| 
								
							 | 
							
								/*******************************************************************************************
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   raylib [audio] example - stream effects
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example complexity rating: [★★★★] 4/4
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example originally created with raylib 4.2, last time updated with raylib 5.0
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
							 | 
						
						
						
							| 
								
							 | 
							
								*   BSD-like license that allows static linking with closed source software
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								*   Copyright (c) 2022-2025 Ramon Santamaria (@raysan5)
							 | 
						
						
						
							| 
								
							 | 
							
								*
							 | 
						
						
						
							| 
								
							 | 
							
								********************************************************************************************/
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include "raylib.h"
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								#include <stdlib.h> // Required for: NULL
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Global Variables Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static float *delayBuffer = NULL;
							 | 
						
						
						
							| 
								
							 | 
							
								static unsigned int delayBufferSize = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								static unsigned int delayReadIndex = 2;
							 | 
						
						
						
							| 
								
							 | 
							
								static unsigned int delayWriteIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module Functions Declaration
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								static void AudioProcessEffectLPF(void *buffer, unsigned int frames);   // Audio effect: lowpass filter
							 | 
						
						
						
							| 
								
							 | 
							
								static void AudioProcessEffectDelay(void *buffer, unsigned int frames); // Audio effect: delay
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Program main entry point
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								int main(void)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    // Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    const int screenWidth = 800;
							 | 
						
						
						
							| 
								
							 | 
							
								    const int screenHeight = 450;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - stream effects");
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    InitAudioDevice();              // Initialize audio device
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    Music music = LoadMusicStream("resources/country.mp3");
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Allocate buffer for the delay effect
							 | 
						
						
						
							| 
								
							 | 
							
								    delayBufferSize = 48000*2;      // 1 second delay (device sampleRate*channels)
							 | 
						
						
						
							| 
								
							 | 
							
								    delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float));
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    PlayMusicStream(music);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    float timePlayed = 0.0f;        // Time played normalized [0.0f..1.0f]
							 | 
						
						
						
							| 
								
							 | 
							
								    bool pause = false;             // Music playing paused
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    bool enableEffectLPF = false;   // Enable effect low-pass-filter
							 | 
						
						
						
							| 
								
							 | 
							
								    bool enableEffectDelay = false; // Enable effect delay (1 second)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Main game loop
							 | 
						
						
						
							| 
								
							 | 
							
								    while (!WindowShouldClose())    // Detect window close button or ESC key
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        // Update
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								        UpdateMusicStream(music);   // Update music buffer with new stream data
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Restart music playing (stop and play)
							 | 
						
						
						
							| 
								
							 | 
							
								        if (IsKeyPressed(KEY_SPACE))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            StopMusicStream(music);
							 | 
						
						
						
							| 
								
							 | 
							
								            PlayMusicStream(music);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Pause/Resume music playing
							 | 
						
						
						
							| 
								
							 | 
							
								        if (IsKeyPressed(KEY_P))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            pause = !pause;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            if (pause) PauseMusicStream(music);
							 | 
						
						
						
							| 
								
							 | 
							
								            else ResumeMusicStream(music);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Add/Remove effect: lowpass filter
							 | 
						
						
						
							| 
								
							 | 
							
								        if (IsKeyPressed(KEY_F))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            enableEffectLPF = !enableEffectLPF;
							 | 
						
						
						
							| 
								
							 | 
							
								            if (enableEffectLPF) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
							 | 
						
						
						
							| 
								
							 | 
							
								            else DetachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Add/Remove effect: delay
							 | 
						
						
						
							| 
								
							 | 
							
								        if (IsKeyPressed(KEY_D))
							 | 
						
						
						
							| 
								
							 | 
							
								        {
							 | 
						
						
						
							| 
								
							 | 
							
								            enableEffectDelay = !enableEffectDelay;
							 | 
						
						
						
							| 
								
							 | 
							
								            if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
							 | 
						
						
						
							| 
								
							 | 
							
								            else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
							 | 
						
						
						
							| 
								
							 | 
							
								        }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Get normalized time played for current music stream
							 | 
						
