also raw audio data processing and playing, +20 new functions added.
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[physac] COMPLETE REWRITE: Improved performance, functionality and simplified usage, moved to own repository and added multiple examples!
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Other changes:
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[core] Corrected issue on OSX with HighDPI display
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[core] Added flag to allow resizable window
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[core] Allow no default font loading
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[core] Corrected old issue with mouse buttons on web
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[core] Improved gamepad support, unified across platforms
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[core] Gamepad id functionality: GetGamepadName(), IsGamepadName()
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[core] Gamepad buttons/axis checking functionality:
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[core] Reviewed Android key inputs system, unified with desktop
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[rlgl] Redesigned lighting shader system
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[rlgl] Updated standard shader for better performance
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[rlgl] Support alpha on framebuffer: rlglLoadRenderTexture()
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[rlgl] Reviewed UpdateVrTracking() to update camera
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[rlgl] Added IsVrSimulator() to check for VR simulator
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[shapes] Corrected issue on DrawPolyEx()
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[textures] Simplified supported image formats support
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[textures] Improved text drawing within an image: ImageDrawText()
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[textures] Support image alpha mixing: ImageAlphaMask()
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[textures] Support textures filtering: SetTextureFilter()
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[textures] Support textures wrap modes: SetTextureWrap()
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[text] Improved TTF spritefont generation: LoadSpriteFontTTF()
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[text] Improved AngelCode fonts support (unordered chars)
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[text] Added TraceLog info on image spritefont loading
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[text] Improved text measurement: MeasureTextEx()
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[models] Improved OBJ loading flexibility
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[models] Reviewed functions: DrawLine3D(), DrawCircle3D()
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[models] Removed function: ResolveCollisionCubicmap()
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[camera] Redesigned camera system and ported to header-only
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[camera] Removed function: UpdateCameraPlayer()
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[gestures] Redesigned gestures module to header-only
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[audio] Simplified Music loading and playing system
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[audio] Added trace on audio device closing
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[audio] Reviewed Wave struct, improved flexibility
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[audio] Support sound data update: UpdateSound()
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[audio] Added support for FLAC audio loading/streaming
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[raygui] Removed raygui from raylib repo (moved to own repo)
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[build] Added OpenAL static library
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[build] Added Visual Studio 2015 projects
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[build] Support shared/dynamic raylib compilation
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[*] Updated LibOVR to SDK version 1.8
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[*] Updated games to latest raylib version
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[*] Improved examples and added new ones
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[*] Improved Android support
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-----------------------------------------------
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Release: raylib 1.5.0 (18 July 2016)
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-----------------------------------------------
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NOTE:
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Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned,
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lots of bugs have been solved and some **AMAZING** new features have been added.
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HUGE changes:
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[rlgl] OCULUS RIFT CV1: Added support for VR, not oly Oculus Rift CV1 but also stereo rendering simulator (multiplatform).
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[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal.
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[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot.
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[physac] REDESIGNED: Improved performance and simplified usage, physic objects now are managed internally in a second thread!
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[audio] CHIPTUNES: Added support for module audio music (.xm, .mod) loading and playing. Multiple mixing channels supported.
