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								/*******************************************************************************************
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								*
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								*   raylib [core] example - random values
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								*
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								*   Example complexity rating: [★☆☆☆] 1/4
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								*
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								*   Example originally created with raylib 1.1, last time updated with raylib 1.1
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
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								    // SetRandomSeed(0xaabbccff);   // Set a custom random seed if desired, by default: "time(NULL)"
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								    int randValue = GetRandomValue(-8, 5);   // Get a random integer number between -8 and 5 (both included)
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								    unsigned int framesCounter = 0; // Variable used to count frames
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        framesCounter++;
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								        // Every two seconds (120 frames) a new random value is generated
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								        if (((framesCounter/120)%2) == 1)
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								        {
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								            randValue = GetRandomValue(-8, 5);
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								            framesCounter = 0;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
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								            DrawText(TextFormat("%i", randValue), 360, 180, 80, LIGHTGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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