|  | /******************************************************************************************* | 
						
						
							|  | * | 
						
						
							|  | *   raylib [text] example - raylib bitmap font (rbmf) loading and usage | 
						
						
							|  | * | 
						
						
							|  | *   NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!) | 
						
						
							|  | *         To view details and credits for those fonts, check raylib license file | 
						
						
							|  | * | 
						
						
							|  | *   This example has been created using raylib 1.3 (www.raylib.com) | 
						
						
							|  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
						
						
							|  | * | 
						
						
							|  | *   Copyright (c) 2015 Ramon Santamaria (@raysan5) | 
						
						
							|  | * | 
						
						
							|  | ********************************************************************************************/ | 
						
						
							|  | 
 | 
						
						
							|  | #include "raylib.h" | 
						
						
							|  |  | 
						
						
							|  | int main() | 
						
						
							|  | { | 
						
						
							|  |     // Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     int screenWidth = 800; | 
						
						
							|  |     int screenHeight = 450; | 
						
						
							|  | 
 | 
						
						
							|  |     InitWindow(screenWidth, screenHeight, "raylib [text] example - rBMF fonts"); | 
						
						
							|  | 
 | 
						
						
							|  |     // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | 
						
						
							|  |     SpriteFont fonts[8]; | 
						
						
							|  |      | 
						
						
							|  |     fonts[0] = LoadSpriteFont("resources/fonts/alagard.rbmf");       // rBMF font loading | 
						
						
							|  |     fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.rbmf");     // rBMF font loading | 
						
						
							|  |     fonts[2] = LoadSpriteFont("resources/fonts/mecha.rbmf");         // rBMF font loading | 
						
						
							|  |     fonts[3] = LoadSpriteFont("resources/fonts/setback.rbmf");       // rBMF font loading | 
						
						
							|  |     fonts[4] = LoadSpriteFont("resources/fonts/romulus.rbmf");       // rBMF font loading | 
						
						
							|  |     fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.rbmf");    // rBMF font loading | 
						
						
							|  |     fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.rbmf");    // rBMF font loading | 
						
						
							|  |     fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.rbmf"); // rBMF font loading | 
						
						
							|  |      | 
						
						
							|  |     const char *messages[8] = { "ALAGARD FONT designed by Hewett Tsoi",  | 
						
						
							|  |                                 "PIXELPLAY FONT designed by Aleksander Shevchuk", | 
						
						
							|  |                                 "MECHA FONT designed by Captain Falcon",   | 
						
						
							|  |                                 "SETBACK FONT designed by Brian Kent (AEnigma)",  | 
						
						
							|  |                                 "ROMULUS FONT designed by Hewett Tsoi",  | 
						
						
							|  |                                 "PIXANTIQUA FONT designed by Gerhard Grossmann", | 
						
						
							|  |                                 "ALPHA_BETA FONT designed by Brian Kent (AEnigma)", | 
						
						
							|  |                                 "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" }; | 
						
						
							|  |                                  | 
						
						
							|  |     const int spacings[8] = { 2, 4, 8, 4, 3, 4, 4, 1 }; | 
						
						
							|  |      | 
						
						
							|  |     Vector2 positions[8]; | 
						
						
							|  |      | 
						
						
							|  |     for (int i = 0; i < 8; i++) | 
						
						
							|  |     { | 
						
						
							|  |         positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].size*2, spacings[i]).x/2; | 
						
						
							|  |         positions[i].y = 60 + fonts[i].size + 50*i; | 
						
						
							|  |     } | 
						
						
							|  |      | 
						
						
							|  |     Color colors[8] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD }; | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     // Main game loop | 
						
						
							|  |     while (!WindowShouldClose())    // Detect window close button or ESC key | 
						
						
							|  |     { | 
						
						
							|  |         // Update | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         // TODO: Update your variables here | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |         // Draw | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |         BeginDrawing(); | 
						
						
							|  | 
 | 
						
						
							|  |             ClearBackground(RAYWHITE); | 
						
						
							|  |              | 
						
						
							|  |             DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY); | 
						
						
							|  |             DrawLine(220, 50, 590, 50, DARKGRAY); | 
						
						
							|  |              | 
						
						
							|  |             for (int i = 0; i < 8; i++) | 
						
						
							|  |             { | 
						
						
							|  |                 DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].size*2, spacings[i], colors[i]); | 
						
						
							|  |             } | 
						
						
							|  | 
 | 
						
						
							|  |         EndDrawing(); | 
						
						
							|  |         //---------------------------------------------------------------------------------- | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     // De-Initialization | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |     for (int i = 0; i < 8; i++) | 
						
						
							|  |     { | 
						
						
							|  |         UnloadSpriteFont(fonts[i]);       // SpriteFont unloading | 
						
						
							|  |     } | 
						
						
							|  | 
 | 
						
						
							|  |     CloseWindow();                 // Close window and OpenGL context | 
						
						
							|  |     //-------------------------------------------------------------------------------------- | 
						
						
							|  |  | 
						
						
							|  |     return 0; | 
						
						
							|  | } |