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other changes:
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[core] Review Android button inputs
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[core] Support Android internal data storage
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[core] Renamed WorldToScreen() to GetWorldToScreen()
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[core] Removed function SetCustomCursor()
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[core] Removed functions BeginDrawingEx(), BeginDrawingPro()
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[core] Replaced functions InitDisplay() + InitGraphics() with: InitGraphicsDevice()
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[core] Added support for field-of-view Y (fovy) on 3d Camera
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[core] Added 2D camera mode functions: Begin2dMode() - End2dMode()
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[core] Translate mouse inputs to Android touch/gestures internally
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[core] Translate mouse inputs as touch inputs in HTML5
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[core] Improved function GetKeyPressed() to support multiple keys (including function keys)
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[core] Improved gamepad support, specially for RaspberryPi (including multiple gamepads support)
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[rlgl] Support stereo rendering simulation (duplicate draw calls by viewport, optimized)
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[rlgl] Added distortion shader (embeded) to support custom VR simulator: shader_distortion.h
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[rlgl] Added support for OpenGL 2.1 on desktop
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[rlgl] Improved 2D vs 3D drawing system (lines, triangles, quads)
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[rlgl] Improved DXT-ETC1 support on HTML5
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[rlgl] Review function: rlglUnproject()
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[rlgl] Removed function: rlglInitGraphics(), integrated into rlglInit()
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[rlgl] Updated Mesh and Shader structs
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[rlgl] Simplified internal (default) dynamic buffers
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[rlgl] Added support for indexed and dynamic mesh data
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[rlgl] Set fixed vertex attribs location points
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[rlgl] Improved mesh data loading support
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[rlgl] Added standard shader (embeded) to support materials and lighting: shader_standard.h
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[rlgl] Added light functions: CreateLight(), DestroyLight()
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[rlgl] Added wire mode functions: rlDisableWireMode(), rlEnableWireMode()
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[rlgl] Review function consistency, added: rlglLoadMesh(), rlglUpdateMesh(), rlglDrawMesh(), rlglUnloadMesh()
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[rlgl] Replaced SetCustomShader() by: BeginShaderMode() - EndShaderMode()
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[rlgl] Replaced SetBlendMode() by: BeginBlendMode() - EndBlendMode()
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[rlgl] Added functions to customize internal matrices: SetMatrixProjection(), SetMatrixModelview()
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[rlgl] Unified internal shaders to only one default shader
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[rlgl] Added support for render to texture (RenderTexture2D):
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LoadRenderTexture() - UnloadRenderTexture()
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BeginTextureMode() - EndTextureMode()
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[rlgl] Removed SetShaderMap*() functions
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[rlgl] Redesigned default buffers usage functions:
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LoadDefaultBuffers() - UnloadDefaultBuffers()
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UpdateDefaultBuffers() - DrawDefaultBuffers()
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[shapes] Corrected bug on GetCollisionRec()
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[textures] Added support for Nearest-Neighbor image scaling
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[textures] Added functions to draw text on image: ImageDrawText(), ImageDrawTextEx()
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[text] Reorganized internal functions: Added LoadImageFont()
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[text] Security check for unsupported BMFonts
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[models] Split mesh creation from model loading on heightmap and cubicmap
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[models] Updated BoundingBox collision detections
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[models] Added color parameter to DrawBoundigBox()
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[models] Removed function: DrawQuad()
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[models] Removed function: SetModelTexture()
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[models] Redesigned DrawPlane() to use RL_TRIANGLES
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[models] Redesigned DrawRectangleV() to use RL_TRIANGLES
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[models] Redesign to accomodate new materials system: LoadMaterial()
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[models] Added material functions: LoadDefaultMaterial(), LoadStandardMaterial()
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[models] Added MTL material loading support: LoadMTL()
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[models] Added function: DrawLight()
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[audio] Renamed SoundIsPlaying() to IsSoundPlaying()
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[audio] Renamed MusicIsPlaying() to IsMusicPlaying()
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[audio] Support multiple Music streams (indexed)
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[audio] Support multiple mixing channels
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[gestures] Improved and reviewed gestures system
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[raymath] Added QuaternionInvert()
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[raymath] Removed function: PrintMatrix()
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[raygui] Ported to header-only library (https://github.com/raysan5/raygui)
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[shaders] Added depth drawing shader (requires a depth texture)
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[shaders] Reviewed included shaders and added comments
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[OpenAL Soft] Updated to latest version (1.17.2)
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[GLFW3] Updated to latest version (3.2)
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[stb] Updated to latest headers versions
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[GLAD] Converted to header only library and simplified to only used extensions
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[*] Reorganize library folders: external libs moved to src/external folder
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[*] Reorganize src folder for Android library
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[*] Review external dependencies usage
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[*] Improved Linux and OSX build systems
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[*] Lots of tweaks and bugs corrected all around
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-----------------------------------------------
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Release: raylib 1.4.0 (22 February 2016)
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-----------------------------------------------
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NOTE:
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This version supposed another big improvement for raylib, including new modules and new features.
