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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Picking in 3d mode
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								*
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								*   This example has been created using raylib 1.3 (www.raylib.com)
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								*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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								*
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								*   Copyright (c) 2015 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								int main()
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    int screenWidth = 800;
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								    int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
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								    // Define the camera to look into our 3d world
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								    Camera camera;
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								    camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };  // Camera position
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								    camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };      // Camera looking at point
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								    camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };          // Camera up vector (rotation towards target)
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								    camera.fovy = 45.0f;                                // Camera field-of-view Y
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								    Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
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								    Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
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								    Ray ray;        // Picking line ray
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								    bool collision = false;
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								    SetCameraMode(CAMERA_FREE);         // Set a free camera mode
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								    SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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								    SetCameraFovy(camera.fovy);         // Set internal camera field-of-view Y
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								    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())        // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateCamera(&camera);          // Update internal camera and our camera
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								        if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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								        {
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								            // NOTE: This function is NOT WORKING properly!
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								            ray = GetMouseRay(GetMousePosition(), camera);
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								            // Check collision between ray and box
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								            collision = CheckCollisionRayBox(ray,
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								                        (BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
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								                                      (Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
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								        }
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            Begin3dMode(camera);
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								                DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
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								                DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
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								                DrawRay(ray, MAROON);
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								                DrawGrid(10, 1.0f);
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								            End3dMode();
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								            DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
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								            if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
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								            DrawFPS(10, 10);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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