| /******************************************************************************************* | |
| * | |
| *   raylib [core] example - Picking in 3d mode | |
| * | |
| *   This example has been created using raylib 1.3 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking"); | |
| 
 | |
|     // Define the camera to look into our 3d world | |
|     Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | |
| 
 | |
|     Vector3 cubePosition = { 0.0, 1.0, 0.0 }; | |
|      | |
|     Ray ray;        // Picking line ray | |
|      | |
|     SetCameraMode(CAMERA_FREE);         // Set a free camera mode | |
|     SetCameraPosition(camera.position); // Set internal camera position to match our camera position | |
|  | |
|     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())        // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         UpdateCamera(&camera);          // Update internal camera and our camera | |
|          | |
|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | |
|         { | |
|             // NOTE: This function is NOT WORKING properly! | |
|             ray = GetMouseRay(GetMousePosition(), camera); | |
|              | |
|             // TODO: Check collision between ray and box | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             Begin3dMode(camera); | |
| 
 | |
|                 DrawCube(cubePosition, 2, 2, 2, GRAY); | |
|                 DrawCubeWires(cubePosition, 2, 2, 2, DARKGRAY); | |
| 
 | |
|                 DrawGrid(10.0, 1.0); | |
|                  | |
|                 DrawRay(ray, MAROON); | |
| 
 | |
|             End3dMode(); | |
|              | |
|             DrawText("Try selecting the box with mouse!", 240, 10, 20, GRAY); | |
| 
 | |
|             DrawFPS(10, 10); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |