|  | # Setup the project and settings | 
						
						
							|  | project(examples) | 
						
						
							|  |  | 
						
						
							|  | # Get the sources together | 
						
						
							|  | set(example_dirs audio core models others shaders shapes text textures) | 
						
						
							|  | set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L) | 
						
						
							|  |   include(CheckSymbolExists) | 
						
						
							|  |   check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC) | 
						
						
							|  |   check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC) | 
						
						
							|  | set(CMAKE_REQUIRED_DEFINITIONS) | 
						
						
							|  | if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC) | 
						
						
							|  |   set(example_dirs ${example_dirs} physac) | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | set(example_sources) | 
						
						
							|  | set(example_resources) | 
						
						
							|  | foreach(example_dir ${example_dirs}) | 
						
						
							|  |   # Get the .c files | 
						
						
							|  |   file(GLOB sources ${example_dir}/*.c) | 
						
						
							|  |   list(APPEND example_sources ${sources}) | 
						
						
							|  |  | 
						
						
							|  |   # Any any resources | 
						
						
							|  |   file(GLOB resources ${example_dir}/resources/*) | 
						
						
							|  |   list(APPEND example_resources ${resources}) | 
						
						
							|  | endforeach() | 
						
						
							|  |  | 
						
						
							|  | include(CheckIncludeFiles) | 
						
						
							|  | set(OUTPUT_EXT) | 
						
						
							|  | list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) | 
						
						
							|  |  | 
						
						
							|  | if(${PLATFORM} MATCHES "Android") | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_picking.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_vr_simulator.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_free.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_3d_camera_first_person.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/core/core_world_screen.c) | 
						
						
							|  |  | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_material_pbr.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_cubicmap.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_skybox.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_picking.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_mesh_generation.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_heightmap.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_billboard.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_rlgl_solar_system.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c) | 
						
						
							|  |  | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_model_shader.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_postprocessing.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_raymarching.c) | 
						
						
							|  |   list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_palette_switch.c) | 
						
						
							|  |  | 
						
						
							|  | elseif(${PLATFORM} MATCHES "Web") | 
						
						
							|  |   set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1") | 
						
						
							|  |   # Since WASM is used, ALLOW_MEMORY_GROWTH has no extra overheads | 
						
						
							|  |   set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy") | 
						
						
							|  |   set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/templates/web_shell/shell.html") | 
						
						
							|  |  | 
						
						
							|  |   set(OUTPUT_EXT ".html") | 
						
						
							|  |  | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | include_directories(BEFORE SYSTEM others/external/include) | 
						
						
							|  |  | 
						
						
							|  | if (NOT TARGET raylib) | 
						
						
							|  |   find_package(raylib 2.0 REQUIRED) | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | # Do each example | 
						
						
							|  | foreach(example_source ${example_sources}) | 
						
						
							|  |   # Create the basename for the example | 
						
						
							|  |   get_filename_component(example_name ${example_source} NAME) | 
						
						
							|  |   string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name}) | 
						
						
							|  |  | 
						
						
							|  |   # Setup the example | 
						
						
							|  |   add_executable(${example_name} ${example_source}) | 
						
						
							|  |  | 
						
						
							|  |   target_link_libraries(${example_name} raylib) | 
						
						
							|  |  | 
						
						
							|  |   string(REGEX MATCH ".*/.*/" resources_dir ${example_source}) | 
						
						
							|  |   string(APPEND resources_dir "resources") | 
						
						
							|  |  | 
						
						
							|  |   if(${PLATFORM} MATCHES "Web" AND EXISTS ${resources_dir}) | 
						
						
							|  |     # The local resources path needs to be mapped to /resources virtual path | 
						
						
							|  |     string(APPEND resources_dir "@resources") | 
						
						
							|  |     set_target_properties(${example_name} PROPERTIES LINK_FLAGS "--preload-file ${resources_dir}") | 
						
						
							|  |   endif() | 
						
						
							|  | endforeach() | 
						
						
							|  |  | 
						
						
							|  | if (${PLATFORM} MATCHES "Desktop") | 
						
						
							|  |   # rlgl_standalone can't be linked with raylib because of duplicate rlgl symbols | 
						
						
							|  |   foreach (example_source "others/rlgl_standalone.c") | 
						
						
							|  |     # Create the basename for the example | 
						
						
							|  |     get_filename_component(example_name ${example_source} NAME) | 
						
						
							|  |     string(REPLACE ".c" "${OUTPUT_EXT}" example_name ${example_name}) | 
						
						
							|  |     add_executable(${example_name} ${example_source}) | 
						
						
							|  |     add_dependencies(${example_name} raylib) | 
						
						
							|  |     target_link_libraries(${example_name} ${raylib_LDFLAGS}) | 
						
						
							|  |     target_include_directories(${example_name} PRIVATE ${raylib_INCLUDE_DIRS}) | 
						
						
							|  |  | 
						
						
							|  |   endforeach() | 
						
						
							|  | endif() | 
						
						
							|  |  | 
						
						
							|  | # Copy all of the resource files to the destination | 
						
						
							|  | file(COPY ${example_resources} DESTINATION "resources/")
 |