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More than 30 new functions have been added to previous raylib version.
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Around 8 new examples and +10 new game samples have been added.
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BIG changes:
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[textures] IMAGE MANIPULATION: Functions to crop, resize, colorize, flip, dither and even draw image-to-image or text-to-image.
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[text] SPRITEFONT SUPPORT: Added support for AngelCode fonts (.fnt) and TrueType fonts (.ttf).
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[gestures] REDESIGN: Gestures system simplified and prepared to process generic touch events, including mouse events (multiplatform).
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[physac] NEW MODULE: Basic 2D physics support, use colliders and rigidbodies; apply forces to physic objects.
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other changes:
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[rlgl] Removed GLEW library dependency, now using GLAD
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[rlgl] Implemented alternative to glGetTexImage() on OpenGL ES
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[rlgl] Using depth data on batch drawing
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[rlgl] Reviewed glReadPixels() function
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[core][rlgl] Reviewed raycast system, now 3D picking works
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[core] Android: Reviewed Android App cycle, paused if inactive
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[shaders] Implemented Blinn-Phong lighting shading model
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[textures] Implemented Floyd-Steinberg dithering - ImageDither()
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[text] Added line-break support to DrawText()
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[text] Added TrueType Fonts support (using stb_truetype)
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[models] Implement function: CalculateBoundingBox(Mesh mesh)
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[models] Added functions to check Ray collisions
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[models] Improve map resolution control on LoadHeightmap()
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[camera] Corrected small-glitch on zoom-in with mouse-wheel
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[gestures] Implemented SetGesturesEnabled() to enable only some gestures
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[gestures] Implemented GetElapsedTime() on Windows system
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[gestures] Support mouse gestures for desktop platforms
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[raymath] Complete review of the module and converted to header-only
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[easings] Added new module for easing animations
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[stb] Updated to latest headers versions
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[*] Lots of tweaks around
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-----------------------------------------------
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Release: raylib 1.3.0 (01 September 2015)
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-----------------------------------------------
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NOTE:
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This version supposed a big boost for raylib, new modules have been added with lots of features.
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Most of the modules have been completely reviewed to accomodate to the new features.
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Over 50 new functions have been added to previous raylib version.
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Most of the examples have been redone and +10 new advanced examples have been added.
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BIG changes:
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[rlgl] SHADERS: Support for model shaders and postprocessing shaders (multiple functions)
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[textures] FORMATS: Support for multiple internal formats, including compressed formats
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[camera] NEW MODULE: Set of cameras for 3d view: Free, Orbital, 1st person, 3rd person
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[gestures] NEW MODULE: Gestures system for Android and HTML5 platforms
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[raygui] NEW MODULE: Set of IMGUI elements for tools development (experimental)
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smaller changes:
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[rlgl] Added check for OpenGL supported extensions
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[rlgl] Added function SetBlenMode() to select some predefined blending modes
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[core] Added support for drop&drag of external files into running program
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[core] Added functions ShowCursor(), HideCursor(), IsCursorHidden()
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[core] Renamed function SetFlags() to SetConfigFlags()
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[shapes] Simplified some functions to improve performance
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[textures] Review of Image struct to support multiple data formats
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[textures] Added function LoadImageEx()
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[textures] Added function LoadImageRaw()
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[textures] Added function LoadTextureEx()
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[textures] Simplified function parameters LoadTextureFromImage()
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[textures] Added function GetImageData()
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[textures] Added function GetTextureData()
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[textures] Renamed function ConvertToPOT() to ImageConvertToPOT()
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[textures] Added function ImageConvertFormat()
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[textures] Added function GenTextureMipmaps()
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[text] Added support for Latin-1 Extended characters for default font
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[text] Redesigned SpriteFont struct, replaced Character struct by Rectangle
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[text] Removed function GetFontBaseSize(), use directly spriteFont.size
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[models] Review of struct: Model (added shaders support)
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[models] Added 3d collision functions (sphere vs sphere vs box vs box)
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[models] Added function DrawCubeTexture()
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[models] Added function DrawQuad()
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[models] Added function DrawRay()
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[models] Simplified funtion DrawPlane()
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[models] Removed function DrawPlaneEx()
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[models] Simplified funtion DrawGizmo()
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[models] Removed function DrawGizmoEx()
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[models] Added function LoadModelEx()
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[models] Review of function LoadCubicMap()
