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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Basic 3d example
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								*
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								*   Welcome to raylib!
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								*
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								*   To compile example, just press F5.
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								*   Note that compiled executable is placed in the same folder as .c file
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								*
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								*   You can find all basic examples on C:\raylib\raylib\examples folder or
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								*   raylib official webpage: www.raylib.com
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								*
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								*   Enjoy using raylib. :)
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								*
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								*   This example has been created using raylib 1.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#if defined(PLATFORM_WEB)
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								    #include <emscripten/emscripten.h>
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								#endif
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								//----------------------------------------------------------------------------------
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								// Local Variables Definition (local to this module)
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								//----------------------------------------------------------------------------------
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								Camera camera = { 0 };
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								Vector3 cubePosition = { 0 };
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								//----------------------------------------------------------------------------------
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								// Local Functions Declaration
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								//----------------------------------------------------------------------------------
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								static void UpdateDrawFrame(void);          // Update and draw one frame
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								//----------------------------------------------------------------------------------
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								// Main entry point
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								//----------------------------------------------------------------------------------
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib");
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								    camera.position = (Vector3){ 10.0f, 10.0f, 8.0f };
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								    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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								    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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								    camera.fovy = 60.0f;
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								    camera.projection = CAMERA_PERSPECTIVE;
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								    //--------------------------------------------------------------------------------------
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								#if defined(PLATFORM_WEB)
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								    emscripten_set_main_loop(UpdateDrawFrame, 60, 1);
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								#else
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        UpdateDrawFrame();
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								    }
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								#endif
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();                  // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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								// Update and draw game frame
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								static void UpdateDrawFrame(void)
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								{
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								    // Update
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								    //----------------------------------------------------------------------------------
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								    UpdateCamera(&camera, CAMERA_ORBITAL);
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								    //----------------------------------------------------------------------------------
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								    // Draw
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								    //----------------------------------------------------------------------------------
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								    BeginDrawing();
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								        ClearBackground(RAYWHITE);
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								        BeginMode3D(camera);
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								            DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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								            DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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								            DrawGrid(10, 1.0f);
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								        EndMode3D();
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								        DrawText("This is a raylib example", 10, 40, 20, DARKGRAY);
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								        DrawFPS(10, 10);
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								    EndDrawing();
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								    //----------------------------------------------------------------------------------
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								}
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