/*******************************************************************************************
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								*
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								*   raylib test - Music playing (streaming)
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								*
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								*   NOTE: This test requires OpenAL32 dll installed (or in the same folder)
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								*
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								*   This test has been created using raylib 1.1 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib test - music playing (streaming)");
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								    InitAudioDevice();      // Initialize audio device
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								    PlayMusicStream("resources/audio/deserve_to_be_loved.ogg");         // Load Music file
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								    int framesCounter = 0;
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								    float volume = 1.0;
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								    float timePlayed = 0;
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        framesCounter++;
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								        // Testing music fading
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								/*
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								        if (framesCounter > 600)
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								        {
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								            volume -= 0.01;
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								            if (volume <= 0)
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								            {
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								                volume = 1.0;
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								                framesCounter = -600;
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								                PlayMusicStream("resources/audio/destiny.ogg");
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								            }
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								            SetMusicVolume(volume);
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								        }
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								*/
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								        timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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								            DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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								            DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseAudioDevice();     // Close audio device (music streaming is automatically stopped)
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								    CloseWindow();          // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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