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[models] Added function ResolveCollisionCubicmap()
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[audio] Decopupled from raylib, now this module can be used as standalone
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[audio] Added function UpdateMusicStream()
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[raymath] Complete review of the module
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[stb] Updated to latest headers versions
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[*] Lots of tweaks around
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Release: raylib 1.2.2 (31 December 2014)
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[*] Added support for HTML5 compiling (emscripten, asm.js)
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[core] Corrected bug on input handling (keyboard and mouse)
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[textures] Renamed function CreateTexture() to LoadTextureFromImage()
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[textures] Added function ConvertToPOT()
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[rlgl] Added support for color tint on models on GL 3.3+ and ES2
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[rlgl] Added support for normals on models
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[models] Corrected bug on DrawBillboard()
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[models] Corrected bug on DrawHeightmap()
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[models] Renamed LoadCubesmap() to LoadCubicmap()
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[audio] Added function LoadSoundFromWave()
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[makefile] Added support for Linux and OSX compiling
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[stb] Updated to latest headers versions
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[*] Lots of tweaks around
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---------------------------------------------------------------
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Update: raylib 1.2.1 (17 October 2014) (Small Fixes Update)
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---------------------------------------------------------------
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[core] Added function SetupFlags() to preconfigure raylib Window
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[core] Corrected bug on fullscreen mode
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[rlgl] rlglDrawmodel() - Added rotation on Y axis
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[text] MeasureTextEx() - Corrected bug on measures for default font
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Release: raylib 1.2 (16 September 2014)
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NOTE:
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This version supposed a complete redesign of the [core] module to support Android and Raspberry Pi.
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Multiples modules have also been tweaked to accomodate to the new platforms, specially [rlgl]
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[core] Added multiple platforms support: Android and Raspberry Pi
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[core] InitWindow() - Complete rewrite and split for Android
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[core] InitDisplay() - Internal function added to calculate proper display size
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[core] InitGraphics() - Internal function where OpenGL graphics are initialized
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[core] Complete refactoring of input functions to accomodate to new platforms
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[core] Mouse and Keyboard raw data reading functions added for Raspberry Pi
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[core] GetTouchX(), GetTouchY() - Added for Android
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[core] Added Android callbacks to process inputs and Android activity commands
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[rlgl] Adjusted buffers depending on platform
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[rlgl] Added security check in case deployed vertex excess buffer size
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[rlgl] Adjusted indices type depending on GL version (int or short)
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[rlgl] Fallback to VBOs only usage if VAOs not supported on ES2
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[rlgl] rlglLoadModel() stores vbo ids on new Model struct
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[textures] Added support for PKM files (ETC1, ETC2 compression support)
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[shapes] DrawRectangleV() - Modified, depending on OGL version uses TRIANGLES or QUADS
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[text] LoadSpriteFont() - Modified to use LoadImage()
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[models] Minor changes on models loading to accomodate to new Model struct
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[audio] PauseMusicStream(), ResumeMusicStream() - Added
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[audio] Reduced music buffer size to avoid stalls on Raspberry Pi
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[src] Added makefile for Windows and RPI
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[src] Added resources file (raylib icon and executable info)
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[examples] Added makefile for Windows and RPI
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[examples] Renamed and merged with test examples for coherence with module names
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[templates] Added multiple templates to be use as a base-code for games
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-----------------------------------------------
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Release: raylib 1.1.1 (22 July 2014)
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[core] ShowLogo() - To enable raylib logo animation at startup
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[core] Corrected bug with window resizing
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[rlgl] Redefined colors arrays to use byte instead of float
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[rlgl] Removed double buffer system (no performance improvement)
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[rlgl] rlglDraw() - Reorganized buffers drawing order
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[rlgl] Corrected bug on screen resizing
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[shapes] DrawRectangle() - Use QUADS instead of TRIANGLES
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[models] DrawSphereWires() - Corrected some issues
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[models] LoadOBJ() - Redesigned to support multiple meshes
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[models] LoadCubesMap() - Loading a map as cubes (by pixel color)
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[textures] Added security check if file doesn't exist
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[text] Corrected bug on SpriteFont loading
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[examples] Corrected some 3d examples
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[test] Added cubesmap loading test
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-----------------------------------------------
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Release: raylib 1.1.0 (19 April 2014)
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-----------------------------------------------
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NOTE:
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This version supposed a complete internal redesign of the library to support OpenGL 3.3+ and OpenGL ES 2.0.
