|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [models] example - Cubicmap loading and drawing | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.3 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing"); | 
						
						
							|  | 
 | 
						
						
							|  |     // Define the camera to look into our 3d world | 
						
						
							|  |     Camera camera = {{ 16.0, 14.0, 16.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; | 
						
						
							|  | 
 | 
						
						
							|  |     Image image = LoadImage("resources/cubicmap.png");      // Load cubicmap image (RAM) | 
						
						
							|  |     Texture2D cubicmap = LoadTextureFromImage(image);       // Convert image to texture to display (VRAM) | 
						
						
							|  |     Model map = LoadCubicmap(image);                        // Load cubicmap model (generate model from image) | 
						
						
							|  |      | 
						
						
							|  |     // NOTE: By default each cube is mapped to one part of texture atlas | 
						
						
							|  |     Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");    // Load map texture | 
						
						
							|  |     SetModelTexture(&map, texture);                         // Bind texture to map model | 
						
						
							|  |      | 
						
						
							|  |     Vector3 mapPosition = { -16, 0.0, -8 };                 // Set model position | 
						
						
							|  |  | 
						
						
							|  |     UnloadImage(image);     // Unload cubesmap image from RAM, already uploaded to VRAM | 
						
						
							|  |      | 
						
						
							|  |     SetCameraMode(CAMERA_ORBITAL);      // Set an orbital camera mode | 
						
						
							|  |     SetCameraPosition(camera.position); // Set internal camera position to match our custom camera position | 
						
						
							|  |  | 
						
						
							|  |     SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())        // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         UpdateCamera(&camera);          // Update internal camera and our camera | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  | 
 | 
						
						
							|  |             Begin3dMode(camera); | 
						
						
							|  | 
 | 
						
						
							|  |                 DrawModel(map, mapPosition, 1.0f, WHITE); | 
						
						
							|  | 
 | 
						
						
							|  |             End3dMode(); | 
						
						
							|  |              | 
						
						
							|  |             DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE); | 
						
						
							|  |             DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); | 
						
						
							|  |              | 
						
						
							|  |             DrawText("cubicmap image used to", 658, 90, 10, GRAY); | 
						
						
							|  |             DrawText("generate map 3d model", 658, 104, 10, GRAY); | 
						
						
							|  | 
 | 
						
						
							|  |             DrawFPS(10, 10); | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     UnloadTexture(cubicmap);    // Unload cubicmap texture | 
						
						
							|  |     UnloadTexture(texture);     // Unload map texture | 
						
						
							|  |     UnloadModel(map);           // Unload map model | 
						
						
							|  |  | 
						
						
							|  |     CloseWindow();              // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | }
 |