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								/*******************************************************************************************
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								*
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								*   raylib [text] example - TTF loading and usage
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								*
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								*   This example has been created using raylib 1.3.0 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
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								    const char msg[50] = "TTF Font";
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								    // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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								    // TTF Font loading with custom generation parameters
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								    Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0);
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								    // Generate mipmap levels to use trilinear filtering
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								    // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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								    GenTextureMipmaps(&font.texture);
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								    float fontSize = font.baseSize;
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								    Vector2 fontPosition = { 40, screenHeight/2 - 80 };
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								    Vector2 textSize = { 0.0f, 0.0f };
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								    // Setup texture scaling filter
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								    SetTextureFilter(font.texture, FILTER_POINT);
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								    int currentFontFilter = 0;      // FILTER_POINT
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        fontSize += GetMouseWheelMove()*4.0f;
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								        // Choose font texture filter method
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								        if (IsKeyPressed(KEY_ONE))
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								        {
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								            SetTextureFilter(font.texture, FILTER_POINT);
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								            currentFontFilter = 0;
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								        }
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								        else if (IsKeyPressed(KEY_TWO))
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								        {
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								            SetTextureFilter(font.texture, FILTER_BILINEAR);
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								            currentFontFilter = 1;
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								        }
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								        else if (IsKeyPressed(KEY_THREE))
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								        {
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								            // NOTE: Trilinear filter won't be noticed on 2D drawing
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								            SetTextureFilter(font.texture, FILTER_TRILINEAR);
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								            currentFontFilter = 2;
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								        }
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								        textSize = MeasureTextEx(font, msg, fontSize, 0);
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								        if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
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								        else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
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								        // Load a dropped TTF file dynamically (at current fontSize)
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								        if (IsFileDropped())
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								        {
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								            int count = 0;
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								            char **droppedFiles = GetDroppedFiles(&count);
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								            if (count == 1) // Only support one ttf file dropped
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								            {
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								                UnloadFont(font);
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								                font = LoadFontEx(droppedFiles[0], fontSize, 0, 0);
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								                ClearDroppedFiles();
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								            }
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
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								            DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
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								            DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
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								            DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
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								            DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
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								            // TODO: It seems texSize measurement is not accurate due to chars offsets...
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								            //DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
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								            DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
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								            DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
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								            DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
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								            DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
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								            if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
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								            else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
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								            else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    ClearDroppedFiles();        // Clear internal buffers
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								    UnloadFont(font);           // Font unloading
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								    CloseWindow();              // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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