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								/*******************************************************************************************
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								*
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								*   raylib [audio] example - music playing (streaming)
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								*
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								*   Example complexity rating: [★☆☆☆] 1/4
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								*
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								*   Example originally created with raylib 1.3, last time updated with raylib 4.0
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								*
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								*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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								*   BSD-like license that allows static linking with closed source software
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								*
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								*   Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
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								*
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								********************************************************************************************/
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								#include "raylib.h"
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								//------------------------------------------------------------------------------------
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								// Program main entry point
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								//------------------------------------------------------------------------------------
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								int main(void)
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								{
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								    // Initialization
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								    //--------------------------------------------------------------------------------------
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								    const int screenWidth = 800;
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								    const int screenHeight = 450;
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								    InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
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								    InitAudioDevice();              // Initialize audio device
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								    Music music = LoadMusicStream("resources/country.mp3");
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								    PlayMusicStream(music);
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								    float timePlayed = 0.0f;        // Time played normalized [0.0f..1.0f]
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								    bool pause = false;             // Music playing paused
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								    SetTargetFPS(30);               // Set our game to run at 30 frames-per-second
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								    //--------------------------------------------------------------------------------------
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								    // Main game loop
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								    while (!WindowShouldClose())    // Detect window close button or ESC key
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								    {
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								        // Update
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								        //----------------------------------------------------------------------------------
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								        UpdateMusicStream(music);   // Update music buffer with new stream data
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								        // Restart music playing (stop and play)
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								        if (IsKeyPressed(KEY_SPACE))
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								        {
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								            StopMusicStream(music);
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								            PlayMusicStream(music);
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								        }
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								        // Pause/Resume music playing
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								        if (IsKeyPressed(KEY_P))
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								        {
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								            pause = !pause;
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								            if (pause) PauseMusicStream(music);
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								            else ResumeMusicStream(music);
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								        }
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								        // Get normalized time played for current music stream
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								        timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
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								        if (timePlayed > 1.0f) timePlayed = 1.0f;   // Make sure time played is no longer than music
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								        //----------------------------------------------------------------------------------
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								        // Draw
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								        //----------------------------------------------------------------------------------
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								        BeginDrawing();
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								            ClearBackground(RAYWHITE);
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								            DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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								            DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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								            DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
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								            DrawRectangleLines(200, 200, 400, 12, GRAY);
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								            DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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								            DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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								        EndDrawing();
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								        //----------------------------------------------------------------------------------
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								    }
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								    // De-Initialization
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								    //--------------------------------------------------------------------------------------
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								    UnloadMusicStream(music);   // Unload music stream buffers from RAM
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								    CloseAudioDevice();         // Close audio device (music streaming is automatically stopped)
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								    CloseWindow();              // Close window and OpenGL context
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								    //--------------------------------------------------------------------------------------
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								    return 0;
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								}
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