|  | #************************************************************************************************** | 
						
						
							|  | # | 
						
						
							|  | #   raylib for Android | 
						
						
							|  | # | 
						
						
							|  | #   Game template makefile | 
						
						
							|  | # | 
						
						
							|  | #   Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | 
						
						
							|  | #     | 
						
						
							|  | #   This software is provided "as-is", without any express or implied warranty. In no event  | 
						
						
							|  | #   will the authors be held liable for any damages arising from the use of this software. | 
						
						
							|  | # | 
						
						
							|  | #   Permission is granted to anyone to use this software for any purpose, including commercial  | 
						
						
							|  | #   applications, and to alter it and redistribute it freely, subject to the following restrictions: | 
						
						
							|  | # | 
						
						
							|  | #     1. The origin of this software must not be misrepresented; you must not claim that you  | 
						
						
							|  | #     wrote the original software. If you use this software in a product, an acknowledgment  | 
						
						
							|  | #     in the product documentation would be appreciated but is not required. | 
						
						
							|  | # | 
						
						
							|  | #     2. Altered source versions must be plainly marked as such, and must not be misrepresented | 
						
						
							|  | #     as being the original software. | 
						
						
							|  | # | 
						
						
							|  | #     3. This notice may not be removed or altered from any source distribution. | 
						
						
							|  | # | 
						
						
							|  | #************************************************************************************************** | 
						
						
							|  |  | 
						
						
							|  | # Path of the current directory (i.e. the directory containing the Android.mk file itself) | 
						
						
							|  | LOCAL_PATH := $(call my-dir) | 
						
						
							|  | 
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							|  | # OpenAL module (prebuilt static library) | 
						
						
							|  | # NOTE: Shared library brokes the build! Why? | 
						
						
							|  | #-------------------------------------------------------------------- | 
						
						
							|  | include $(CLEAR_VARS) | 
						
						
							|  | 
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							|  | # Module name | 
						
						
							|  | LOCAL_MODULE := openal | 
						
						
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							|  | # Precompiled lib | 
						
						
							|  | LOCAL_SRC_FILES := libs/libopenal.a | 
						
						
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							|  | # Export headers | 
						
						
							|  | LOCAL_EXPORT_C_INCLUDES := include | 
						
						
							|  | 
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							|  | # Build static library | 
						
						
							|  | #include $(PREBUILT_SHARED_LIBRARY) | 
						
						
							|  | include $(PREBUILT_STATIC_LIBRARY) | 
						
						
							|  | #-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | 
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							|  | # raylib module (prebuilt static library) | 
						
						
							|  | #-------------------------------------------------------------------- | 
						
						
							|  | include $(CLEAR_VARS) | 
						
						
							|  | 
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							|  | # Module name | 
						
						
							|  | LOCAL_MODULE := raylib | 
						
						
							|  | 
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							|  | # Precompiled lib | 
						
						
							|  | LOCAL_SRC_FILES := libs/libraylib.a | 
						
						
							|  | 
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							|  | # Export headers | 
						
						
							|  | LOCAL_EXPORT_C_INCLUDES := include | 
						
						
							|  | 
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							|  | # Static library dependency | 
						
						
							|  | LOCAL_STATIC_LIBRARIES := android_native_app_glue | 
						
						
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							|  | # Build static library | 
						
						
							|  | include $(PREBUILT_STATIC_LIBRARY) | 
						
						
							|  | #-------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  | 
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							|  | # raylib game module (shared library) | 
						
						
							|  | #-------------------------------------------------------------------- | 
						
						
							|  | # Makefile that will clear many LOCAL_XXX variables for you | 
						
						
							|  | include $(CLEAR_VARS) | 
						
						
							|  | 
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							|  | # Module name | 
						
						
							|  | LOCAL_MODULE     := raylibGame | 
						
						
							|  | 
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							|  | # Module source files | 
						
						
							|  | LOCAL_SRC_FILES  := basic_game.c | 
						
						
							|  | 
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							|  | # Required includes paths (.h) | 
						
						
							|  | # NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES | 
						
						
							|  | LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include | 
						
						
							|  | 
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							|  | # Required flags for compilation: defines PLATFORM_ANDROID | 
						
						
							|  | LOCAL_CFLAGS     := -Wall -std=c99 -g -DPLATFORM_ANDROID | 
						
						
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							|  | # Linker required libraries (not many...) | 
						
						
							|  | LOCAL_LDLIBS     := -llog -landroid -lEGL -lGLESv2 -lOpenSLES | 
						
						
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							|  | # Required static library | 
						
						
							|  | LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal | 
						
						
							|  | 
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							|  | # Required shared library | 
						
						
							|  | # NOTE: It brokes the build, using static library instead | 
						
						
							|  | #LOCAL_SHARED_LIBRARIES := openal | 
						
						
							|  |  | 
						
						
							|  | # Build the shared library libraylibGame.so | 
						
						
							|  | include $(BUILD_SHARED_LIBRARY) | 
						
						
							|  | 
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							|  | $(call import-module,android/native_app_glue) | 
						
						
							|  | #--------------------------------------------------------------------
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