|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY); | 
						
						
							|  | 
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							|  |             DrawLine(18, 42, screenWidth - 18, 42, BLACK); | 
						
						
							|  | 
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							|  |             DrawCircle(screenWidth/4, 120, 35, DARKBLUE); | 
						
						
							|  |             DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE); | 
						
						
							|  |             DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE); | 
						
						
							|  | 
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							|  |             DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED); | 
						
						
							|  |             DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD); | 
						
						
							|  |             DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); | 
						
						
							|  | 
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							|  |             DrawTriangle((Vector2){screenWidth/4*3, 80}, | 
						
						
							|  |                          (Vector2){screenWidth/4*3 - 60, 150}, | 
						
						
							|  |                          (Vector2){screenWidth/4*3 + 60, 150}, VIOLET); | 
						
						
							|  | 
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							|  |             DrawTriangleLines((Vector2){screenWidth/4*3, 160}, | 
						
						
							|  |                               (Vector2){screenWidth/4*3 - 20, 230}, | 
						
						
							|  |                               (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE); | 
						
						
							|  | 
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							|  |             DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |