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								/*
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								    WELCOME raylib EXAMPLES CONTRIBUTOR!
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								    This is a basic template to anyone ready to contribute with some code example for the library,
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								    here there are some guidelines on how to create an example to be included in raylib
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								    1. File naming: <module>_<description> - Lower case filename, words separated by underscore,
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								       no more than 3-4 words in total to describe the example. <module> referes to the primary
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								       raylib module the example is more related with (code, shapes, textures, models, shaders, raudio).
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								       i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch
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								    2. Follow below template structure, example info should list the module, the short description
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								       and the author of the example, twitter or github info could be also provided for the author.
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								       Short description should also be used on the title of the window.
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								    3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization]
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								       Place your code between the dotted lines for every section, please don't mix update logic with drawing
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								       and remember to unload all loaded resources.
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								    4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions
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								       Try to be very organized, using line-breaks appropiately.
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								    5. Add comments to the specific parts of code the example is focus on.
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								       Don't abuse with comments, try to be clear and impersonal on the comments.
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								    6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies.
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								       Try to avoid defining functions outside the main(). Example should be as self-contained as possible.
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								    7. About external resources, they should be placed in a [resources] folder and those resources
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								       should be open and free for use and distribution. Avoid propietary content.
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								    8. Try to keep the example simple but with a creative touch.
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								       Simple but beautiful examples are more appealing to users!
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								    9. In case of additional information is required, just come to raylib Discord channel: example-contributions
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								    10. Have fun!
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								*/
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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Basic window
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								*
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								*   Example originally created with raylib 4.5, last time updated with raylib 4.5
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								*
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								*   Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2023 <user_name> (@<user_github>)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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								    // TODO: Load resources / Initialize variables at this point
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        // TODO: Update variables / Implement example logic at this point
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            // TODO: Draw everything that requires to be drawn at this point:
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								            DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);  // Example
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    // TODO: Unload all loaded resources at this point
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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