| /******************************************************************************************* | |
| * | |
| *   raylib [text] example - Input Box | |
| * | |
| *   This example has been created using raylib 1.7 (www.raylib.com) | |
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
| * | |
| *   Copyright (c) 2017 Ramon Santamaria (@raysan5) | |
| * | |
| ********************************************************************************************/ | |
| 
 | |
| #include "raylib.h" | |
|  | |
| #define MAX_INPUT_CHARS     9 | |
|  | |
| int main() | |
| { | |
|     // Initialization | |
|     //-------------------------------------------------------------------------------------- | |
|     int screenWidth = 800; | |
|     int screenHeight = 450; | |
| 
 | |
|     InitWindow(screenWidth, screenHeight, "raylib [text] example - input box"); | |
| 
 | |
|     char name[MAX_INPUT_CHARS + 1] = "\0";      // NOTE: One extra space required for line ending char '\0' | |
|     int letterCount = 0; | |
| 
 | |
|     Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 }; | |
|     bool mouseOnText = false; | |
| 
 | |
|     int framesCounter = 0; | |
| 
 | |
|     SetTargetFPS(60); | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     // Main game loop | |
|     while (!WindowShouldClose())    // Detect window close button or ESC key | |
|     { | |
|         // Update | |
|         //---------------------------------------------------------------------------------- | |
|         if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true; | |
|         else mouseOnText = false; | |
|          | |
|         if (mouseOnText) | |
|         { | |
|             int key = GetKeyPressed(); | |
|              | |
|             // NOTE: Only allow keys in range [32..125] | |
|             if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS)) | |
|             { | |
|                 name[letterCount] = (char)key; | |
|                 letterCount++; | |
|             } | |
|              | |
|             if (IsKeyPressed(KEY_BACKSPACE)) | |
|             { | |
|                 letterCount--; | |
|                 name[letterCount] = '\0'; | |
|                  | |
|                 if (letterCount < 0) letterCount = 0; | |
|             } | |
|         } | |
|          | |
|         if (mouseOnText) framesCounter++; | |
|         else framesCounter = 0; | |
|         //---------------------------------------------------------------------------------- | |
|  | |
|         // Draw | |
|         //---------------------------------------------------------------------------------- | |
|         BeginDrawing(); | |
| 
 | |
|             ClearBackground(RAYWHITE); | |
|              | |
|             DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY); | |
| 
 | |
|             DrawRectangleRec(textBox, LIGHTGRAY); | |
|             if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED); | |
|             else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY); | |
|              | |
|             DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON); | |
|              | |
|             DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY); | |
| 
 | |
|             if (mouseOnText) | |
|             { | |
|                 if (letterCount < MAX_INPUT_CHARS) | |
|                 { | |
|                     // Draw blinking underscore char | |
|                     if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON); | |
|                 } | |
|                 else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY); | |
|             } | |
|              | |
|         EndDrawing(); | |
|         //---------------------------------------------------------------------------------- | |
|     } | |
| 
 | |
|     // De-Initialization | |
|     //--------------------------------------------------------------------------------------    | |
|     CloseWindow();        // Close window and OpenGL context | |
|     //-------------------------------------------------------------------------------------- | |
|  | |
|     return 0; | |
| } | |
| 
 | |
| // Check if any key is pressed | |
| // NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126 | |
| bool IsAnyKeyPressed() | |
| { | |
|     bool keyPressed = false; | |
|     int key = GetKeyPressed(); | |
| 
 | |
|     if ((key >= 32) && (key <= 126)) keyPressed = true; | |
| 
 | |
|     return keyPressed; | |
| } |