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/*******************************************************************************************
*
* raylib example 03a - Keyboard input
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
*
********************************************************************************************/
#include "raylib.h"
int main()
{
int screenWidth = 800;
int screenHeight = 450;
Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 05 - keyboard input"); // Window and context initialization
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
if (IsKeyPressed(KEY_RIGHT)) ballPosition.x += 0.8;
if (IsKeyPressed(KEY_LEFT)) ballPosition.x -= 0.8;
if (IsKeyPressed(KEY_UP)) ballPosition.y -= 0.8;
if (IsKeyPressed(KEY_DOWN)) ballPosition.y += 0.8;
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("move the ball with arrow keys", 10, 10, 20, 1, DARKGRAY);
DrawCircleV(ballPosition, 50, MAROON);
EndDrawing();
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}