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								/*******************************************************************************************
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								*
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								*   raylib [audio] example - Mixed audio processing
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								*
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								*   Example complexity rating: [★★★★] 4/4
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								*
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								*   Example originally created with raylib 4.2, last time updated with raylib 4.2
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								*
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								*   Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2023-2025 hkc (@hatkidchan)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								#include <math.h>
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								static float exponent = 1.0f;                 // Audio exponentiation value
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								static float averageVolume[400] = { 0.0f };   // Average volume history
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								//------------------------------------------------------------------------------------
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								// Audio processing function
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								//------------------------------------------------------------------------------------
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								void ProcessAudio(void *buffer, unsigned int frames)
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								{
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								    float *samples = (float *)buffer;   // Samples internally stored as <float>s
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								    float average = 0.0f;               // Temporary average volume
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								    for (unsigned int frame = 0; frame < frames; frame++)
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								    {
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								        float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1];
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								        *left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f );
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								        *right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f );
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								        average += fabsf(*left) / frames;   // accumulating average volume
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								        average += fabsf(*right) / frames;
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								    }
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								    // Moving history to the left
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								    for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1];
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								    averageVolume[399] = average;         // Adding last average value
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								}
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
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								    InitAudioDevice();              // Initialize audio device
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								    AttachAudioMixedProcessor(ProcessAudio);
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								    Music music = LoadMusicStream("resources/country.mp3");
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								    Sound sound = LoadSound("resources/coin.wav");
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								    PlayMusicStream(music);
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateMusicStream(music);   // Update music buffer with new stream data
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								        // Modify processing variables
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyPressed(KEY_LEFT)) exponent -= 0.05f;
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								        if (IsKeyPressed(KEY_RIGHT)) exponent += 0.05f;
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								        if (exponent <= 0.5f) exponent = 0.5f;
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								        if (exponent >= 3.0f) exponent = 3.0f;
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								        if (IsKeyPressed(KEY_SPACE)) PlaySound(sound);
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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								            DrawText(TextFormat("EXPONENT = %.2f", exponent), 215, 180, 20, LIGHTGRAY);
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								            DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
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								            for (int i = 0; i < 400; i++)
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								            {
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								                DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON);
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								            }
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								            DrawRectangleLines(199, 199, 402, 34, GRAY);
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								            DrawText("PRESS SPACE TO PLAY OTHER SOUND", 200, 250, 20, LIGHTGRAY);
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								            DrawText("USE LEFT AND RIGHT ARROWS TO ALTER DISTORTION", 140, 280, 20, LIGHTGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadMusicStream(music);   // Unload music stream buffers from RAM
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								    DetachAudioMixedProcessor(ProcessAudio);  // Disconnect audio processor
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								    CloseAudioDevice();         // Close audio device (music streaming is automatically stopped)
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								    CloseWindow();              // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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