/*******************************************************************************************
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								*
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								*   raylib [core] example - 2d camera
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								*
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								*   This example has been created using raylib 1.5 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2016 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
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								    Camera2D camera;
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								    camera.offset = (Vector2){ 0, 0 };
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								    camera.target = (Vector2){ 400, 200 };
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								    camera.rotation = 0.0f;
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								    camera.zoom = 1.0f;
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								    Rectangle player = { 400, 200, 40, 40 };
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								    camera.target = (Vector2){ player.x + 20, player.y + 20 };
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								    SetTargetFPS(60);
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyDown(KEY_RIGHT)) player.x -= 2;
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								        else if (IsKeyDown(KEY_LEFT)) player.x += 2;
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								        else if (IsKeyDown(KEY_UP)) player.y -= 2;
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								        else if (IsKeyDown(KEY_DOWN)) player.y += 2;
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								        // Camera target follows player
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								        camera.target = (Vector2){ player.x + 20, player.y + 20 };
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								        if (IsKeyDown(KEY_R)) camera.rotation--;
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								        else if (IsKeyDown(KEY_F)) camera.rotation++;
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								        // Camera controls
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								        if (IsKeyDown(KEY_R)) camera.rotation--;
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								        else if (IsKeyDown(KEY_F)) camera.rotation++;
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								        camera.zoom += ((float)GetMouseWheelMove()*0.05f);
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								        if (IsKeyPressed(KEY_Z)) 
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								        {
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								            camera.zoom = 1.0f;
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								            camera.rotation = 0.0f;
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawingEx(camera);
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								            ClearBackground(RAYWHITE);
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								            DrawText("2D CAMERA TEST", 20, 20, 20, GRAY);
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								            DrawRectangle(0, 300, screenWidth, 50, GRAY);
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								            DrawRectangleRec(player, RED);
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								            DrawRectangle(camera.origin.x, 0, 1, screenHeight, GREEN);
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								            DrawRectangle(0, camera.origin.y, screenWidth, 1, GREEN);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------   
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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