#include "pch.h"
|
|
#include "app.h"
|
|
|
|
#include "raylib.h"
|
|
|
|
using namespace raylibUWP;
|
|
|
|
// The main function creates an IFrameworkViewSource for our app, and runs the app.
|
|
[Platform::MTAThread]
|
|
int main(Platform::Array<Platform::String^>^)
|
|
{
|
|
auto appSource = ref new ApplicationSource<App>();
|
|
CoreApplication::Run(appSource);
|
|
|
|
return 0;
|
|
}
|
|
|
|
App::App()
|
|
{
|
|
// This does not work... need to fix this.
|
|
SetConfigFlags(0);
|
|
|
|
Setup(640, 480);
|
|
}
|
|
|
|
static int posX = 100;
|
|
static int posY = 100;
|
|
static int gTime = 0;
|
|
|
|
// This method is called every frame
|
|
void App::Update()
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_X) * 5;
|
|
posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_AXIS_LEFT_Y) * -5;
|
|
|
|
auto mPos = GetMousePosition();
|
|
|
|
if (IsKeyPressed(KEY_A))
|
|
{
|
|
posX -= 50;
|
|
EnableCursor();
|
|
}
|
|
|
|
if (IsKeyPressed(KEY_D))
|
|
{
|
|
posX += 50;
|
|
DisableCursor();
|
|
}
|
|
|
|
static int pos = 0;
|
|
pos -= GetMouseWheelMove();
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
DrawRectangle(posX, posY, 400, 100, RED);
|
|
|
|
DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
|
|
|
|
DrawCircle(mPos.x, mPos.y, 40, BLUE);
|
|
|
|
if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
|
|
|
|
if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK);
|
|
if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
|
|
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
|
|
|
|
DrawRectangle(280, pos + 50, 20, 20, BLACK);
|
|
DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|