|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Load 3d model with animations and play them | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 2.5, last time updated with raylib 3.5 | 
						
						
							|  | * | 
						
						
							|  | *   Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2019-2024 Culacant (@culacant) and Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ******************************************************************************************** | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: To export a model from blender, make sure it is not posed, the vertices need to be  | 
						
						
							|  | *         in the same position as they would be in edit mode and the scale of your models is  | 
						
						
							|  | *         set to 0. Scaling can be done from the export menu. | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
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							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation"); | 
						
						
							|  | 
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							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = { 0 }; | 
						
						
							|  |     camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position | 
						
						
							|  |     camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point | 
						
						
							|  |     camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target) | 
						
						
							|  |     camera.fovy = 45.0f;                                // Camera field-of-view Y | 
						
						
							|  |     camera.projection = CAMERA_PERSPECTIVE;             // Camera mode type | 
						
						
							|  |  | 
						
						
							|  |     Model model = LoadModel("resources/models/iqm/guy.iqm");                    // Load the animated model mesh and basic data | 
						
						
							|  |     Texture2D texture = LoadTexture("resources/models/iqm/guytex.png");         // Load model texture and set material | 
						
						
							|  |     SetMaterialTexture(&model.materials[0], MATERIAL_MAP_DIFFUSE, texture);     // Set model material map texture | 
						
						
							|  |  | 
						
						
							|  |     Vector3 position = { 0.0f, 0.0f, 0.0f };            // Set model position | 
						
						
							|  |  | 
						
						
							|  |     // Load animation data | 
						
						
							|  |     int animsCount = 0; | 
						
						
							|  |     ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount); | 
						
						
							|  |     int animFrameCounter = 0; | 
						
						
							|  | 
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							|  |     DisableCursor();                    // Catch cursor | 
						
						
							|  |     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())        // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         UpdateCamera(&camera, CAMERA_FIRST_PERSON); | 
						
						
							|  | 
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							|  |         // Play animation when spacebar is held down | 
						
						
							|  |         if (IsKeyDown(KEY_SPACE)) | 
						
						
							|  |         { | 
						
						
							|  |             animFrameCounter++; | 
						
						
							|  |             UpdateModelAnimation(model, anims[0], animFrameCounter); | 
						
						
							|  |             if (animFrameCounter >= anims[0].frameCount) animFrameCounter = 0; | 
						
						
							|  |         } | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
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							|  |             BeginMode3D(camera); | 
						
						
							|  | 
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							|  |                 DrawModelEx(model, position, (Vector3){ 1.0f, 0.0f, 0.0f }, -90.0f, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE); | 
						
						
							|  | 
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							|  |                 for (int i = 0; i < model.boneCount; i++) | 
						
						
							|  |                 { | 
						
						
							|  |                     DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED); | 
						
						
							|  |                 } | 
						
						
							|  | 
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							|  |                 DrawGrid(10, 1.0f);         // Draw a grid | 
						
						
							|  |  | 
						
						
							|  |             EndMode3D(); | 
						
						
							|  | 
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							|  |             DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, MAROON); | 
						
						
							|  |             DrawText("(c) Guy IQM 3D model by @culacant", screenWidth - 200, screenHeight - 20, 10, GRAY); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
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							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(texture);                     // Unload texture | 
						
						
							|  |     UnloadModelAnimations(anims, animsCount);   // Unload model animations data | 
						
						
							|  |     UnloadModel(model);                         // Unload model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();                  // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
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