|  | /* | 
						
						
							|  |     WELCOME raylib EXAMPLES CONTRIBUTOR! | 
						
						
							|  |  | 
						
						
							|  |     This is a basic template to anyone ready to contribute with some code example for the library, | 
						
						
							|  |     here there are some guidelines on how to create an example to be included in raylib | 
						
						
							|  |  | 
						
						
							|  |     1. File naming: <module>_<description> - Lower case filename, words separated by underscore, | 
						
						
							|  |        no more than 3-4 words in total to describe the example. <module> referes to the primary | 
						
						
							|  |        raylib module the example is more related with (code, shapes, textures, models, shaders, raudio). | 
						
						
							|  |        i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch | 
						
						
							|  |  | 
						
						
							|  |     2. Follow below template structure, example info should list the module, the short description | 
						
						
							|  |        and the author of the example, twitter or github info could be also provided for the author. | 
						
						
							|  |        Short description should also be used on the title of the window. | 
						
						
							|  |  | 
						
						
							|  |     3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization] | 
						
						
							|  |        Place your code between the dotted lines for every section, please don't mix update logic with drawing | 
						
						
							|  |        and remember to unload all loaded resources. | 
						
						
							|  |  | 
						
						
							|  |     4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions | 
						
						
							|  |        Try to be very organized, using line-breaks appropiately. | 
						
						
							|  |  | 
						
						
							|  |     5. Add comments to the specific parts of code the example is focus on. | 
						
						
							|  |        Don't abuse with comments, try to be clear and impersonal on the comments. | 
						
						
							|  |  | 
						
						
							|  |     6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies. | 
						
						
							|  |        Try to avoid defining functions outside the main(). Example should be as self-contained as possible. | 
						
						
							|  |  | 
						
						
							|  |     7. About external resources, they should be placed in a [resources] folder and those resources | 
						
						
							|  |        should be open and free for use and distribution. Avoid propietary content. | 
						
						
							|  |  | 
						
						
							|  |     8. Try to keep the example simple but with a creative touch. | 
						
						
							|  |        Simple but beautiful examples are more appealing to users! | 
						
						
							|  |  | 
						
						
							|  |     9. In case of additional information is required, just come to raylib Discord channel: example-contributions | 
						
						
							|  |  | 
						
						
							|  |     10. Have fun! | 
						
						
							|  |  | 
						
						
							|  |     The following files should be updated when adding a new example, it's planned to create some | 
						
						
							|  |     script to automatize this process but not available yet. | 
						
						
							|  |  | 
						
						
							|  |      - raylib/examples/<category>/<category>_example_name.c | 
						
						
							|  |      - raylib/examples/<category>/<category>_example_name.png | 
						
						
							|  |      - raylib/examples/<category>/resources/*.* | 
						
						
							|  |      - raylib/examples/Makefile | 
						
						
							|  |      - raylib/examples/Makefile.Web | 
						
						
							|  |      - raylib/examples/README.md | 
						
						
							|  |      - raylib/projects/VS2022/examples/<category>_example_name.vcxproj | 
						
						
							|  |      - raylib/projects/VS2022/raylib.sln | 
						
						
							|  |      - raylib.com/common/examples.js | 
						
						
							|  |      - raylib.com/examples/<category>/<category>_example_name.html | 
						
						
							|  |      - raylib.com/examples/<category>/<category>_example_name.data | 
						
						
							|  |      - raylib.com/examples/<category>/<category>_example_name.wasm | 
						
						
							|  |      - raylib.com/examples/<category>/<category>_example_name.js | 
						
						
							|  | */ | 
						
						
							|  | 
 | 
						
						
							|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [core] example - Basic window | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 4.5, last time updated with raylib 4.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2023 <user_name> (@<user_github>) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); | 
						
						
							|  | 
 | 
						
						
							|  |     // TODO: Load resources / Initialize variables at this point | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60); | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update variables / Implement example logic at this point | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
 | 
						
						
							|  |             // TODO: Draw everything that requires to be drawn at this point: | 
						
						
							|  |  | 
						
						
							|  |             DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);  // Example | 
						
						
							|  |  | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // TODO: Unload all loaded resources at this point | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();        // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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