						
						
							| 
								
							 | 
							
								        timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (timePlayed > 1.0f) timePlayed = 1.0f;   // Make sure time played is no longer than music
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        // Draw
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								        BeginDrawing();
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            ClearBackground(RAYWHITE);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawText("MUSIC SHOULD BE PLAYING!", 245, 150, 20, LIGHTGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(200, 180, 400, 12, LIGHTGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangle(200, 180, (int)(timePlayed*400.0f), 12, MAROON);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawRectangleLines(200, 180, 400, 12, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawText("PRESS SPACE TO RESTART MUSIC", 215, 230, 20, LIGHTGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 260, 20, LIGHTGRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawText(TextFormat("PRESS F TO TOGGLE LPF EFFECT: %s", enableEffectLPF? "ON" : "OFF"), 200, 320, 20, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								            DrawText(TextFormat("PRESS D TO TOGGLE DELAY EFFECT: %s", enableEffectDelay? "ON" : "OFF"), 180, 350, 20, GRAY);
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        EndDrawing();
							 | 
						
						
						
							| 
								
							 | 
							
								        //----------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // De-Initialization
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								    UnloadMusicStream(music);   // Unload music stream buffers from RAM
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    CloseAudioDevice();         // Close audio device (music streaming is automatically stopped)
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    RL_FREE(delayBuffer);       // Free delay buffer
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    CloseWindow();              // Close window and OpenGL context
							 | 
						
						
						
							| 
								
							 | 
							
								    //--------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    return 0;
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Module Functions Definition
							 | 
						
						
						
							| 
								
							 | 
							
								//------------------------------------------------------------------------------------
							 | 
						
						
						
							| 
								
							 | 
							
								// Audio effect: lowpass filter
							 | 
						
						
						
							| 
								
							 | 
							
								static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    static float low[2] = { 0.0f, 0.0f };
							 | 
						
						
						
							| 
								
							 | 
							
								    static const float cutoff = 70.0f/44100.0f; // 70 Hz lowpass filter
							 | 
						
						
						
							| 
								
							 | 
							
								    const float k = cutoff/(cutoff + 0.1591549431f); // RC filter formula
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								    // Converts the buffer data before using it
							 | 
						
						
						
							| 
								
							 | 
							
								    float *bufferData = (float *)buffer;
							 | 
						
						
						
							| 
								
							 | 
							
								    for (unsigned int i = 0; i < frames*2; i += 2)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        const float l = bufferData[i];
							 | 
						
						
						
							| 
								
							 | 
							
								        const float r = bufferData[i + 1];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        low[0] += k*(l - low[0]);
							 | 
						
						
						
							| 
								
							 | 
							
								        low[1] += k*(r - low[1]);
							 | 
						
						
						
							| 
								
							 | 
							
								        bufferData[i] = low[0];
							 | 
						
						
						
							| 
								
							 | 
							
								        bufferData[i + 1] = low[1];
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								// Audio effect: delay
							 | 
						
						
						
							| 
								
							 | 
							
								static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
							 | 
						
						
						
							| 
								
							 | 
							
								{
							 | 
						
						
						
							| 
								
							 | 
							
								    for (unsigned int i = 0; i < frames*2; i += 2)
							 | 
						
						
						
							| 
								
							 | 
							
								    {
							 | 
						
						
						
							| 
								
							 | 
							
								        float leftDelay = delayBuffer[delayReadIndex++];    // ERROR: Reading buffer -> WHY??? Maybe thread related???
							 | 
						
						
						
							| 
								
							 | 
							
								        float rightDelay = delayBuffer[delayReadIndex++];
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        if (delayReadIndex == delayBufferSize) delayReadIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        ((float *)buffer)[i] = 0.5f*((float *)buffer)[i] + 0.5f*leftDelay;
							 | 
						
						
						
							| 
								
							 | 
							
								        ((float *)buffer)[i + 1] = 0.5f*((float *)buffer)[i + 1] + 0.5f*rightDelay;
							 | 
						
						
						
							| 
								
							 | 
							
								
							 | 
						
						
						
							| 
								
							 | 
							
								        delayBuffer[delayWriteIndex++] = ((float *)buffer)[i];
							 | 
						
						
						
							| 
								
							 | 
							
								        delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
							 | 
						
						
						
							| 
								
							 | 
							
								        if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
							 | 
						
						
						
							| 
								
							 | 
							
								    }
							 | 
						
						
						
							| 
								
							 | 
							
								}
							 |