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New module [rlgl] has been added to 'translate' immediate mode style functions (i.e. rlVertex3f()) to GL 1.1, 3.3+ or ES2.
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Another new module [raymath] has also been added with lot of useful 3D math vector-matrix-quaternion functions.
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[rlgl] New module, abstracts OpenGL rendering (multiple versions support)
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[raymath] New module, useful 3D math vector-matrix-quaternion functions
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[core] Adapt all OpenGL code (initialization, drawing) to use [rlgl]
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[shapes] Rewrite all shapes drawing functions to use [rlgl]
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[textures] Adapt texture GPU loading to use [rlgl]
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[textures] Added support for DDS images (compressed and uncompressed)
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[textures] CreateTexture() - Redesigned to add mipmap automatic generation
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[textures] DrawTexturePro() - Redesigned and corrected bugs
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[models] Rewrite all 3d-shapes drawing functions to use [rlgl]
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[models] Adapt model loading and drawing to use [rlgl]
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[models] Model struct updated to include texture id
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[models] SetModelTexture() - Added, link a texture to a model
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[models] DrawModelEx() - Redesigned with extended parameters
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[audio] Added music streaming support (OGG files)
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[audio] Added support for OGG files as Sound
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[audio] PlayMusicStream() - Added, open a new music stream and play it
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[audio] StopMusicStream() - Added, stop music stream playing and close stream
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[audio] PauseMusicStream() - Added, pause music stream playing
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[audio] MusicIsPlaying() - Added, to check if music is playing
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[audio] SetMusicVolume() - Added, set volume for music
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[audio] GetMusicTimeLength() - Added, get current music time length (in seconds)
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[audio] GetMusicTimePlayed() - Added, get current music time played (in seconds)
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[utils] Added log tracing functionality - TraceLog(), TraceLogOpen(), TraceLogClose()
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[*] Log tracing messages all around the code
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-----------------------------------------------
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Release: raylib 1.0.6 (16 March 2014)
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-----------------------------------------------
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[core] Removed unused lighting-system code
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[core] Removed SetPerspective() function, calculated directly
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[core] Unload and reload default font on fullscreen toggle
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[core] Corrected bug gamepad buttons checking if no gamepad available
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[texture] DrawTextureV() - Added, to draw using Vector2 for position
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[texture] LoadTexture() - Redesigned, now uses LoadImage() + CreateTexture()
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[text] FormatText() - Corrected memory leak bug
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[models] Added Matrix struct and related functions
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[models] DrawBillboard() - Reviewed, now it works!
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[models] DrawBillboardRec() - Reviewed, now it works!
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[tests] Added folder with multiple tests for new functions
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-----------------------------------------------
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Update: raylib 1.0.5 (28 January 2014)
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-----------------------------------------------
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[audio] LoadSound() - Corrected a bug, WAV file was not closed!
