| /******************************************************************************************* | |
| * | |
| *   raylib [core] example - Gamepad input | |
| * | |
| *   NOTE: This example requires a Gamepad connected to the system | |
| *         raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration | |
| * | |
| *   This example has been created using raylib 1.0 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); | |
| 
 | |
|     Vector2 ballPosition = { screenWidth/2, screenHeight/2 }; | |
|     Vector2 gamepadMovement = { 0, 0 }; | |
| 
 | |
|     SetTargetFPS(60);               // Set target frames-per-second | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (IsGamepadAvailable(GAMEPAD_PLAYER1)) | |
|         { | |
|             gamepadMovement = GetGamepadMovement(GAMEPAD_PLAYER1); | |
| 
 | |
|             ballPosition.x += gamepadMovement.x; | |
|             ballPosition.y -= gamepadMovement.y; | |
| 
 | |
|             if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) | |
|             { | |
|                 ballPosition.x = screenWidth/2; | |
|                 ballPosition.y = screenHeight/2; | |
|             } | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); | |
| 
 | |
|             DrawCircleV(ballPosition, 50, MAROON); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |