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/*******************************************************************************************
*
* raylib example 02c - Draw raylib custom color palette
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 02c - raylib color palette"); // Window and context initialization
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("raylib color palette", 28, 42, 20, 2, BLACK);
DrawRectangle(26, 80, 100, 100, DARKGRAY);
DrawRectangle(26, 188, 100, 100, GRAY);
DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
DrawRectangle(134, 80, 100, 100, MAROON);
DrawRectangle(134, 188, 100, 100, RED);
DrawRectangle(134, 296, 100, 100, PINK);
DrawRectangle(242, 80, 100, 100, ORANGE);
DrawRectangle(242, 188, 100, 100, GOLD);
DrawRectangle(242, 296, 100, 100, YELLOW);
DrawRectangle(350, 80, 100, 100, DARKGREEN);
DrawRectangle(350, 188, 100, 100, LIME);
DrawRectangle(350, 296, 100, 100, GREEN);
DrawRectangle(458, 80, 100, 100, DARKBLUE);
DrawRectangle(458, 188, 100, 100, BLUE);
DrawRectangle(458, 296, 100, 100, SKYBLUE);
DrawRectangle(566, 80, 100, 100, DARKPURPLE);
DrawRectangle(566, 188, 100, 100, VIOLET);
DrawRectangle(566, 296, 100, 100, PURPLE);
DrawRectangle(674, 80, 100, 100, DARKBROWN);
DrawRectangle(674, 188, 100, 100, BROWN);
DrawRectangle(674, 296, 100, 100, BEIGE);
DrawText("DARKGRAY", 57, 166, 10, 2, BLACK);
DrawText("GRAY", 89, 274, 10, 2, BLACK);
DrawText("LIGHTGRAY", 51, 382, 10, 2, BLACK);
DrawText("MAROON", 180, 166, 10, 2, BLACK);
DrawText("RED", 207, 274, 10, 2, BLACK);
DrawText("PINK", 200, 382, 10, 2, BLACK);
DrawText("ORANGE", 290, 166, 10, 2, BLACK);
DrawText("GOLD", 306, 274, 10, 2, BLACK);
DrawText("YELLOW", 290, 382, 10, 2, BLACK);
DrawText("DARKGREEN", 374, 166, 10, 2, BLACK);
DrawText("LIME", 417, 274, 10, 2, BLACK);
DrawText("GREEN", 407, 382, 10, 2, BLACK);
DrawText("DARKBLUE", 491, 166, 10, 2, BLACK);
DrawText("BLUE", 523, 274, 10, 2, BLACK);
DrawText("SKYBLUE", 499, 382, 10, 2, BLACK);
DrawText("DARKPURPLE", 582, 166, 10, 2, BLACK);
DrawText("VIOLET", 617, 274, 10, 2, BLACK);
DrawText("PURPLE", 615, 382, 10, 2, BLACK);
DrawText("DARKBROWN", 695, 166, 10, 2, BLACK);
DrawText("BROWN", 728, 274, 10, 2, BLACK);
DrawText("BEIGE", 733, 382, 10, 2, BLACK);
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}