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[core] GetMouseWheelMove() - Added, check mouse wheel Y movement
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[texture] CreateTexture2D() renamed to CreateTexture()
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[models] LoadHeightmap() - Added, Heightmap can be loaded as a Model
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[tool] rREM updated, now supports (partially) drag and drop of files
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-----------------------------------------------
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Release: raylib 1.0.4 (23 January 2014)
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-----------------------------------------------
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[tool] Published a first alpha version of rREM tool (raylib Resource Embedder)
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[core] GetRandomValue() - Bug corrected, now works right
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[core] Fade() - Added, fades a color to an alpha percentadge
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[core] WriteBitmap() - Moved to new module: utils.c, not used anymore
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[core] TakeScreenshot() - Now uses WritePNG() (utils.c)
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[utils] New module created with utility functions
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[utils] WritePNG() - Write a PNG file (used by TakeScreenshot() on core)
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[utils] DecompressData() - Added, used for rRES resource data decompresion
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[textures] LoadImageFromRES() - Added, load an image from a rRES resource file
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[textures] LoadTextureFromRES() - Added, load a texture from a rRES resource file
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[audio] LoadSoundFromRES() - Added, load a sound from a rRES resource file
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[audio] IsPlaying() - Added, check if a sound is currently playing
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[audio] SetVolume() - Added, set the volume for a sound
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[audio] SetPitch() - Added, set the pitch for a sound
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[examples] ex06a_color_select completed
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[examples] ex06b_logo_anim completed
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[examples] ex06c_font select completed
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Release: raylib 1.0.3 (19 December 2013)
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[fonts] Added 8 rBMF free fonts to be used on projects!
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[text] LoadSpriteFont() - Now supports rBMF file loading (raylib Bitmap Font)
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[examples] ex05a_sprite_fonts completed
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[examples] ex05b_rbmf_fonts completed
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[core] InitWindowEx() - InitWindow with extended parameters, resizing option and custom cursor!
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[core] GetRandomValue() - Added, returns a random value within a range (int)
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[core] SetExitKey() - Added, sets a key to exit program (default is ESC)
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[core] Custom cursor not drawn when mouse out of screen
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[shapes] CheckCollisionPointRec() - Added, check collision between point and rectangle
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[shapes] CheckCollisionPointCircle() - Added, check collision between point and circle
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[shapes] CheckCollisionPointTriangle() - Added, check collision between point and triangle
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[shapes] DrawPoly() - Added, draw regular polygons of n sides, rotation can be defined!
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Release: raylib 1.0.2 (1 December 2013)
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[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx()
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[shapes] CheckCollisionRecs() - Added, check collision between rectangles
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[shapes] CheckCollisionCircles() - Added, check collision between circles
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[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle
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[shapes] GetCollisionRec() - Added, get collision rectangle
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[textures] CreateTexture2D() - Added, create Texture2D from Image data
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[audio] Fixed WAV loading function, now audio works!
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Update: raylib 1.0.1 (28 November 2013)
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[text] DrawText() - Removed spacing parameter
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[text] MeasureText() - Removed spacing parameter
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[text] DrawFps() - Renamed to DrawFPS() for coherence with similar function
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[core] IsKeyPressed() - Change functionality, check if key pressed once
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[core] IsKeyDown() - Added, check if key is being pressed
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[core] IsKeyReleased() - Change functionality, check if key released once
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[core] IsKeyUp() - Added, check if key is being NOT pressed
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[core] IsMouseButtonDown() - Added, check if mouse button is being pressed
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[core] IsMouseButtonPressed() - Change functionality, check if mouse button pressed once
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[core] IsMouseButtonUp() - Added, check if mouse button is NOT being pressed
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[core] IsMouseButtonReleased() - Change functionality, check if mouse button released once
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[textures] DrawTexturePro() - Added, texture drawing with 'pro' parameters
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[examples] Function changes applied to ALL examples
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Release: raylib 1.0.0 (18 November 2013)
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* Initial version
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* 6 Modules provided:
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- core: basic window/context creation functions, input management, timming functions
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- shapes: basic shapes drawing functions
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- textures: image data loading and conversion to OpenGL textures
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- text: text drawing, sprite fonts loading, default font loading
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- models: basic 3d shapes drawing, OBJ models loading and drawing
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- audio: audio device initialization, WAV files loading and playing
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