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								/*******************************************************************************************
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								*
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								*	raylib example 02c - Draw raylib custom color palette
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								*
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								*	This example has been created using raylib 1.0 (www.raylib.com)
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								*	raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*	Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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									int screenWidth = 800;
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									int screenHeight = 450;
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									// Initialization
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									//---------------------------------------------------------
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									InitWindow(screenWidth, screenHeight, "raylib example 02c - raylib color palette");	// Window and context initialization
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									//----------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())	// Detect window close button or ESC key
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								    {
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										// Update
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										//-----------------------------------------------------
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										// TODO: Update your variables here
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										//-----------------------------------------------------
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										// Draw
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										//-----------------------------------------------------
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										BeginDrawing();
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											ClearBackground(RAYWHITE);
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											DrawText("raylib color palette", 28, 42, 20, 2, BLACK);
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											DrawRectangle(26, 80, 100, 100, DARKGRAY);
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											DrawRectangle(26, 188, 100, 100, GRAY);
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											DrawRectangle(26, 296, 100, 100, LIGHTGRAY);
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											DrawRectangle(134, 80, 100, 100, MAROON);
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											DrawRectangle(134, 188, 100, 100, RED);
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											DrawRectangle(134, 296, 100, 100, PINK);
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											DrawRectangle(242, 80, 100, 100, ORANGE);
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											DrawRectangle(242, 188, 100, 100, GOLD);
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											DrawRectangle(242, 296, 100, 100, YELLOW);
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											DrawRectangle(350, 80, 100, 100, DARKGREEN);
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											DrawRectangle(350, 188, 100, 100, LIME);
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											DrawRectangle(350, 296, 100, 100, GREEN);
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											DrawRectangle(458, 80, 100, 100, DARKBLUE);
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											DrawRectangle(458, 188, 100, 100, BLUE);
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											DrawRectangle(458, 296, 100, 100, SKYBLUE);
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											DrawRectangle(566, 80, 100, 100, DARKPURPLE);
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											DrawRectangle(566, 188, 100, 100, VIOLET);
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											DrawRectangle(566, 296, 100, 100, PURPLE);
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											DrawRectangle(674, 80, 100, 100, DARKBROWN);
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											DrawRectangle(674, 188, 100, 100, BROWN);
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											DrawRectangle(674, 296, 100, 100, BEIGE);
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											DrawText("DARKGRAY", 57, 166, 10, 2, BLACK);
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											DrawText("GRAY", 89, 274, 10, 2, BLACK);
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											DrawText("LIGHTGRAY", 51, 382, 10, 2, BLACK);
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											DrawText("MAROON", 180, 166, 10, 2, BLACK);
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											DrawText("RED", 207, 274, 10, 2, BLACK);
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											DrawText("PINK", 200, 382, 10, 2, BLACK);
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											DrawText("ORANGE", 290, 166, 10, 2, BLACK);
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											DrawText("GOLD", 306, 274, 10, 2, BLACK);
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											DrawText("YELLOW", 290, 382, 10, 2, BLACK);
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											DrawText("DARKGREEN", 374, 166, 10, 2, BLACK);
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											DrawText("LIME", 417, 274, 10, 2, BLACK);
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											DrawText("GREEN", 407, 382, 10, 2, BLACK);
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											DrawText("DARKBLUE", 491, 166, 10, 2, BLACK);
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											DrawText("BLUE", 523, 274, 10, 2, BLACK);
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											DrawText("SKYBLUE", 499, 382, 10, 2, BLACK);
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											DrawText("DARKPURPLE", 582, 166, 10, 2, BLACK);
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											DrawText("VIOLET", 617, 274, 10, 2, BLACK);
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											DrawText("PURPLE", 615, 382, 10, 2, BLACK);
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											DrawText("DARKBROWN", 695, 166, 10, 2, BLACK);
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											DrawText("BROWN", 728, 274, 10, 2, BLACK);
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											DrawText("BEIGE", 733, 382, 10, 2, BLACK);
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								        EndDrawing();
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										//-----------------------------------------------------
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								    }
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									// De-Initialization
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									//---------------------------------------------------------
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								    CloseWindow();		// Close window and OpenGL context
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									//----------------------------------------------------------
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								    return 0;
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								}
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