| /******************************************************************************************* | |
| * | |
| *   raylib [core] example - Mouse input | |
| * | |
| *   This example has been created using raylib 1.0 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); | |
| 
 | |
|     int mouseX, mouseY; | |
|     Vector2 ballPosition = { -100.0, -100.0 }; | |
|     //--------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) | |
|         { | |
|             mouseX = GetMouseX(); | |
|             mouseY = GetMouseY(); | |
| 
 | |
|             ballPosition.x = (float)mouseX; | |
|             ballPosition.y = (float)mouseY; | |
|         } | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
| 
 | |
|             DrawCircleV(ballPosition, 40, GOLD); | |
| 
 | |
|             DrawText("mouse click to draw the ball", 10, 10, 20, DARKGRAY); | |
| 
 | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } |