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								/*******************************************************************************************
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								*
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								*   raylib [core] example - Mouse input
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								*
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								*   Example complexity rating: [★☆☆☆] 1/4
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								*
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								*   Example originally created with raylib 1.0, last time updated with raylib 5.5
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
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								    Vector2 ballPosition = { -100.0f, -100.0f };
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								    Color ballColor = DARKBLUE;
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								    int isCursorHidden = 0;
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								    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
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								    //---------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        if (IsKeyPressed(KEY_H))
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								        {
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								            if (isCursorHidden == 0)
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								            {
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								                HideCursor();
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								                isCursorHidden = 1;
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								            }
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								            else
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								            {
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								                ShowCursor();
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								                isCursorHidden = 0;
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								            }
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								        }
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								        ballPosition = GetMousePosition();
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								        if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
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								        else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
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								        else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
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								        else if (IsMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE;
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								        else if (IsMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW;
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								        else if (IsMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE;
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								        else if (IsMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE;
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawCircleV(ballPosition, 40, ballColor);
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								            DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
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								            DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, DARKGRAY);
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								            if (isCursorHidden == 1) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
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								            else DrawText("CURSOR VISIBLE", 20, 60, 20, LIME);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    CloseWindow();        // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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