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								/*******************************************************************************************
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								*
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								*   raylib [audio] example - Multichannel sound playing
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								*
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								*   This example has been created using raylib 2.6 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Copyright (c) 2019 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing");
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								    InitAudioDevice();      // Initialize audio device
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								    Sound fxWav = LoadSound("resources/sound.wav");         // Load WAV audio file
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								    Sound fxOgg = LoadSound("resources/target.ogg");        // Load OGG audio file
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								    SetSoundVolume(fxWav, 0.2f);
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								    SetTargetFPS(60);       // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav);     // Play a new wav sound instance
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								        if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg);     // Play a new ogg sound instance
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY);
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								            DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY);
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								            DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY);
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								            DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    StopSoundMulti();       // We must stop the buffer pool before unloading
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								    UnloadSound(fxWav);     // Unload sound data
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								    UnloadSound(fxOgg);     // Unload sound data
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								    CloseAudioDevice();     // Close audio device
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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