|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [audio] example - Sound loading and playing | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: This example requires OpenAL Soft library installed | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); | 
						
						
							|  | 
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							|  |     InitAudioDevice();      // Initialize audio device | 
						
						
							|  |  | 
						
						
							|  |     Sound fxWav = LoadSound("resources/audio/weird.wav");         // Load WAV audio file | 
						
						
							|  |     Sound fxOgg = LoadSound("resources/audio/tanatana.ogg");      // Load OGG audio file | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         if (IsKeyPressed(KEY_SPACE)) PlaySound(fxWav);      // Play WAV sound | 
						
						
							|  |  | 
						
						
							|  |         if (IsKeyPressed(KEY_ENTER)) PlaySound(fxOgg);      // Play OGG sound | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); | 
						
						
							|  | 
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							|  |             DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadSound(fxWav);     // Unload sound data | 
						
						
							|  |     UnloadSound(fxOgg);     // Unload sound data | 
						
						
							|  |  | 
						
						
							|  |     CloseAudioDevice();     // Close audio device | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |