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								/*******************************************************************************************
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								*
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								*   raylib [core] example - 3d camera first person
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								*
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								*   This example has been created using raylib 1.3 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#define MAX_COLUMNS 20
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
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								    // Define the camera to look into our 3d world (position, target, up vector)
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								    Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
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								    // Generates some random columns
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								    float heights[MAX_COLUMNS];
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								    Vector3 positions[MAX_COLUMNS];
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								    Color colors[MAX_COLUMNS];
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								    for (int i = 0; i < MAX_COLUMNS; i++)
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								    {
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								        heights[i] = (float)GetRandomValue(1, 12);
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								        positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) };
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								        colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
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								    }
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								    Vector3 playerPosition = { 4.0f, 2.0f, 4.0f };       // Define player position
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								    SetCameraMode(CAMERA_FIRST_PERSON);         // Set a first person camera mode
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								    SetCameraFovy(camera.fovy);                 // Set internal camera field-of-view Y
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								    SetTargetFPS(60);                           // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())                // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateCameraPlayer(&camera, &playerPosition); // Update camera and player position
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            Begin3dMode(camera);
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								                DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
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								                DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE);     // Draw a blue wall
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								                DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME);      // Draw a green wall
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								                DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD);      // Draw a yellow wall
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								                // Draw some cubes around
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								                for (int i = 0; i < MAX_COLUMNS; i++)
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								                {
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								                    DrawCube(positions[i], 2.0f, heights[i], 2.0f, colors[i]);
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								                    DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
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								                }
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								            End3dMode();
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								            DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
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								            DrawRectangleLines( 10, 10, 220, 70, BLUE);
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								            DrawText("First person camera default controls:", 20, 20, 10, BLACK);
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								            DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY);
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								            DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------   
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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