|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - Sprite font loading | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: Sprite fonts should be generated following this conventions: | 
						
						
							|  | * | 
						
						
							|  | *     - Characters must be ordered starting with character 32 (Space) | 
						
						
							|  | *     - Every character must be contained within the same Rectangle height | 
						
						
							|  | *     - Every character and every line must be separated by the same distance (margin/padding) | 
						
						
							|  | *     - Rectangles must be defined by a MAGENTA color background | 
						
						
							|  | * | 
						
						
							|  | *   Following those constraints, a font can be provided just by an image, | 
						
						
							|  | *   this is quite handy to avoid additional font descriptor files (like BMFonts use). | 
						
						
							|  | * | 
						
						
							|  | *   Example originally created with raylib 1.0, last time updated with raylib 1.0 | 
						
						
							|  | * | 
						
						
							|  | *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | 
						
						
							|  | *   BSD-like license that allows static linking with closed source software | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | // Program main entry point | 
						
						
							|  | //------------------------------------------------------------------------------------ | 
						
						
							|  | int main(void) | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     const int screenWidth = 800; | 
						
						
							|  |     const int screenHeight = 450; | 
						
						
							|  | 
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							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading"); | 
						
						
							|  | 
 | 
						
						
							|  |     const char msg1[50] = "THIS IS A custom SPRITE FONT..."; | 
						
						
							|  |     const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; | 
						
						
							|  |     const char msg3[50] = "...and a THIRD one! GREAT! :D"; | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     Font font1 = LoadFont("resources/custom_mecha.png");          // Font loading | 
						
						
							|  |     Font font2 = LoadFont("resources/custom_alagard.png");        // Font loading | 
						
						
							|  |     Font font3 = LoadFont("resources/custom_jupiter_crash.png");  // Font loading | 
						
						
							|  |  | 
						
						
							|  |     Vector2 fontPosition1 = { screenWidth/2.0f - MeasureTextEx(font1, msg1, (float)font1.baseSize, -3).x/2, | 
						
						
							|  |                               screenHeight/2.0f - font1.baseSize/2.0f - 80.0f }; | 
						
						
							|  | 
 | 
						
						
							|  |     Vector2 fontPosition2 = { screenWidth/2.0f - MeasureTextEx(font2, msg2, (float)font2.baseSize, -2.0f).x/2.0f, | 
						
						
							|  |                               screenHeight/2.0f - font2.baseSize/2.0f - 10.0f }; | 
						
						
							|  | 
 | 
						
						
							|  |     Vector2 fontPosition3 = { screenWidth/2.0f - MeasureTextEx(font3, msg3, (float)font3.baseSize, 2.0f).x/2.0f, | 
						
						
							|  |                               screenHeight/2.0f - font3.baseSize/2.0f + 50.0f }; | 
						
						
							|  | 
 | 
						
						
							|  |     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update variables here... | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
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							|  |             ClearBackground(RAYWHITE); | 
						
						
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							|  |             DrawTextEx(font1, msg1, fontPosition1, (float)font1.baseSize, -3, WHITE); | 
						
						
							|  |             DrawTextEx(font2, msg2, fontPosition2, (float)font2.baseSize, -2, WHITE); | 
						
						
							|  |             DrawTextEx(font3, msg3, fontPosition3, (float)font3.baseSize, 2, WHITE); | 
						
						
							|  | 
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							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadFont(font1);      // Font unloading | 
						
						
							|  |     UnloadFont(font2);      // Font unloading | 
						
						
							|  |     UnloadFont(font3);      // Font unloading | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();          // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |